Leeroy, lawful male dwarven Ordinator # # #### ##### # # # # ## ### ### ## # # # # # # # # # ## # # # # ## ### # ## # # ## ### # ### # # # # ## # # ## ## ### # # # # # # # #### # # # # # # # # ## # # # # # # # # ## # # ## ---- # # # # |..| # # # # # ##II |#%|# ## # ## # --##%@---#-I---------# # # ### # ##)##)##%##.#...##..##.#..#..| ### # #--###----------------------- [Leeroy the Bladefencer] St18/02 Dx11 Co12 In11 Wi6 Ch10 OrdDwaMalLaw Min:7 $234 HP-1(123) Pw46(46) AC8 MC0 Xp7/1201 Wt268/2060 T1517 Bli Stn Latest messages You feel a tug on your knapsack [-1 -> 18] Warning: HP low! You try to feel what is lying here on the floor. m - 13 darts {3}. You hear a flinging sound. You are hit! [-1 -> 17] Warning: HP low! You hear a flinging sound. You are hit! [-2 -> 15] Warning: HP low! It misses. (2x) You feel a tug on your knapsack [-2 -> 12] Warning: HP low! Wait! There's something there you can't see! It hits you! You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - a blessed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} m - 112 uncursed +0 darts {3} t - 6 uncursed +0 orcish spears {72} u - a blessed +0 orcish short sword {12} x - a cursed -1 sling {2} C - 8 blessed +5 darts {0} G - an uncursed +0 spear {12} I - an uncursed +0 dagger {4} K - 24 uncursed +0 flimsy darts {0} M - a blessed +1 spear {12} O - a cursed +0 dart {0} Q - 31 uncursed +0 arrows {1} T - 18 sticky cursed -1 darts {0} U - 20 uncursed +0 elven arrows {0} Armor v - the cursed -4 green dragon scale mail named Nest of the Black Raptors {20} Comestibles q - 2 uncursed asian pears {0} R - a cursed tripe ration {0} V - 4 uncursed lemons {0} Scrolls h - 8 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} W - a blessed scroll of standard id {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Potions z - 2 uncursed potions of sickness {0} A - an uncursed potion of sleeping {0} Rings f - a blessed +5 ring of increase accuracy {0} y - a blessed +2 ring of increase damage {0} Wands s - an uncursed wand of digging (0:1) {0} L - an uncursed wand of digging (0:0) {0} S - a cursed wand of magic missile (0:0) {0} Tools p - a * uncursed mirror {0} w - a cursed beartrap {20} H - an uncursed bag of tricks (0:17) {5} Gems P - a cursed -2 grayout stone Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 87% Implant drop chance was reduced to 86% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 76% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: paddle (turn 16) The following skill became untrainable if you tried to train it too early: long sword (turn 162) The following skill became untrainable after a while: enchantment spells (turn 52952) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 47847) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 75391 Monster spawn increase reached its maximum at turn 145961 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1081641 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: bulette (freq bonus 30) The monster species that spawned more often: voodooism peritonitic setter (freq bonus 12) The monster species that spawned more often: magic-colored force patch (freq bonus 36) The monster species that spawned more often: dash deaf (freq bonus 10) The monster species that spawned more often: perdurability cantilevering (freq bonus 6) The monster species that spawned more often: tomb creeper (freq bonus 21) The monster species that spawned more often: microscope massage acidly stripteasing wrath (freq bonus 10) The monster species that spawned more often: little giant (freq bonus 24) The monster species that spawned more often: blue balrog (freq bonus 36) The monster species that spawned more often: psychic stalk (freq bonus 12) The monster species that spawned more often: hooked horror (freq bonus 5) The monster species that spawned more often: dark spore (freq bonus 24) The monster species that spawned more often: brown faerie (freq bonus 24) The monster species that spawned more often: adventurer wraith (freq bonus 7) The monster species that spawned more often: blue warp fungus (freq bonus 22) The monster species that spawned more often: Jessica's mocassin (freq bonus 10) The monster species that spawned more often: amulet trove (freq bonus 22) The monster species that spawned more often: speedster spirit (freq bonus 28) The monster species that spawned more often: delicacy pompously (freq bonus 72) The monster species that spawned more often: skeleton human (freq bonus 24) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 16) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 30) The monster species that never randomly spawned: rudest elaboration The monster species that never randomly spawned: pustule lymphoid unwisely hippopotami The monster species that never randomly spawned: Avatar of Lolth The monster species that never randomly spawned: gean stealach The monster species that never randomly spawned: nausea force fungus The monster species that never randomly spawned: invisible fungus The monster species that never randomly spawned: noxious warp patch The monster species that never randomly spawned: fake mushroom The monster species that never randomly spawned: doffed dose heliocentrically wealthiest yelper The monster species that never randomly spawned: sepia fungus The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 20) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 22) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 31) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 68) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 9) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 52) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 63) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 2) Next