Leeroy, lawful male droven Ordinator ------|--- |........| |........| |........| |.*......| |........--. |........... |....------- |....----- |........| |........| |........| |).%.....|# |*.......}# #|.}}..}..|} @_........| #|}.}<....| }-------- [Leeroy the Duelist] St18/02 Dx9 Co3 In9 Wi7 Ch12 OrdDroMalLaw Dlvl:3 $69 HP18(33) Pw54(54) AC9 Xp5/219 Wt1201/1490 T1353 Latest messages [-1 -> 21] Unknown command ' '. There is a wall in the way! The bat bites you! [-2 -> 19] The bat misses. (2x) The bat bites you! [-4 -> 15] You stop. Thaedil is in the way! Thaedil hits the bat. The bat is killed! Thaedil eats a bat corpse {20}. You see here a rock {0}. What do you want to drink? [w or ?*] You don't have that object. What do you want to drink? [w or ?*] You don't have that object. What do you want to drink? [w or ?*] Never mind. Really quit [yes/no]? Your inventory Weapons e - 50 * uncursed +8 droven bolts named Narsil (in quiver) {1} p - 27 uncursed rusty +0 darts {0} Spellbooks g - a blessed spellbook of enchant weapon (1:5) {0} Potions w - a blessed burnt diluted potion of levitation {0} Rings n - an uncursed ring of invisibility {0} Iron balls z - an uncursed rusty +0 heavy iron ball {1200} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: searching You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 44% Armor drop chance was reduced to 98% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 32% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-handed sword (turn 137) You had blown your chance of training the two-handed sword skill The following skill became untrainable if you tried to train it too early: unicorn horn (turn 15) The following skill became untrainable after a while: divination spells (turn 59596) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 40107) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 56763 Monster spawn increase reached its maximum at turn 175380 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 941978 The monster class that cannot be genocided was mummy The monster class that was spawned more often: orc (freq bonus 8) The monster species that spawned more often: silver force patch (freq bonus 48) The monster species that spawned more often: tall white alien (freq bonus 60) The monster species that spawned more often: void mold (freq bonus 20) The monster species that spawned more often: Miss House Worker (freq bonus 33) The monster species that spawned more often: sensei twen (freq bonus 66) The monster species that spawned more often: dread (freq bonus 68) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 30) The monster species that spawned more often: magic turret (freq bonus 60) The monster species that spawned more often: marilith girlfriend (freq bonus 27) The monster species that spawned more often: noncollapsible pyorrhea cervical hagride (freq bonus 13) The monster species that spawned more often: total wounding knight (freq bonus 11) The monster species that spawned more often: gray spore (freq bonus 132) The monster species that spawned more often: ringneck planted (freq bonus 36) The monster species that spawned more often: koffing (freq bonus 12) The monster species that spawned more often: underpinned skilful (freq bonus 60) The monster species that spawned more often: will-o-the-wisp (freq bonus 20) The monster species that spawned more often: martian missile walker (freq bonus 72) The monster species that spawned more often: resin golem (freq bonus 11) The monster species that spawned more often: sizzler misdirect jolty (freq bonus 30) The monster species that spawned more often: green orc (freq bonus 14) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 3) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster species that never randomly spawned: padawan The monster species that never randomly spawned: trembled brevetted The monster species that never randomly spawned: overview horseplayer The monster species that never randomly spawned: Ascodel The monster species that never randomly spawned: lilac patch The monster species that never randomly spawned: ebony force fungus The monster species that never randomly spawned: large weapon trove The monster species that never randomly spawned: acidic warp patch The monster species that never randomly spawned: Orcus The monster species that never randomly spawned: skeleton warrior The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 9) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 37) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 66) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 47) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 85) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 9) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 23) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 18) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 15) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 5) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 53) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 10) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 2) Next attribute increase check would have come at turn 2320 Strength training was 1 Dexterity training was 15 Wisdom training was 14 Constitution training was 50 You were sleep resistant You were punished You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1876 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 587% b - detect treasure 4 divine 90% 99% Techniques known in the end Name Level Status weapon practice 5X Reloading(742) turn undead 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) concentrating 1X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (inkcoat helmet) * skullcap (formula one helmet) * flack helmet (deformed helmet) * crystal helm (meso helmet) * mining helm (crested helmet) * field helm (masked helmet) * helm of safeguard stone (rubynus helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (black gloves) * commander gloves (old gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (torn boots) * boots of safeguard (cast iron boots) Scrolls scroll of healing (STAT IS WILD CHANGELY) scroll of mana (IDNUM AIROLG TISNART CIS) scroll of phase door (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of standard id (AIS IS LITERALLY SATAN BECAUSE HE MADE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of cure (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) * scroll of extra healing (WHY IS THERE NO FUCKING PROMPT) * scroll of greater mana restoration (MAKE THE PRIZE TWICE USED) scroll of magic mapping (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of punishment (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) Spellbooks spellbook of enchant weapon (wounded) spellbook of detect treasure (unhealthy) Potions potion of levitation (prickly ash) Rings ring of increase accuracy (organic) ring of gain constitution called gain constitution (alexandrite) ring of invisibility (mithril) Wands wand of cancellation (ticking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures a little dog 0 gas spores (1 created) a floating eye (2 created) an evasive jermlaine a hobbit (2 created) a kobolt a small group kobold an eloi 0 demimondaines (1 created) a goblin 0 fiendish goblins (1 created) 0 hobgoblins (1 created) 2 rothes 0 sewer rats (1 created) 2 drains rats 0 metal moles (1 created) a yellow centipede 0 larvae (3 created) 2 bats a pheasant 0 whirlwinds (1 created) a green mold a sub-gnome 0 gnome lords (1 created) 0 Keystone Kops (1 created) a mummy 0 baby ogres (1 created) 2 low speezes 0 baby monkeys (1 created) a kobold zombie (4 created) an orc zombie 0 paper golems (1 created) 0 friendly adventurers (1 created) 0 sailors (1 created) a pitiful-looking beggar 2 singing happy drunks 0 mean-looking mercenaries (1 created) 0 maias (1 created) 0 dancing girls (1 created) 0 item masters (1 created) a tortoise (2 created) a hata-hata 0 jellyfish (1 created) 0 goldfish (1 created) 0 piranhas (1 created) 0 alligator snapping turtles (1 created) 2 twens 0 geckos (1 created) a sukkiri flower 0 bloody killer tomatoes (2 created) 2 novice dark walls (3 created) a small turret 0 arrow turrets (1 created) an energy trove 71 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 27 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) general combat [Basic] (max Grand Master) (22 of 160) two-handed weapons [Basic] (max Grand Master) (28 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (21 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You quit in The Dungeons of Doom on dungeon level 3 with 1055 points, and 69 pieces of gold, after 1353 moves. Killer: quit You were level 5 with a maximum of 33 hit points when you quit. You reached the 155th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 153 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 154 1124 Leeroy-Fen-Inc-Mal-Neu quit in The Gnomish Mines on level 3. 28 [28] *155 1055 Leeroy-Ord-Dro-Mal-Law quit in The Dungeons of Doom on level 3. 18 [33] 156 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54] 157 1013 Gearwhore-Art-Nor-Fem-Law died in The Gnomish Mines on level 4. Killed by a monster (gnome mummy). - [43]