Leeroy, lawful male asgardish Korsair ------ |:...| |.@..+ -+---- [Leeroy the Lubber] St13 Dx12 Co12 In6 Wi3 Ch5 KorAsgMalLaw Dlvl:1 $297 HP14(14) Pw5(5) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! The moon be waning tonight. # Ye don't know any spells right now. # Beware, there will be no return! Still klimb? [yn] (n) Your inventory Amulets d - an uncursed amulet of magical breathing {0} Weapons a - a blessed +1 cutlass (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} Comestibles h - an uncursed tin of sparrow meat {0} i - a blessed sea biscuit {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Potions f - a blessed potion of rum {0} g - an uncursed potion of rum {0} Rings c - an uncursed ring of cold resistance {0} Tools e - an uncursed oilskin sack {5} j - an uncursed figurine of a low ooze {0} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 29% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 63% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 78% Tool drop chance was reduced to 96% Monster death drops spawned with only 99% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: searching (turn 5) The following skill became untrainable if you tried to train it too early: high heels (turn 48) The following skill became untrainable after a while: body armor (turn 49256) The following skill couldn't be trained before a certain turn number is reached: shield (turn 33528) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25060 Monster spawn increase reached its maximum at turn 148873 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 666190 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: linefeed methodic (freq bonus 24) The monster species that spawned more often: werefox (freq bonus 18) The monster species that spawned more often: twelph (freq bonus 15) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 9) The monster species that spawned more often: young adult evil dragon (freq bonus 48) The monster species that spawned more often: mutated undead potato (freq bonus 10) The monster species that spawned more often: clear mewlip (freq bonus 30) The monster species that spawned more often: stoergenoise (freq bonus 8) The monster species that spawned more often: resonant spirit (freq bonus 8) The monster species that spawned more often: stone warp fungus (freq bonus 9) The monster species that spawned more often: terrorist (freq bonus 9) The monster species that spawned more often: agate stalk (freq bonus 8) The monster species that spawned more often: tortoise (freq bonus 3) The monster species that spawned more often: nasty mushroom (freq bonus 20) The monster species that spawned more often: toilet guy (freq bonus 18) The monster species that spawned more often: spike piercer (freq bonus 24) The monster species that spawned more often: pale asian lady (freq bonus 16) The monster species that spawned more often: elf champion (freq bonus 7) The monster species that spawned more often: pit cobra (freq bonus 18) The monster species that spawned more often: Haxxor (freq bonus 30) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: unknown (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 7) The monster species that never randomly spawned: nondescript patch The monster species that never randomly spawned: child doctor The monster species that never randomly spawned: controller The monster species that never randomly spawned: severally chirographic quitter acerola The monster species that never randomly spawned: flying wild dog The monster species that never randomly spawned: Huginn The monster species that never randomly spawned: zegrump The monster species that never randomly spawned: emperor lich The monster species that never randomly spawned: The Norsa The monster species that never randomly spawned: minister seamed The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 18) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 39) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 15) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 12) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 4) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 13) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 8) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 18) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 6) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 6) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 11) Next attribute increase check would have come at turn 1659 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (222) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (gradual) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of mana (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of phase door (GARVEN DEH) scroll of standard id (ONE BELONGS BELONGED) scroll of cure (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of extra healing (KARSUS) * scroll of greater mana restoration (FOOBIE BLETCH) Potions potion of rum (steamy) Rings ring of cold resistance (arcanium) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.