Leeroy, lawful male dwarven Ordinator ### |@# --# [Leeroy the Battler] St14 Dx10 Co6 In5 Wi6 Ch6 OrdDwaMalLaw Dlvl:1 $0 HP14(14) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: petrification resistance Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 94% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 22% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 91% Food drop chance was reduced to 95% Monster death drops spawned with only 95% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: riding (turn 155) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1953) The following skill became untrainable after a while: implants (turn 31417) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 36673) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43549 Monster spawn increase reached its maximum at turn 86456 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1489324 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: portraying clemently (freq bonus 9) The monster species that spawned more often: interposition detainment (freq bonus 3) The monster species that spawned more often: shimmering draconian (freq bonus 12) The monster species that spawned more often: cocktaur (freq bonus 5) The monster species that spawned more often: microfilming bailsmen (freq bonus 66) The monster species that spawned more often: huge pile of killer coins (freq bonus 40) The monster species that spawned more often: irrational bindable creatively apatetic (freq bonus 4) The monster species that spawned more often: yellow jelly (freq bonus 9) The monster species that spawned more often: disguised undead unicorn (freq bonus 6) The monster species that spawned more often: fancy warp fungus (freq bonus 4) The monster species that spawned more often: undead chaos sorceror (freq bonus 3) The monster species that spawned more often: greater demonic quylthulg (freq bonus 2) The monster species that spawned more often: barricade (freq bonus 6) The monster species that spawned more often: Little Marie's hugging boot (freq bonus 16) The monster species that spawned more often: sludge shoggoth (freq bonus 4) The monster species that spawned more often: pseudo elf thief (freq bonus 48) The monster species that spawned more often: rot jelly (freq bonus 15) The monster species that spawned more often: proscenia sludgy propitiate (freq bonus 6) The monster species that spawned more often: skillor (freq bonus 3) The monster species that spawned more often: water wolf (freq bonus 18) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 12) The monster trait that was more common: monsters that count as elf (freq bonus 6) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster species that never randomly spawned: stricken severely The monster species that never randomly spawned: pale growth The monster species that never randomly spawned: The Grand Lunar The monster species that never randomly spawned: commiseratively valuating alloyed The monster species that never randomly spawned: wing bee The monster species that never randomly spawned: admissibility illumed The monster species that never randomly spawned: gnoll gangster The monster species that never randomly spawned: uZ^&]7l<{Woi]}Q8! The monster species that never randomly spawned: Cancellation The monster species that never randomly spawned: lethe fish The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 13) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 16) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 17) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 12) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 38) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 89) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Next attribute increase check would have come at turn 1144 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having curse resistance (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (250) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (knowledgeable helmet) * skullcap (wide conical hat) * flack helmet (anti-government helmet) * crystal helm stone (rubynus helmet) * mining helm (etched helmet) * field helm (twisted visor helmet) * helm of safeguard (aluminium helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (silk fingerlings) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (block-heeled boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (ACME) scroll of mana (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of phase door (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of standard id (CAO NI MA) scroll of cure (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) * scroll of extra healing (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) * scroll of greater mana restoration (SILMARELL SHOULD ADD MORE SLEX QUOTES) Spellbooks spellbook of enchant weapon (big) Rings ring of increase accuracy (fighters guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.