Leeroy, lawful male droven Paladin -------- - |@f......| |........| ........| ----.....- ....| ..$| ---- [Leeroy the Fighter of Law] St3 Dx9 Co16 In11 Wi12 Ch14 PalDroMalLaw Dlvl:1 $0 HP21(21) Pw26(26) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male droven Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - the blessed +0 pair of low boots named Astral Dream (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - an invisible uncursed scroll of healing {0} k - 4 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of force bolt (0:3) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: numbopathy You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 72% chance Ring drop chance was reduced to 46% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 46% Tool drop chance was reduced to 77% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: bow (turn 15) The following skill became untrainable if you tried to train it too early: polymorphing (turn 448) The following skill became untrainable after a while: elemental spells (turn 58224) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 6837) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15215 Monster spawn increase reached its maximum at turn 168825 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 853988 The monster class that cannot be genocided was orc The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: robot terminator zombie (freq bonus 24) The monster species that spawned more often: kagero cuttie (freq bonus 7) The monster species that spawned more often: koldier (freq bonus 15) The monster species that spawned more often: centaur rustlord (freq bonus 14) The monster species that spawned more often: greener ape (freq bonus 24) The monster species that spawned more often: irremediably heckler (freq bonus 18) The monster species that spawned more often: leopard dress prostitute (freq bonus 14) The monster species that spawned more often: sylph (freq bonus 48) The monster species that spawned more often: myrkalfr (freq bonus 12) The monster species that spawned more often: stone giant (freq bonus 96) The monster species that spawned more often: Utsutsu Mujuro the Blind (freq bonus 12) The monster species that spawned more often: quantum warp patch (freq bonus 18) The monster species that spawned more often: vampire troll (freq bonus 18) The monster species that spawned more often: force lurker above (freq bonus 18) The monster species that spawned more often: clear hound (freq bonus 24) The monster species that spawned more often: autist (freq bonus 27) The monster species that spawned more often: black locust (freq bonus 24) The monster species that spawned more often: arctic abyss (freq bonus 14) The monster species that spawned more often: civilian repainted (freq bonus 12) The monster species that spawned more often: zombified dog (freq bonus 14) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 5) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 8) The monster trait that was more common: monsters that wander randomly (freq bonus 8) The monster species that never randomly spawned: pseudodragon The monster species that never randomly spawned: concerted lousier flexed rhodium The monster species that never randomly spawned: dwarven caster The monster species that never randomly spawned: ruby growth The monster species that never randomly spawned: acid permamimic The monster species that never randomly spawned: blue-red mold The monster species that never randomly spawned: blue slime The monster species that never randomly spawned: Amy's roommate The monster species that never randomly spawned: giant fruit fly The monster species that never randomly spawned: undead warrior The monster class that more likely to generate with musable stuff: xorn The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 22) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 11) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 19) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 13) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 11) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 3) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 7) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 19) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 4) Next attribute increase check would have come at turn 923 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor helmet (space helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (OBI WAN CANOPY) scroll of mana (PFAZER) scroll of phase door (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of standard id (ROCKWORM LOCKWORM SOCKWORM) scroll of cure (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) * scroll of extra healing (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) * scroll of greater mana restoration (ESQUECER OS RENUNCIANTES) Spellbooks spellbook of force bolt (wide) Rings ring of warning (bright) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (2 created) 0 kittens (1 created) 0 grid bugs (1 created) 0 vultures (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.