Leeroy, lawful male dwarven Ordinator ---- ---...- |......--- |........-- -........| --- -.......-- --.-- |.(......| |..<| -.....@.-- --%-| | .Bo...... --@-- --I-- ..-- ...- -----. |)- |.I..................| | -. |II.................-- .- --...................| -. -.-.....--- ......- --- -. |..... ...| . .---- -- | [Leeroy the Bladefencer] St18/02 Dx6 Co5 In5 Wi3 Ch11 OrdDwaMalLaw Min:4 $57 HP-6(57) Pw47(47) AC10 Xp8/1481 Wt706/1700 T2205 Latest messages @ a human or elf (ordinator called Leeroy the bladefencer) (base level 10) (male) [seen: normal vision, infravision] Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical The ordinator called Leeroy the bladefencer hurls a yellow potion {0}! The vial crashes on your head and breaks into shards. [-1 -> 17] This burns a lot! [-9 -> 8] Warning: HP low! You hear the howling of the CwnAnnwn... [-4 -> 4] Warning: HP low! Call a yellow potion: What do you want to read? [##f-lo-qtvxzA-MO-U or ?*] As you read the scroll, it disappears. You feel healthier! The ordinator called Leeroy the bladefencer hits you! [-15 -> 7] Warning: HP low! The ordinator called Leeroy the bladefencer misses. The ordinator called Leeroy the bladefencer hits you! You die... Your inventory Weapons # - an uncursed +0 dagger {4} # - 5 uncursed rusty +0 shotgun shells {0} # - an uncursed +0 auto shotgun {24} a - an uncursed +4 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} r - 15 uncursed +5 darts {0} s - an uncursed +0 fly swatter {4} u - 21 uncursed +3 darts {0} W - 39 blessed +1 darts {1} X - 6 blessed +2 gas grenades {0} Z - a cursed +4 long sword {16} Armor # - a blessed +0 enchanted (of flying) pair of gnomish boots {4} V - an uncursed +0 mummy wrapping {2} Y - an uncursed +0 small shield {12} Comestibles # - 15 uncursed cream pies {0} # - 2 uncursed tripe rations {0} n - an uncursed food ration {0} y - 3 uncursed bananas {0} N - a blessed tripe ration {0} Scrolls # - a cursed scroll of teleportation {0} # - a blessed scroll of cure {0} h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 2 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - 2 uncursed scrolls of cure {0} q - an uncursed scroll of extra healing {0} x - an uncursed scroll of remove curse {0} z - an uncursed scroll of blank paper {0} A - an uncursed scroll of blank paper {0} B - a blessed scroll of flood {0} C - an uncursed scroll of taming {0} D - an uncursed scroll of stinking cloud {0} E - an uncursed scroll of scare monster {0} F - an uncursed scroll of magic mapping {0} H - an uncursed scroll of identify {0} J - an uncursed scroll of blank paper {0} M - an uncursed scroll of gold detection {0} O - an uncursed scroll of stinking cloud {0} P - an uncursed scroll of blank paper {0} Q - a cursed scroll of enchant weapon {0} R - a cursed scroll of destroy armor {0} T - an uncursed scroll of teleportation {0} U - a blessed scroll of blank paper {0} Spellbooks g - a blessed spellbook of blank paper (0:2) {0} o - an uncursed spellbook of blank paper (0:0) {0} p - an uncursed spellbook of russian roulette (0:4) {0} v - an uncursed spellbook of poison blast (0:1) {0} G - an uncursed spellbook of blank paper (0:2) {0} I - an uncursed spellbook of cure numbness (6:2) {0} K - an uncursed spellbook of summon undead (0:5) {0} L - an uncursed spellbook of insulate (6:3) {0} S - an uncursed spellbook of polyform (0:1) {0} Rings f - an uncursed +5 ring of increase accuracy {0} t - an uncursed ring of shock resistance {0} Tools # - a cursed -1 pick-axe {32} # - an uncursed tin whistle {0} m - an uncursed large box {500} w - a * uncursed bottle {1} Gems # - an uncursed +0 worthless piece of blue glass {1} Contents of the large box: an uncursed fortune cookie {0} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 21 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: magic resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 76% Wand drop chance was reduced to 74% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 94% Food drop chance was reduced to 94% Monster death drops spawned with only 99% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: long sword (turn 3) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1850) The following skill became untrainable after a while: elemental spells (turn 52679) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 62338) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20046 Monster spawn increase