Leeroy, lawful male droven Ordinator .... .... ..}... .@@... ...... ---|- #,# #,# #####,####### #,,,,,,,,,,,###### ### #,-|-------,,,,,,# #,# #,|.#.....|,###-|---.-- #,|........,, ,.......| #,|<......|,###|......| #,---------,,,,-..\...| #,# #####|......| #,# |......| #,# -------- #,# [Leeroy the Battler] St18/03 Dx5 Co7 In10 Wi10 Ch9 OrdDroMalLaw Dlvl:1 $0 HP11(11) Pw17(17) AC11 Xp1/5 Wt105/1500 T124 Latest messages There is a wall in the way! (5x) # You displaced Thaedil. There is a wall in the way! (2x) The door resists! The door opens. This is a burning wagon, which will burn you. Really step on it? [yn] (n) There is a wall in the way! (6x) The door opens. You displaced Thaedil. wNYJUoW9_(oj=7^Mn$Xu*Gce4 There is a wall in the way! (4x) The door resists! (2x) The door opens. n == 0: preselected entry was explicitly chosen and got toggled off; A tension leaves the air around you... You hear someone counting money. You see here 13 gold pieces {0}. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - the * uncursed +3 droven crossbow named Shadefalcon {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (4:2) {0} Rings f - a * uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: magic resistance You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 160 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 8% Amulet drop chance was reduced to 32% Potion drop chance was reduced to 82% Armor drop chance was reduced to 76% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: hammer (turn 34) The following skill became untrainable if you tried to train it too early: broadsword (turn 33) The following skill became untrainable after a while: trident (turn 9853) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 64366) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22770 Monster spawn increase reached its maximum at turn 123315 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 275145 The monster class that cannot be genocided was lizard The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: dog-man (freq bonus 12) The monster species that spawned more often: error devil (freq bonus 36) The monster species that spawned more often: Jonas the Schizo Autist (freq bonus 36) The monster species that spawned more often: polonium imp (freq bonus 48) The monster species that spawned more often: mycobacterium grunter (freq bonus 10) The monster species that spawned more often: gray slime (freq bonus 60) The monster species that spawned more often: icicle smasher (freq bonus 28) The monster species that spawned more often: aether hound (freq bonus 18) The monster species that spawned more often: disenchanter (freq bonus 30) The monster species that spawned more often: brown bear (freq bonus 96) The monster species that spawned more often: giant brown locust (freq bonus 18) The monster species that spawned more often: snow queen (freq bonus 16) The monster species that spawned more often: fever phantasm (freq bonus 6) The monster species that spawned more often: full trapper (freq bonus 16) The monster species that spawned more often: Sabrain (freq bonus 24) The monster species that spawned more often: gloombat (freq bonus 5) The monster species that spawned more often: nasty warp fungus (freq bonus 36) The monster species that spawned more often: acidstream blob (freq bonus 18) The monster species that spawned more often: flying oyster (freq bonus 28) The monster species that spawned more often: Croesus (freq bonus 24) The monster trait that was more common: monsters whose attacks heal you (freq bonus 9) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 3) The monster trait that was more common: monsters that count as minion (freq bonus 5) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 6) The monster species that never randomly spawned: skillor trove The monster species that never randomly spawned: autofarm black pudding The monster species that never randomly spawned: psalmed abreact camellia The monster species that never randomly spawned: cursed spirit The monster species that never randomly spawned: turk schoolbag The monster species that never randomly spawned: porter genetic engineer The monster species that never randomly spawned: porter inertia fungus The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: pixie The monster species that never randomly spawned: disgusting lich The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 9) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 18) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 3) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 14) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 5) Next attribute increase check would have come at turn 262 Strength training was 2 Dexterity training was 1 Wisdom training was -1 Constitution training was 4 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having displacement (0) You saw invisible You had infravision You had 1373 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% Techniques known in the end Name Level Status weapon practice 1X Reloading(576) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (rural helmet) * skullcap (masked helmet) * flack helmet (golden helmet) * crystal helm (radiant helmet) * mining helm (anti-government helmet) * field helm (red helmet) * helm of safeguard (thinking helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (brand-new gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (snow boots) * boots of safeguard (fin boots) Scrolls scroll of healing (XOR ME HSALS) scroll of mana (WAND BALANCE PATCH MY ASS) scroll of phase door (MAMPIFANDRAY SELA) scroll of standard id (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of cure (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) * scroll of extra healing (MUDDIED SLEUTH) * scroll of greater mana restoration (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) Spellbooks spellbook of enchant weapon (grating) Rings ring of increase accuracy (quartzite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 blue jellies (1 created) 0 goblins (1 created) 0 evasive sewer rats (2 created) a rabbit 0 crawling worm masses (1 created) 0 grid bugs (3 created) 0 undefined creatures (1 created) a grid xorn 0 dancing girls (1 created) 0 novice light walls (1 created) 13 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (27 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You quit in The Dungeons of Doom on dungeon level 1 with 20 points, and 0 pieces of gold, after 124 moves. Killer: quit You were level 1 with a maximum of 11 hit points when you quit. You reached the 312th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 310 20 Leeroy-Ord-Bas-Mal-Law quit in The Dungeons of Doom on level 1. 10 [10] 311 20 Leeroy-Ord-Dro-Mal-Law escaped the dungeon [max level 1]. 9 [11] *312 20 Leeroy-Ord-Dro-Mal-Law quit in The Dungeons of Doom on level 1. 11 [11] 313 19 lel-Jed-Bat-Mal-Neu escaped the dungeon [max level 1]. 32 [32] 314 19 35-Div-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [11]