Leeroy, lawful male asgardish Ninja -+------------ |..........d@| |.....$......| |............| -------------- [Leeroy the Sword Trainee] St15 Dx18 Co10 In8 Wi5 Ch4 NinAsgMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 wakizashi (weapon in hand) {12} b - 9 uncursed +0 hira-shuriken (in quiver) {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions c - an uncursed potion of sickness {0} d - a blessed potion of invisibility {0} Tools e - an uncursed osaku {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 27 Ring identification only worked 4 times out of 48 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 55 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 65% Weapon drop chance was reduced to 56% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: searching (turn 31) The following skill became untrainable if you tried to train it too early: searching (turn 154) The following skill became untrainable after a while: divination spells (turn 57039) The following skill couldn't be trained before a certain turn number is reached: bow (turn 7499) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45381 Monster spawn increase reached its maximum at turn 109677 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 307292 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: unholy water golem (freq bonus 18) The monster species that spawned more often: milkman wreathing nailset imbed (freq bonus 16) The monster species that spawned more often: black laser (freq bonus 8) The monster species that spawned more often: icky face (freq bonus 5) The monster species that spawned more often: abnormal colony (freq bonus 12) The monster species that spawned more often: discharging covenanting literary ranked audad jocularity (freq bonus 18) The monster species that spawned more often: flame spider (freq bonus 10) The monster species that spawned more often: aggressive kudzu (freq bonus 5) The monster species that spawned more often: slime bag (freq bonus 10) The monster species that spawned more often: mistook befriend (freq bonus 16) The monster species that spawned more often: trimly czardom (freq bonus 16) The monster species that spawned more often: haunted spirit (freq bonus 7) The monster species that spawned more often: Elena's combat boot (freq bonus 18) The monster species that spawned more often: babelfish (freq bonus 16) The monster species that spawned more often: bearded spirit (freq bonus 7) The monster species that spawned more often: vacuum jelly (freq bonus 12) The monster species that spawned more often: Isabel (freq bonus 10) The monster species that spawned more often: evolved gorilla (freq bonus 36) The monster species that spawned more often: riflery nonconformist (freq bonus 30) The monster species that spawned more often: ankylosaurus (freq bonus 24) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster species that never randomly spawned: interpolation formidably The monster species that never randomly spawned: solid colony The monster species that never randomly spawned: corpse archer The monster species that never randomly spawned: evil elemental The monster species that never randomly spawned: reductionist regressive The monster species that never randomly spawned: undead swarm mimic The monster species that never randomly spawned: dragon The monster species that never randomly spawned: teal growth The monster species that never randomly spawned: formula 1 champion The monster species that never randomly spawned: amusing thirteen-grader The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 8) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 14) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 8) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 3) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 54) Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (344) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of mana (ADE EXPIRIUS) scroll of phase door (AVEZ VOUS DEJA LE FRANCAIS) scroll of standard id (GRO STUNT NO EFFECTIVE) scroll of cure (MAKE LAND EXPLODE MAY LOWED DEFEND) * scroll of extra healing (SECTUM SEMPRA) * scroll of greater mana restoration (INSOMNIA SMACKER) Potions potion of sickness (effervescent) potion of invisibility (mint) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Ninja... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.