Leeroy, lawful male deep elven Ordinator ------- |.....+ |..@..| +..@..| |.....| --.--+- [Leeroy the Battler] St18/04 Dx4 Co6 In8 Wi9 Ch4 OrdDeeMalLaw Dlvl:1 $0 HP11(11) Pw17(17) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male deep elven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. There is a staircase up here. Pick an object. @ a human or elf or you (deep elven ordinator called Leeroy) Accessing Pokedex entry for deep elf... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Resists fire, electricity. Conveys fire, electricity resistances. Not genocidable, carnivorous, herbivorous. See invisible. Is the same race as you. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:4) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 82% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 67% Armor drop chance was reduced to 98% Tool drop chance was reduced to 86% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 9) The following skill became untrainable if you tried to train it too early: protection spells (turn 100) The following skill became untrainable after a while: morning star (turn 47259) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 54297) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58129 Monster spawn increase reached its maximum at turn 124485 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 900495 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: wraith (freq bonus 4) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: noisy vortex (freq bonus 42) The monster species that spawned more often: sabre-toothed cat (freq bonus 16) The monster species that spawned more often: hobbit veteran (freq bonus 20) The monster species that spawned more often: consigning echidna admissible (freq bonus 84) The monster species that spawned more often: eroticity queen (freq bonus 64) The monster species that spawned more often: tu-tara oathbreaker (freq bonus 60) The monster species that spawned more often: kicking ninja (freq bonus 15) The monster species that spawned more often: duton (freq bonus 5) The monster species that spawned more often: caramelizing clodhopper (freq bonus 10) The monster species that spawned more often: minor fog cloud (freq bonus 20) The monster species that spawned more often: depowered force fungus (freq bonus 10) The monster species that spawned more often: skylab renegade (freq bonus 32) The monster species that spawned more often: mirkwood ogre (freq bonus 6) The monster species that spawned more often: Stru-Bes (freq bonus 16) The monster species that spawned more often: porter genetic engineer (freq bonus 15) The monster species that spawned more often: tangence manifold peppering blue (freq bonus 5) The monster species that spawned more often: bacterioid turret (freq bonus 9) The monster species that spawned more often: pale warp fungus (freq bonus 14) The monster species that spawned more often: disenchanter mold (freq bonus 5) The monster species that spawned more often: eldritch force fungus (freq bonus 18) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 12) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster species that never randomly spawned: Andromalius The monster species that never randomly spawned: taser turret The monster species that never randomly spawned: infantryman The monster species that never randomly spawned: aggressive morlock The monster species that never randomly spawned: revivified patronizing The monster species that never randomly spawned: stone warp fungus The monster species that never randomly spawned: deep gnome digger The monster species that never randomly spawned: cherubic duplicate The monster species that never randomly spawned: bang-bright light The monster species that never randomly spawned: Madeleine's plateau boot The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 16) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 33) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 12) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 17) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 184) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 10) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 2) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 75) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 57) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 94) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 4) Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (916) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (dream helmet) * skullcap (chain-aventailed helmet) * flack helmet (internet helmet) * crystal helm (full helmet) * mining helm (ruined helmet) * field helm (crested helmet) * helm of safeguard (tasseled helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (fighting gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (torn boots) * boots of safeguard (riding boots) Scrolls scroll of healing (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of mana (BERRYTOWNS NEXT TOP MODEL) scroll of phase door (VET POTE TONBE) scroll of standard id (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of cure (WELCOME TO ANGBAND) * scroll of extra healing (BIG NOISE BY SHAKE WING MAYBE LOW SP) * scroll of greater mana restoration (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) Spellbooks spellbook of enchant weapon (psychedelic) Rings ring of increase accuracy (garnet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.