Leeroy, lawful male asgardish Pirate ------ |Y...| |@...| |....| ----+- [Leeroy the Landlubber] St16 Dx8 Co12 In10 Wi6 Ch6 PirAsgMalLaw Dlvl:1 $21 HP14(14) Pw5(5) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! The moon be waning tonight. barking iron - This be a weapon. Color: cyan. Material: iron. Appearance: (null). Ye can wield it to attack enemies. Some weapons be also suitable for throwing. This firearm be capable o' shooting bullets to deal damage to enemies. barking iron - This be a weapon. Color: cyan. Material: iron. Appearance: (null). Ye can wield it to attack enemies. Some weapons be also suitable for throwing. This firearm be capable o' shooting bullets to deal damage to enemies. chiveys - This be a weapon. Color: cyan. Material: iron. Appearance: (null). Ye can wield it to attack enemies. Some weapons be also suitable for throwing. A totally piece o' crap weapon. It can be thrown. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 cutlass (weapon in hand) {16} b - 3 uncursed +1 chiveys (alternate weapon; not wielded) {6} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {2} Armor f - an uncursed +0 pair of high boots (being worn) {8} Comestibles e - 5 uncursed kelp fronds {0} g - 2 uncursed sea biscuits {0} h - 6 uncursed bananas {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions i - a blessed potion of rum {0} j - 2 uncursed potions of rum {0} Rings k - an uncursed ring of conflict {0} Tools l - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 104 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 79% Implant drop chance was reduced to 82% Armor drop chance was reduced to 86% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: body spells (turn 170) The following skill became untrainable if you tried to train it too early: divination spells (turn 72) The following skill became untrainable after a while: searching (turn 19966) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 12381) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16601 Monster spawn increase reached its maximum at turn 413771 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 440690 The monster class that cannot be genocided was major demon The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: kirikiri mai (freq bonus 32) The monster species that spawned more often: chaos imperator (freq bonus 8) The monster species that spawned more often: rainbow spore (freq bonus 7) The monster species that spawned more often: swearing potato (freq bonus 20) The monster species that spawned more often: adventurous wizard (freq bonus 18) The monster species that spawned more often: arch-titan (freq bonus 72) The monster species that spawned more often: dutch girl (freq bonus 66) The monster species that spawned more often: invisible force fungus (freq bonus 42) The monster species that spawned more often: god (freq bonus 21) The monster species that spawned more often: Dr. Munoz (freq bonus 6) The monster species that spawned more often: standard elf (freq bonus 7) The monster species that spawned more often: fuck you (freq bonus 36) The monster species that spawned more often: wizrobe (freq bonus 27) The monster species that spawned more often: RNG Kriminologist (freq bonus 16) The monster species that spawned more often: sea naga (freq bonus 6) The monster species that spawned more often: raging ogre (freq bonus 16) The monster species that spawned more often: king cobra (freq bonus 24) The monster species that spawned more often: chemistry watcher (freq bonus 36) The monster species that spawned more often: petty wild dog (freq bonus 24) The monster species that spawned more often: snoopiest scrutinized mesomorphic (freq bonus 18) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 7) The monster trait that was more common: monsters that bark (freq bonus 6) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 6) The monster species that never randomly spawned: pile of titanium coins The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: anthrazite growth The monster species that never randomly spawned: atlantean The monster species that never randomly spawned: May-Britt's fluffy sandal The monster species that never randomly spawned: venom force fungus The monster species that never randomly spawned: Succubus Kop The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: Hungry Times The monster species that never randomly spawned: scramming sturdy The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 7) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 4) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 50) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 13) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 13) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 120) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 7) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 2) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 18) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 76) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 1) Next attribute increase check would have come at turn 627 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (489) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (ACME) scroll of mana (JUFFO WUP) scroll of phase door (I R TEH UBER PWNZ0R) scroll of standard id (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of cure (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) * scroll of extra healing (YIKES) * scroll of greater mana restoration (VITIO SUS) Potions potion of rum (violet) Rings ring of conflict (manganese) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.