Leeroy, lawful male asgardish Wild Talent --------------- |.............. |.............| |.............. |.............| |.............| |.............+ |.............| |........B....| |.......@..¯..+ |.............| --------------- [Leeroy the Poschengband Noob] St9 Dx9 Co13 In11 Wi16 Ch10 WilAsgMalLaw Dlvl:1 $1 HP12(12) Pw12(12) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: wallwalking You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 77% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: sling (turn 48) The following skill became untrainable if you tried to train it too early: matter spells (turn 80) The following skill became untrainable after a while: bare-handed combat (turn 35233) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 13800) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86116 Monster spawn increase reached its maximum at turn 120067 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1082276 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster species that spawned more often: wild dog (freq bonus 8) The monster species that spawned more often: onsen penguin (freq bonus 16) The monster species that spawned more often: aureolin mushroom (freq bonus 40) The monster species that spawned more often: coterie of motes (freq bonus 24) The monster species that spawned more often: enrollee rebid runic (freq bonus 32) The monster species that spawned more often: barking spider (freq bonus 15) The monster species that spawned more often: multi-hued colony (freq bonus 12) The monster species that spawned more often: enormous ogre (freq bonus 18) The monster species that spawned more often: four castle sightseeing (freq bonus 30) The monster species that spawned more often: Elena's combat boot (freq bonus 28) The monster species that spawned more often: stone mewlip (freq bonus 36) The monster species that spawned more often: zedenp (freq bonus 10) The monster species that spawned more often: nonmaliciously linage saintship decimal grizzle (freq bonus 16) The monster species that spawned more often: bind daemon (freq bonus 8) The monster species that spawned more often: geochemist transactor (freq bonus 8) The monster species that spawned more often: baby black dragon (freq bonus 16) The monster species that spawned more often: quinoa (freq bonus 64) The monster species that spawned more often: bone gasher (freq bonus 10) The monster species that spawned more often: ice bird (freq bonus 36) The monster species that spawned more often: topography sugaring (freq bonus 36) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 24) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 8) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster species that never randomly spawned: salamander The monster species that never randomly spawned: hole mold The monster species that never randomly spawned: undead bleeder The monster species that never randomly spawned: greater earth elemental The monster species that never randomly spawned: nether fiend The monster species that never randomly spawned: simonized swarming The monster species that never randomly spawned: petro patch The monster species that never randomly spawned: defogger encoded The monster species that never randomly spawned: void wasp The monster species that never randomly spawned: multi xorn The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 11) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 25) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 6) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 17) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 3) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 3) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 2) Next attribute increase check would have come at turn 251 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having phasing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nereus, Neptune and Proteus Your deity was Nereus The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (234) You survived Spells known in the end Name Level Category Fail Memory a - solar beam 6 matter 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons scimitar (curved sword) Scrolls scroll of punishment (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of identify (LEVITICUS BUNG OX) scroll of healing (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of mana (THE ELDER PRIEST IS PRIMORDIAL) scroll of phase door (VO BIEN VOI MUOI CHAN UON) scroll of standard id (MY NAME IS MISTER SIR) scroll of cure (WHAT THE FUCK IS THIS) * scroll of extra healing (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) * scroll of greater mana restoration (I DONT UNDERSTAND RUSSIAN) Spellbooks spellbook of solar beam (grass green) Potions potion of invisibility (gooey) potion of gain health (iridescent) Rings ring of see invisible (sapphire) ring of teleportation (andalusite) Wands wand of death (electronic) wand of lightning (pecan) Tools grass whistle (whistle) Gems spinel (red) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Skilled) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Wizard) (0 of 20) Goodbye Leeroy the Wild Talent... Youescaped from the dungeon with 1201 points, Since you escaped early, the score list will not be checked.