Leeroy, lawful male droven Thalmor ------ --------- -------.... .......------- |.........- -..<......| |.........| |.........| |.........--------.........| -------..............--##--- #######-|-.--#--------- ,,,, #,,,,,,,,#,,,,,,,,,,,,, -----.-----#########,,,,,,, |{.........,,,,,,,,,,, |.........|###,####### | |.........|@,,,# .. |.........|##### .| |.......... .. ----------- | [Leeroy the Concordate Agent] St16 Dx5 Co7 In10 Wi8 Ch7 ThaDroMalLaw Dlvl:1 $7 HP16(16) Pw17(17) AC4 Xp1/8 Wt115/1350 T127 Latest messages Some text has been burned into the ground here. Use "r." to read it. You destroy the fire trove! You see here a fire trove corpse {0}. What do you want to eat? [* or ,] This fire trove corpse tastes terrible! Unknown command ' '. Some text has been burned into the ground here. Use "r." to read it. The thalmor called Rulindil the concordate agent drops a potion {0}. You see here a white potion {0}. (2x) k - a white potion {0}. What do you want to drink? [k or ?*] Yecch! This stuff tastes like poison. Your muscles won't obey you. You lose Dexterity [-1 -> 15] You displaced your thalmor called Rulindil the concordate agent. There is a wall in the way! (6x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 50% Ring drop chance was reduced to 82% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 80% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 97% Tool drop chance was reduced to 80% Food drop chance was reduced to 93% Monster death drops spawned with only 88% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: chaos spells (turn 79) The following skill became untrainable if you tried to train it too early: crossbow (turn 40) The following skill became untrainable after a while: mace (turn 47707) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 24401) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50391 Monster spawn increase reached its maximum at turn 429152 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 438134 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: gnome (freq bonus 1) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: dwarf lord (freq bonus 30) The monster species that spawned more often: large centipede (freq bonus 12) The monster species that spawned more often: ventilation tower (freq bonus 9) The monster species that spawned more often: twitcher (freq bonus 6) The monster species that spawned more often: petty gnoll shaman (freq bonus 8) The monster species that spawned more often: hanging property (freq bonus 3) The monster species that spawned more often: boojum (freq bonus 8) The monster species that spawned more often: thorn warp fungus (freq bonus 6) The monster species that spawned more often: Celine Jules (freq bonus 20) The monster species that spawned more often: Runner (freq bonus 30) The monster species that spawned more often: taxer sawtooth premeditation lavaliere valor (freq bonus 20) The monster species that spawned more often: roast pig (freq bonus 2) The monster species that spawned more often: wood nymph (freq bonus 6) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 18) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 3) The monster species that spawned more often: stone force fungus (freq bonus 10) The monster species that spawned more often: vanship (freq bonus 6) The monster species that spawned more often: yellow nightmare (freq bonus 18) The monster species that spawned more often: nine of spades (freq bonus 6) The monster species that spawned more often: tasloi sorcerer (freq bonus 9) The monster trait that was more common: monsters that can tunnel (freq bonus 16) The monster trait that was more common: monsters that shriek (freq bonus 18) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 10) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 6) The monster species that never randomly spawned: sissyish overproducing The monster species that never randomly spawned: unresigned snapper lobbyer underwrite announcement greyed The monster species that never randomly spawned: detumescent weightlessly The monster species that never randomly spawned: antimagic patch The monster species that never randomly spawned: Officer Hanna The monster species that never randomly spawned: purple pudding The monster species that never randomly spawned: zelomp The monster species that never randomly spawned: map mimic The monster species that never randomly spawned: splash sculpted biannual archiving The monster species that never randomly spawned: klingon The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 14) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 6) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 15) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 2) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 97) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 78) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 5) Next attribute increase check would have come at turn 545 Strength training was 0 Dexterity training was 2 Wisdom training was 1 Constitution training was 7 You were sleep resistant You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1393 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (450) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat stone (rubynus helmet) * skullcap (bluy helmet) * flack helmet (yellow helmet) * crystal helm (frequent helmet) * mining helm (narrow helmet) * field helm (crested helmet) * helm of safeguard (golden helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (odd pair of gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (velcro sandals) * boots of safeguard (korean sandals) Scrolls scroll of healing (SMUTSIKA SKOEKA) scroll of mana (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of phase door (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of standard id (FOURKS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of cure (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) * scroll of extra healing (SEVEN MINUS) * scroll of greater mana restoration (ID 9739285327 INFO CRYPTEDFILES BIZ) Potions potion of sickness (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (23 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...