Leeroy, lawful male dwarven Ordinator ------- |{....| --.....| |.{....| |......| |.....-- |@.{..@# -|-----# #,,,,,, ####,## #`# #+# [Leeroy the Battler] St18/01 Dx10 Co6 In9 Wi9 Ch4 OrdDwaMalLaw Dlvl:1 $1 HP14(14) Pw10(10) AC9 Xp1/8 Wt81/1440 T49 Latest messages Not carrying anything. (2x) You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You see here a boulder {9000}. You find a secret door! There are many objects here. 1 gold piece. d - 50 * uncursed +8 droven bolts {1}. c - a * uncursed +3 droven crossbow {30}. b - an uncursed +4 mallet {20}. a - an uncursed +3 runesword {30}. k - an uncursed scroll of cure {0}. j - 2 uncursed scrolls of standard id {0}. i - 3 uncursed scrolls of phase door {0}. h - 4 uncursed scrolls of mana {0}. g - 5 uncursed scrolls of healing {0}. f - a blessed spellbook of enchant weapon (1:2) {0}. e - an uncursed +5 ring of increase accuracy {0}. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: see invisible You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 285 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 33 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 209 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 59% Ring drop chance was reduced to 97% Wand drop chance was reduced to 42% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 77% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: trident (turn 6) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 126) The following skill became untrainable after a while: enchantment spells (turn 18176) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 44764) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64073 Monster spawn increase reached its maximum at turn 220493 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 507711 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: ghost (freq bonus 2) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: crosspatch verging littler (freq bonus 18) The monster species that spawned more often: edgy growth (freq bonus 3) The monster species that spawned more often: slow mold (freq bonus 18) The monster species that spawned more often: martian service robot (freq bonus 4) The monster species that spawned more often: arena rubber (freq bonus 16) The monster species that spawned more often: prayer book mimic (freq bonus 12) The monster species that spawned more often: oversell firebrick hopping outriding spiral (freq bonus 18) The monster species that spawned more often: negator eye (freq bonus 8) The monster species that spawned more often: greener ape (freq bonus 24) The monster species that spawned more often: sea ogre (freq bonus 5) The monster species that spawned more often: sadistic prostitute (freq bonus 16) The monster species that spawned more often: creeping ruby gems (freq bonus 15) The monster species that spawned more often: prettifying valuational (freq bonus 12) The monster species that spawned more often: handwritten transgressed (freq bonus 18) The monster species that spawned more often: gisau (freq bonus 4) The monster species that spawned more often: welsher precalculated (freq bonus 12) The monster species that spawned more often: Maugneshnaagar (freq bonus 24) The monster species that spawned more often: thorn brute (freq bonus 4) The monster species that spawned more often: surface abortionist (freq bonus 4) The monster species that spawned more often: ravenous ant (freq bonus 40) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 6) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 16) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 10) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 7) The monster species that never randomly spawned: Rooster Cogs The monster species that never randomly spawned: dream sphere The monster species that never randomly spawned: dream eye The monster species that never randomly spawned: elf The monster species that never randomly spawned: fieldstone revetment The monster species that never randomly spawned: picture kobold The monster species that never randomly spawned: opal stalk The monster species that never randomly spawned: quando sectionalism The monster species that never randomly spawned: fuguh sephirah The monster species that never randomly spawned: forsaken girl The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 4) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 8) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 21) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 5) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 10) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 2) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 41) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 65) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 4) Next attribute increase check would have come at turn 141 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You saw invisible You had automatic searching You had infravision You had 1449 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (439) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (gray helmet) * skullcap (anti-government helmet) * flack helmet (internet helmet) * crystal helm (formula one helmet) * mining helm (chain-aventailed helmet) * field helm (silk helmet) * helm of safeguard (deformed helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (awesome gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (irregular boots) * boots of safeguard (fin boots) Scrolls scroll of healing (CORONATION CULMINATION) scroll of mana (FROBOZZ MAGIC SCROLL CO) scroll of phase door (IEO BELPHENO) scroll of standard id (SEE IF I CARE) scroll of cure (FULL HEALTHHY HALF DAMAGE) * scroll of extra healing (BUILDIONS CAN INSTAKILL AT RANGE) * scroll of greater mana restoration (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) Spellbooks spellbook of enchant weapon (colorglad) Rings ring of increase accuracy (durable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (23 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 33 points,