Leeroy, lawful male angelic Ordinator ---------- ------ |........| ----------------#########|....|###### |........| |...............,,,,o,,,,......,,)@,#-----#|........| +......{......<|######%##|...>|####@#|...|,.........| |..............| #,,,|....| #,#|...|,|........| |..............| ###,.....| ###,,....|,|........| ---------------- ##------ #,###|...|,---------- #,,,,....|,# ### #####|....,# -----## [Leeroy the Battler] St18/02 Dx5 Co8 In8 Wi6 Ch5 OrdAngMalLaw Dlvl:1 $11 HP0(14) Pw12(12) AC9 MC0 Xp1/15 Wt1452/1530 T221 Latest messages In what direction? [hykulnjb><] The arrows don't come loose. Ouch! That hurts! [-2 -> 8] In what direction? [hykulnjb><] The arrows don't come loose. In what direction? [hykulnjb><] The arrows don't come loose. Ouch! That hurts! [-1 -> 7] In what direction? [hykulnjb><] The arrows come loose. u - 40 arrows {1}. There is a wall in the way! You hear some noises in the distance. There is a wall in the way! (2x) You destroy the goblin zombie! The goblin fires a bullet! You are hit by a bullet! You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} o - 3 blessed +1 orcish spears {36} u - 40 uncursed +0 arrows {1} Armor p - a blessed +0 leather armor (being worn) {60} Comestibles q - an uncursed food ration {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (4:4) {0} Potions r - an uncursed potion of water {0} s - an uncursed potion of oil {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools m - an uncursed large box {500} t - an uncursed chest {750} The large box is empty. The chest is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: searching You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 160 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 62% Ring drop chance was reduced to 69% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 58% Food drop chance was reduced to 95% Monster death drops spawned with only 89% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: chaos spells (turn 21) The following skill became untrainable if you tried to train it too early: spear (turn 6984) The following skill became untrainable after a while: body spells (turn 32975) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 20979) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82720 Monster spawn increase reached its maximum at turn 135790 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 494940 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: Mister Head (freq bonus 12) The monster species that spawned more often: porter yellow light (freq bonus 8) The monster species that spawned more often: carver (freq bonus 12) The monster species that spawned more often: nonstriker drawtube (freq bonus 2) The monster species that spawned more often: Cerberus (freq bonus 30) The monster species that spawned more often: caborrog (freq bonus 10) The monster species that spawned more often: fire error (freq bonus 3) The monster species that spawned more often: antipyretic dp pustuliform wouldst (freq bonus 16) The monster species that spawned more often: tu-tara fleshscarler (freq bonus 8) The monster species that spawned more often: herdswomen forefend (freq bonus 10) The monster species that spawned more often: sloppy patch (freq bonus 9) The monster species that spawned more often: spectre (freq bonus 6) The monster species that spawned more often: wailing spirit (freq bonus 3) The monster species that spawned more often: evasive gnoll (freq bonus 12) The monster species that spawned more often: cyberdemon (freq bonus 6) The monster species that spawned more often: kamitori (freq bonus 3) The monster species that spawned more often: jamboree nostalgically (freq bonus 14) The monster species that spawned more often: giant brown mouse (freq bonus 8) The monster species that spawned more often: spore lichen (freq bonus 18) The monster species that spawned more often: gryphon (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 6) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 3) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 6) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster species that never randomly spawned: steered procreativity The monster species that never randomly spawned: magic-colored force fungus The monster species that never randomly spawned: undead eye The monster species that never randomly spawned: water patch The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: antimagic stalk The monster species that never randomly spawned: signum vitiosum The monster species that never randomly spawned: hobbit brigand thief The monster species that never randomly spawned: huge pile of evasive coins The monster species that never randomly spawned: out-of-jail convict The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 20) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 19) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 42) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 6) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 5) Next attribute increase check would have come at turn 820 Strength training was -2 Dexterity training was 1 Wisdom training was 2 Constitution training was 15 You were cold resistant You were sleep resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1272 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (211) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 598% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (ruined helmet) * skullcap (dark helmet) * flack helmet (resounding helmet) * crystal helm (deformed helmet) * mining helm (filtered helmet) * field helm (weeping helmet) * helm of safeguard (great helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (light gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (arcane boots) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (HP RECOVERY BY GRAUP) scroll of mana (RATSANOPU) scroll of phase door (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of standard id (ALPHABET SOUP LETTER SALAD) scroll of cure (BLESSED GENOCIDE) * scroll of extra healing (TITTER WEATHERING) * scroll of greater mana restoration (YAWNING MY SHANK CUSTOMER) Spellbooks spellbook of enchant weapon (woodcut) Potions potion called acid (baby's breath) potion of water (clear) potion of oil (bright) Rings ring of increase accuracy (decoder) Tools large box (wooden box) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (21 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (23 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...