reached its maximum at turn 83126 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6773728 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: undead undertaker (freq bonus 6) The monster species that spawned more often: sepia stalk (freq bonus 9) The monster species that spawned more often: sludge mold (freq bonus 14) The monster species that spawned more often: stainable conservator (freq bonus 12) The monster species that spawned more often: tool trove (freq bonus 42) The monster species that spawned more often: gravity chicken (freq bonus 90) The monster species that spawned more often: tear fungus (freq bonus 16) The monster species that spawned more often: Nai-no-kami (freq bonus 24) The monster species that spawned more often: bilgiest gracelessly (freq bonus 24) The monster species that spawned more often: fancy colony (freq bonus 3) The monster species that spawned more often: get yelped (freq bonus 12) The monster species that spawned more often: red mushroom (freq bonus 18) The monster species that spawned more often: aligned priest mummy (freq bonus 16) The monster species that spawned more often: threshold force fungus (freq bonus 24) The monster species that spawned more often: suey transfix (freq bonus 12) The monster species that spawned more often: dangerous large eel (freq bonus 16) The monster species that spawned more often: flozen spirit (freq bonus 12) The monster species that spawned more often: jiggly detonate (freq bonus 48) The monster species that spawned more often: blood bloater (freq bonus 12) The monster species that spawned more often: minotaur mimic (freq bonus 8) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster species that never randomly spawned: beriberi abnegated The monster species that never randomly spawned: foundrechaun The monster species that never randomly spawned: wood elf lord The monster species that never randomly spawned: giant blue dragonfly The monster species that never randomly spawned: korsair The monster species that never randomly spawned: argentum golem The monster species that never randomly spawned: snow golem The monster species that never randomly spawned: lethe warp fungus The monster species that never randomly spawned: untasteful insuppressible vain The monster species that never randomly spawned: blood vortex The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 21) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 4) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 9) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 8) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 26) Next attribute increase check would have come at turn 4232 Strength training was -2 Dexterity training was 50 Wisdom training was 49 Constitution training was 50 You were sleep resistant You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were being chased by the kops. (75) You were prevented from having magic resistance (0) You were prevented from having flying (0) You saw invisible You had automatic searching You had infravision You had 797 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 578% b - mimicry 2 occult 57% 85% c - russian roulette 6 chaos 98% 82% d - poison blast 4 attack 90% 95% Techniques known in the end Name Level Status weapon practice 8X Reloading(787) turn undead 8X Prepared(0) rage eruption 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Reloading(481) invoke deity 8 R Prepared(0) concentrating 4X Prepared(0) double thrownage 1X Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (orange visored helmet) * skullcap (water-pipe helmet) * flack helmet (engraved helmet) * crystal helm (long-hair helmet) * mining helm (bluy helmet) * field helm (tasseled helmet) * helm of safeguard (translucent helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (odd pair of gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (plateau boots) * boots of safeguard (rain boots) Scrolls scroll of healing (STUFF WEIGH WAY TOO MUCH) scroll of mana (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of phase door (TUFFA YUF) scroll of standard id (SLAPHEELEDSANDALBOOT) scroll of cure (STAT CANT DEBASE BY EN) * scroll of extra healing (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) * scroll of greater mana restoration (SEXY PRINCESS CATHLETTE) scroll of enchant weapon (ALIUS PRA) scroll of magic mapping (CRAPPITY CRAP) scroll of teleportation (A ZA Z0 9) scroll