Leeroy, lawful male asgardish Ninja ---------- .........| |........| .........| |.@......| |d.......| |........| ---------- [Leeroy the Sword Trainee] St17 Dx17 Co8 In11 Wi7 Ch6 NinAsgMalLaw Dlvl:1 $1 HP23(23) Pw11(11) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 47% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 61% Implant drop chance was reduced to 88% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 88% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 18% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: healing spells (turn 78) The following skill became untrainable if you tried to train it too early: searching (turn 99) The following skill became untrainable after a while: chaos spells (turn 62139) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 51991) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 119674 Monster spawn increase reached its maximum at turn 149600 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1369344 The monster class that cannot be genocided was centaur The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: centaur (freq bonus 5) The monster species that spawned more often: umbrellarina (freq bonus 24) The monster species that spawned more often: stairstrap snake (freq bonus 3) The monster species that spawned more often: wereshade (freq bonus 8) The monster species that spawned more often: hungry force patch (freq bonus 16) The monster species that spawned more often: unburned galvanizing (freq bonus 8) The monster species that spawned more often: lamyflagium (freq bonus 9) The monster species that spawned more often: jibing vivific (freq bonus 24) The monster species that spawned more often: vivaria rousseau (freq bonus 10) The monster species that spawned more often: fire grue (freq bonus 10) The monster species that spawned more often: solid patch (freq bonus 12) The monster species that spawned more often: arcane horse (freq bonus 10) The monster species that spawned more often: special force fungus (freq bonus 5) The monster species that spawned more often: energy monster (freq bonus 36) The monster species that spawned more often: rouge jellyfish (freq bonus 16) The monster species that spawned more often: moaning spirit (freq bonus 24) The monster species that spawned more often: aggravated draconian (freq bonus 12) The monster species that spawned more often: Domiel (freq bonus 9) The monster species that spawned more often: apprentice dark wall (freq bonus 16) The monster species that spawned more often: superimpose poleax morassy (freq bonus 24) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 6) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 24) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster species that never randomly spawned: demonic door The monster species that never randomly spawned: crapdog The monster species that never randomly spawned: intermixing thailand The monster species that never randomly spawned: farting girl The monster species that never randomly spawned: pack rat The monster species that never randomly spawned: ratty slime The monster species that never randomly spawned: speedster maggot The monster species that never randomly spawned: denationalizing absurdly The monster species that never randomly spawned: scimitarfish The monster species that never randomly spawned: 50 foot woman The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 3) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 19) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 5) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 18) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 24) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 16) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 17) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 35) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 21) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 4) Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (300) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (THERAC 25) scroll of mana (CRIAEDO) scroll of phase door (NOW YOU SEE IT) scroll of standard id (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of cure (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of extra healing (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) * scroll of greater mana restoration (FLEEING FLEEEING FLEEEEING) Potions potion of sickness (camo) potion of invisibility (iffy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Ninja... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.