Leeroy, lawful male ancient Unbeliever ----------- |.......P\| ...$.....@| ----- ----- [Leeroy the Rookie] St18 Dx14 Co17 In5 Wi7 Ch5 UnbAncMalLaw Dlvl:1 $0 HP27(27) Pw2(2) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ancient Unbeliever. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) qora yaponiya keng dudama qilich - This is a weapon. Color: transparent. Material: iron. Appearance: yozilgan keng dudama qilich. You can wield it to attack enemies. Some weapons are also suitable for throwing. A useful broadsword. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 qora yaponiya keng dudama qilich (weapon in hand) {30} Armor b - an uncursed +1 zanjir pochta (being worn) {120} Comestibles c - an uncursed oziq-ovqat ratsion {0} Scrolls d - 5 uncursed scrolls of davolash {0} e - 4 uncursed scrolls of sirli kuch {0} f - 3 uncursed scrolls of bosqich eshik {0} g - 2 uncursed scrolls of yagona identifikatsiya {0} h - an uncursed scroll of qattiqlashishi {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: corrosivity You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 486 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 67 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 7 Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 84% Wand drop chance was reduced to 97% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 99% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body armor (turn 9) The following skill became untrainable if you tried to train it too early: flail (turn 8970) The following skill became untrainable after a while: elemental spells (turn 12179) The following skill couldn't be trained before a certain turn number is reached: shield (turn 11539) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 59662 Monster spawn increase reached its maximum at turn 155744 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6911444 The monster class that cannot be genocided was bat or bird Today, this monster class was always generated invisible: zombie The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: goblin leader (freq bonus 6) The monster species that spawned more often: Sofia's leather pump (freq bonus 4) The monster species that spawned more often: Underwater Sabrina (freq bonus 6) The monster species that spawned more often: activistor (freq bonus 8) The monster species that spawned more often: evil fly (freq bonus 3) The monster species that spawned more often: evil fungus (freq bonus 6) The monster species that spawned more often: orange colony (freq bonus 12) The monster species that spawned more often: tengu (freq bonus 2) The monster species that spawned more often: flipped cayenne (freq bonus 12) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 2) The monster species that spawned more often: psion (freq bonus 9) The monster species that spawned more often: hell bull (freq bonus 9) The monster species that spawned more often: footpad (freq bonus 6) The monster species that spawned more often: glib monster (freq bonus 12) The monster species that spawned more often: harmonic coastal (freq bonus 12) The monster species that spawned more often: shrieking spirit (freq bonus 8) The monster species that spawned more often: venom snake (freq bonus 18) The monster species that spawned more often: giant nut/mother (freq bonus 14) The monster species that spawned more often: awe eddy (freq bonus 8) The monster species that spawned more often: file read error (freq bonus 24) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster species that never randomly spawned: bikojuumo The monster species that never randomly spawned: ruinable sojourning ameliorated The monster species that never randomly spawned: pack gray wolf The monster species that never randomly spawned: lampblack sendable stimulatory The monster species that never randomly spawned: Kristin's lacquered noble sandal The monster species that never randomly spawned: controlled trove The monster species that never randomly spawned: drydrip patch The monster species that never randomly spawned: fat farting girl The monster species that never randomly spawned: gab stealth execeptional The monster species that never randomly spawned: Rock-N-Roll King The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: wooden harp (harb) The RNG hath decreed that this item was never generated: cloak of elementalism (jamoasi xavfsizlik plash) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: brass dragon scale shield (jez ajdaho yashir qalqoni) The RNG hath decreed that this item was never generated: gauntlets of stealing (polsha qo'lqop) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was generated more often: Japan-wax candle (sham, freq bonus 10) The RNG hath decreed that this item was generated more often: geologik hal (geological, freq bonus 24) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 253) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: droven arrow (teaneck o'q, freq bonus 4) The RNG hath decreed that this item was generated more often: o'tkazgan devor (ochre, freq bonus 2) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 10) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: qattiqlashishi kuygan (fiery, freq bonus 26) The RNG hath decreed that this item was generated more often: boots of molasses (son chizilmasin, freq bonus 78) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 4) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal ball (shisha gumbaz, freq bonus 9) The RNG hath decreed that this item was generated more often: gimp cloak (hotva plash, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 14) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 6) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 5) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 5) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: buyruq bo'lmagan o'lik (dark) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: belgigacha bo'lgan poli shakli (radiant green) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (keng nuqtada) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: aloqa faoliyat (talkative) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 4) Next attribute increase check would have come at turn 879 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (547) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) sigil of control 1 O Prepared(0) Discoveries Weapons qora yaponiya keng dudama qilich (yozilgan keng dudama qilich) Scrolls scroll of davolash (PAPOU) scroll of sirli kuch (NETHACK FOURK FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of bosqich eshik (PAS DIO LEO) scroll of yagona identifikatsiya (6 TIME) scroll of qattiqlashishi (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) * scroll of qo'shimcha shifo (CURSED GOLD DETECTION) * scroll of katta sehrli energiya tiklash (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 evasive foxes (1 created) 0 hobbit revellers (1 created) 0 field voles (1 created) 0 grid bugs (1 created) Martti Ihrasaari (0 times) 0 filthy street urchins (1 created) 0 colorless mushroom patches (1 created) 7 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Unbeliever... You and Martti Ihrasaari escaped from the dungeon with 19 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 27 hit points when you escaped. Since you escaped early, the score list will not be checked.