of remove curse (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of blank paper (unlabeled) scroll of flood (BLEEP BOOP BEEP) scroll of taming (THE AI IS OUTWITTING THE HUMANS) scroll of stinking cloud (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of scare monster (SHENME SHIHOU TENGTONG FABU) scroll of identify (SLASHEM EXTENDED WANTS YOU DEAD) scroll of gold detection (EN SNORING HEALTHITS LOWERED) scroll of destroy armor (AYY LMAO) Spellbooks spellbook of enchant weapon (classy) spellbook of mimicry (gameplay-altering) spellbook of russian roulette (withered) spellbook of poison blast (horrible) spellbook of blank paper (plain) spellbook of cure numbness (amyflax) spellbook of summon undead (bronze) spellbook of insulate (pristine) spellbook of polyform (black) Potions potion of extra healing (emerald) potion called fire (yellow) Rings ring of increase accuracy (moonstone) ring of shock resistance (wet) Tools tin whistle (whistle) large box (wooden box) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Vanquished creatures an early fly a black ant an acid blob 0 blue blobs (1 created) a fox a scruffy little dog a weasel 0 floating eyes (1 created) 0 hobbit revellers (1 created) 0 telehobbits (1 created) a terrible hobbit a force dwarf 0 blue yeeks (1 created) 0 bugbears (1 created) 0 hobbit lords (1 created) 0 dwarf lords (1 created) 4 larva imps 0 blue jellies (1 created) 2 kobolds a small kappa 2 carvers 0 kobold shamans (1 created) a baby mimic a mynock 0 submarine goblins (1 created) 0 fiendish hobgoblins (1 created) a little pig a lamb 2 baby wild boars (3 created) a poring 0 giant white cave mice (1 created) 0 giant rats (1 created) a cave spider 0 hole spiders (4 created) 0 spiderlings (1 created) a metallic green centipede a green centipede 0 larvae (1 created) 0 dung worms (2 created) 0 grid bugs (1 created) 2 bats 0 large bats (1 created) 0 ravenous bats (1 created) a sylphie a porter lichen 0 colony lichens (1 created) a brown fungus a blue stalk a blue mushroom (2 created) an orange spore 0 cyan molds (1 created) 0 phase molds (1 created) 2 sparkling stalks 0 creeping vines (2 created) 0 aokabis (1 created) 0 sub-gnomes (2 created) 3 gnomes (5 created) a gnome stalker a normal gnome 3 gnome lords (4 created) 0 gnome watchers (1 created) 0 gnome friendloaders (2 created) a grabber 0 angsty gnomes (2 created) 0 gnome bitches (1 created) a kestrel 2 Keystone Kops (6 created) a Keystone Policeman (2 created) 0 Keystone Officers (1 created) a Keystone Detective an Undead Kop 4 Kop Sergeants (6 created) a Kop Lieutenant 0 Warder Lieutenants (1 created) an Uniform Kaptain 0 Policeman Kaptains (1 created) a freemason initiate a kergeant 2 kobold mummies a cat mummy a gnome mummy a mummic 0 blue naga hatchlings (1 created) 0 bionic naga hatchlings (1 created) a baby ogre 0 space orcs (1 created) 0 ossium animatums (1 created) 0 gecko zombies (1 created) a dwarf zombie a human zombie a kasa-obake (2 created) a human adventurer a flower girl a navi 0 dancing girls (1 created) 0 ordinators (1 created) 0 shopkeepers (1 created) a sergeant 2 twens (3 created) a pile of copper coins a mini rub monster a shock turret a gem trove a confusion trove 144 creatures born. 80 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 81 times You killed 73 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (28 of 160) two-handed weapons [Basic] (max Grand Master) (47 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Skilled] (max Legendary) (164 of 540) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (21 of 160) Goodbye Leeroy the Ordinator... You died in The Gnomish Mines on dungeon level 4 with 6146 points, and 57 pieces of gold, after 2205 moves. Killer: a monster (ordinator called Leeroy) You were level 8 with a maximum of 57 hit points when you died. You reached the 99th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 97 6354 Leeroy-Ord-Asg-Mal-Law died in The Gnomish Mines on level 5. Killed by a monster (armor gnome). - [75] 98 6301 bugsniper-Pal-Ang-Mal-Law quit in The Gnomish Mines on level 5. 107 [107] *99 6146 Leeroy-Ord-Dwa-Mal-Law died in The Gnomish Mines on * level 4. Killed by a monster (ordinator called Leeroy). - [57] 100 5848 dizzylizzy-Ama-Red-Fem-Neu died in The Gnomish Mines on level 8. Killed by a monster (mountain ogre). - [93] 101 5384 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (mumak). - [63]