Leeroy, lawful female leprechaun Death Eater -.---- |..F.| |.@..| |..... ------ [Leeroy the Filthy Worm] St6 Dx9 Co16 In17 Wi8 Ch6 DeaLepFemLaw Dlvl:1 $0 HP19(19) Pw21(21) AC8 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female leprechaun Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 46 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 187 Monsters only dropped their musable items with 20% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 97% Armor drop chance was reduced to 89% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: unicorn horn (turn 14) The following skill became untrainable if you tried to train it too early: general combat (turn 154) The following skill became untrainable after a while: body spells (turn 46427) The following skill couldn't be trained before a certain turn number is reached: searching (turn 33350) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58987 Monster spawn increase reached its maximum at turn 131264 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3487660 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: minor mist cloud (freq bonus 3) The monster species that spawned more often: freewheeling foldage (freq bonus 12) The monster species that spawned more often: reminiscence cougher (freq bonus 15) The monster species that spawned more often: shady monkey (freq bonus 48) The monster species that spawned more often: yellow fungus (freq bonus 4) The monster species that spawned more often: amorphous warp fungus (freq bonus 24) The monster species that spawned more often: insurer prefacer (freq bonus 12) The monster species that spawned more often: industrial turret (freq bonus 4) The monster species that spawned more often: valley giant (freq bonus 18) The monster species that spawned more often: Flo-ooo (freq bonus 10) The monster species that spawned more often: death mewlip (freq bonus 10) The monster species that spawned more often: giant oyster (freq bonus 10) The monster species that spawned more often: ifrit (freq bonus 14) The monster species that spawned more often: eastern mystic cat (freq bonus 30) The monster species that spawned more often: mini gremlin (freq bonus 4) The monster species that spawned more often: stygian rage (freq bonus 48) The monster species that spawned more often: wax golem (freq bonus 12) The monster species that spawned more often: sea dolphin (freq bonus 12) The monster species that spawned more often: baby gryphon (freq bonus 10) The monster species that spawned more often: art and craft annoyer (freq bonus 9) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that count as elf (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster species that never randomly spawned: baby ogre The monster species that never randomly spawned: Kristin's lacquered noble sandal The monster species that never randomly spawned: Humanoid Angel The monster species that never randomly spawned: sloppy spore The monster species that never randomly spawned: mosquit swarm The monster species that never randomly spawned: blister mushroom The monster species that never randomly spawned: acidic patch The monster species that never randomly spawned: adult psychic dragon The monster species that never randomly spawned: decayed colony The monster species that never randomly spawned: Sarah's hugging boot The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 11) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 15) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 18) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 14) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 5) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 15) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 10) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 15) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 9) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 3) Next attribute increase check would have come at turn 1071 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You could teleport You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (286) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 7% 300% c - acid stream 4 matter 7% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (spined) Weapons quarterstaff (staff) Armor cloak of reflection (viva cloak) Scrolls scroll of healing (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of mana (JE VEUX ETRE JETE DANS LES NOIX) scroll of phase door (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of standard id (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of cure (XNETHACK SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) * scroll of extra healing (SMALLER3 SMALLER3 SMALLER3) * scroll of greater mana restoration (RITSCHRATSCHRITSCHRATSCH) Spellbooks spellbook of finger of death (printed) spellbook of charm monster (fading) spellbook of acid stream (inane) Wands wand of death (vanishing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Death Eater... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.