attribute increase check would have come at turn 2179 Strength training was -8 Dexterity training was 34 Wisdom training was 34 Constitution training was 9 You were sleep resistant You were stunned (7) You were blinded (230) You had the following problem: The display intermittently becomes all gray. (0) You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having invisibility (0) You saw invisible You had automatic searching You had infravision You had 666 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 585% Techniques known in the end Name Level Status weapon practice 7X Reloading(915) turn undead 7X Prepared(0) rage eruption 7 R Active(1064) appraisal 7 R Prepared(0) panic digging 7 R Huge timeout(30841) phase door 7 R Prepared(0) invoke deity 7 R Not Ready(2179) concentrating 3X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (musical helmet) * skullcap (greenery helmet) * flack helmet (less helmet) * crystal helm (cone-shaped helmet) * mining helm (wide conical hat) * field helm (deformed helmet) * helm of safeguard (inkcoat helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (poor gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (turbo boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (4OFAE OF9 SCC9) scroll of mana (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of phase door (PSINA PSINA KRADIDA PSIOMOIPS) scroll of standard id (SUDO ROOT) scroll of cure (NESRECA HROSCEV) * scroll of extra healing (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) * scroll of greater mana restoration (EY REFLECT EFF INT) scroll of identify (GOAL GOREST) scroll of taming (ATTACK BY POLYGONAL) scroll of create monster (MORAL IS RISED WITH PRAS) Spellbooks spellbook of enchant weapon (extraordinary) Potions potion of gain level (simmering) potion of sickness (green) potion of sleeping (orange) Rings ring of increase accuracy (chrysoberyl) ring of increase damage (dark) Wands wand of digging (wish parser) wand of magic missile (horizontal) Tools bag of tricks (bag) mirror (looking glass) Gems grayout stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 7 Level 7: <- You are here Vanquished creatures a cock 0 parrots (1 created) a fox 0 large racoon dogs (1 created) 0 wild wolves (1 created) a hunting wolf 0 floating eyes (1 created) 0 lion cubs (1 created) 0 large cats (1 created) 0 wimps (1 created) 2 hobbits 0 dwarven casters (1 created) a manes a normal jelly 0 green puyos (1 created) 2 kobolds (11 created) 2 pack kobolds (4 created) 0 whnases (1 created) 0 graduate kobolds (1 created) 0 hidden kobolds (4 created) a kobolt (3 created) 0 pleasures (2 created) 0 restons (1 created) 0 cave kobolds (2 created) a training kobold 0 kicker kobolds (1 created) 0 small kobolds (4 created) 2 small group kobolds (3 created) a small kappa 0 butchers (1 created) 0 elois (1 created) 0 killer kobolds (2 created) 0 large kobolds (8 created) 0 large group kobolds (1 created) a fairy moogle (2 created) 0 forest moogles (1 created) 2 kobold lords (4 created) 0 special kobold lords (1 created) 0 kobold shamans (4 created) a tasloi lookout an enraged shaman 0 disintegration kobolds (1 created) a petty kobold shaman (2 created) 2 swamp kobolds (4 created) 0 swamp kappas (1 created) 0 demented shamans (1 created) 0 mountain kobolds (1 created) 0 morlocks (1 created) 0 rock kobolds (2 created) 0 stupid nickname inventors (2 created) 0 stone kobolds (1 created) 2 porter rock kobolds (4 created) 0 skeleton moogles (1 created) 0 kobold warriors (1 created) a klingon 0 depraved shamans (2 created) 0 Jil's velcro sneakers (1 created) 0 mini leprechauns (1 created) a demimondaine a goblin a hitter goblin (2 created) a knapsack lamb (2 created) 0 baby wild boars (1 created) 0 queevolts (1 created) a pack rat a giant rat 0 eevees (1 created) 0 centipedes (1 created) 0 green centipedes (1 created) a tiny lurker an unox 0 dung worms (2 created) 0 forest maggots (1 created) a grid bug a stone bug an echidna 0 platypi (1 created) 0 brother breakers (1 created) 0 baby diamond dragons (1 created) 0 baby magic dragons (3 created) 0 four castle sightseeings (1 created) a mean spore 0 orange spores (1 created) 0 green molds (1 created) 0 sucker fungi (1 created) 0 sucker patches (1 created) a sub-gnome a gnome (2 created) 0 gnome stalkers (1 created) an intermediate gnome (2 created) 0 gnome lords (1 created) a gnome watcher 0 gnome clerics (1 created) a packer 0 angsty gnomes (1 created) a deep gnome a deep gnome digger a giant child 0 Uniform Lieutenants (1 created) a kobold mummy a goblin mummy a gnome mummy 0 small snakes (1 created) 4 garter snakes a vampiroid a kobold zombie 2 dwarf zombies (3 created) a cat zombie a zombie a straw golem 0 chimney sweeps (1 created) a gentleman 0 vicars (1 created) an elderly gentleman a biker gang member 0 karate scrubs (1 created) 0 muggers (1 created) a smirking sneak thief 0 tumblrers (1 created) 0 dancing girls (2 created) 0 ordinators (1 created) 0 aligned priests (1 created) a minighost a hata-hata 2 twens a normal frog 0 demitwens (1 created) 0 copper mushroom patches (1 created) a novice light wall 0 stronger turrets (1 created) a scroll trove 196 creatures born. 72 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 2 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 66 times You killed 57 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (26 of 160) two-handed weapons [Basic] (max Grand Master) (42 of 160) missile weapons [Basic] (max Grand Master) (21 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (22 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (157 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (21 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (21 of 160) Goodbye Leeroy the Ordinator...