Leeroy, lawful male dwarven Ordinator -------- ------########### ---------- ##|......| ###|.....,,,,,,,,,,# |........| -----,-......| #,,-....|########### |........-`# |....,|......|###,#|....-,# |.<......|,# |.{.|#|......|#,,,,+....|,# |........|,# ----- |......-,,,,,------,## ------.-|-,# -----|--#,#### #,,# ###,#,,,# #,#,,,# ##,---------------- ####,,,,,--------##------- #,#,### #,|............{.| #,,,,,##,|......-,,|.....| #####,#@# #,|..............|####----|---- #,-......|#,......| #,,,#,#@# #,|..............-,,,,........|##,|...>..|##|.^...| ###,#,#;# #,|..............|####|.......|#,,-------- ------- --.-|- #,...............| |.......-,,## |....| ##|..............| ---------### |....| |..............| |....| |..............| |...`| ---------------- ------ [Leeroy the Battler] St18/03 Dx9 Co8 In8 Wi5 Ch8 OrdDwaMalLaw Dlvl:1 $29 HP5(10) Pw0(7) AC9 MC0 Xp1/19 Wt133/1530 T499 Latest messages The giant purple jellyfish touches you! [-1 -> 25] Goodbye level 2. [-1 -> 9] The giant purple jellyfish seems to drain your energy with its gaze! You feel your magical energy drain away! You hit the giant purple jellyfish! The giant purple jellyfish touches you! [-1 -> 8] [-1 -> 7] The giant purple jellyfish seems to drain your energy with its gaze! You feel your magical energy drain away! (2x) You hit the giant purple jellyfish! The giant purple jellyfish touches you! [-1 -> 7] [-1 -> 6] The giant purple jellyfish seems to drain your energy with its gaze! You hit the giant purple jellyfish! The giant purple jellyfish touches you! [-1 -> 5] Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword {30} c - a blessed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * blessed +8 droven bolts {1} m - an uncursed +0 orcish dagger {4} n - a cursed +0 club {12} o - an uncursed +0 bow {12} Scrolls h - 5 uncursed scrolls of healing {0} i - 5 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} p - a cursed scroll of mana {0} Spellbooks g - a blessed spellbook of enchant weapon (0:4) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 72 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 90% Potion drop chance was reduced to 75% Tool drop chance was reduced to 81% Food drop chance was reduced to 92% Monster death drops spawned with only 91% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: spear (turn 25) The following skill became untrainable if you tried to train it too early: protection spells (turn 1350) The following skill became untrainable after a while: divination spells (turn 31978) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 22469) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 47234 Monster spawn increase reached its maximum at turn 289244 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 761481 The monster class that cannot be genocided was light The monster class that was spawned more often: bat or bird (freq bonus 12) The monster species that spawned more often: hellfire orb (freq bonus 26) The monster species that spawned more often: basing tortuously shortbread soupier (freq bonus 39) The monster species that spawned more often: basilisk (freq bonus 26) The monster species that spawned more often: damned (freq bonus 90) The monster species that spawned more often: titivated nonprofessional (freq bonus 30) The monster species that spawned more often: piranha soup (freq bonus 162) The monster species that spawned more often: amnesia fungus (freq bonus 14) The monster species that spawned more often: fake stalk (freq bonus 28) The monster species that spawned more often: siena force fungus (freq bonus 48) The monster species that spawned more often: cerulean force patch (freq bonus 18) The monster species that spawned more often: strangulation undertone sufficer (freq bonus 28) The monster species that spawned more often: mutated battle bunny (freq bonus 45) The monster species that spawned more often: klingon commander (freq bonus 84) The monster species that spawned more often: dust giant (freq bonus 17) The monster species that spawned more often: decayed fungus (freq bonus 39) The monster species that spawned more often: petty adom horror (freq bonus 26) The monster species that spawned more often: very old mercurial dragon (freq bonus 42) The monster species that spawned more often: graduate kobold (freq bonus 28) The monster species that spawned more often: perdurability cantilevering (freq bonus 13) The monster species that spawned more often: jumping kraken (freq bonus 13) The monster trait that was more common: monsters that count as prince (freq bonus 12) The monster trait that was more common: monsters that have scratch attacks (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster species that never randomly spawned: gold bug The monster species that never randomly spawned: magnetic mold The monster species that never randomly spawned: dewgong The monster species that never randomly spawned: Nora's lovely sneaker The monster species that never randomly spawned: lava grue The monster species that never randomly spawned: pretty buzzing nymph The monster species that never randomly spawned: clock growth The monster species that never randomly spawned: ghost mage The monster species that never randomly spawned: -l\uTF@ECy,v?b4OBTqe~\A The monster species that never randomly spawned: fazor rubber The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 50) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 14) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 7) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 4) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 39) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 2) Next attribute increase check would have come at turn 658 Strength training was 5 Dexterity training was 13 Wisdom training was 2 Constitution training was 36 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having curse resistance (0) You saw invisible You had automatic searching You had infravision You had 1993 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 596% Techniques known in the end Name Level Status weapon practice 1X Not Ready(1547) turn undead 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (rotating helmet) * skullcap (anti-government helmet) * flack helmet (grimace helmet) * crystal helm (formula one helmet) * mining helm (poor helmet) * field helm (orange visored helmet) * helm of safeguard (winged helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (digger gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (arcane boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (SAVE SOME POWER AFTER BEATTACK) scroll of mana (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of phase door (ECANNOT SNATION ED) scroll of standard id (PLUS 100 MAGIC MARKER) scroll of cure (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of extra healing (MORAL RISE WHEN BURN) * scroll of greater mana restoration (NETHACK FOURK CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) Spellbooks spellbook of enchant weapon (burgundy) Rings ring of increase accuracy (turkish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 pack jackals (2 created) a scrawny cat a training kobold a sewer rat a rabbit 0 hares (1 created) a millipede a Rame Duck (2 created) a newt zombie 0 dancing girls (1 created) 0 geckos (1 created) 0 lime killer tomatoes (2 created) a novice medium wall 0 disintegration troves (1 created) 17 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 7 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (21 of 160) two-handed weapons [Basic] (max Grand Master) (23 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (21 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (92 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You died in The Dungeons of Doom on dungeon level 1 with 111 points, and 29 pieces of gold, after 499 moves. Killer: life drainage You were level 1 with a maximum of 10 hit points when you died. You reached the 260th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 258 112 rahn-Coo-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a little dart. - [10] 259 111 Leeroy-Ord-Alc-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] *260 111 Leeroy-Ord-Dwa-Mal-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 5 [10] 261 110 Gearwhore-Gun-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 12 [13] 262 109 35-Coo-Red-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible Diablo). - [19]