Leeroy, chaotic male transformer Transsylvanian --|----- |......| .....@.| |...{@.| -------- [Leeroy the Heel Wearer] St9 Dx11 Co13 In7 Wi8 Ch12 TrsTraMalCha Dlvl:1 $0 HP16(16) Pw8(8) AC-7 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male transformer Transsylvanian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You're dressed like a frickin' hardrocker! The moon is waning tonight. enchanted (of Team Nastytrap) pair of hippie heels - This is a piece of armor. Color: orange. Material: dragonhide. Appearance: red overknees. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This pair of red leather plateau boots looks extraordinarily sexy. You get the feeling that they would love to be worn by you. Can you resist the temptation to put on these block-heeled beauties? :-) enchanted (of Team Nastytrap) pair of hippie heels - This is a piece of armor. Color: orange. Material: dragonhide. Appearance: red overknees. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This pair of red leather plateau boots looks extraordinarily sexy. You get the feeling that they would love to be worn by you. Can you resist the temptation to put on these block-heeled beauties? :-) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a heavily cursed +5 block-heeled combat boot (weapon in hand) {5} Armor b - a heavily cursed +10 enchanted (of Team Nastytrap) pair of hippie heels (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: cold resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 15 Implant identification only worked 1 times out of 87 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 84% Armor drop chance was reduced to 82% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: form V (Djem So) The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: techniques (turn 14) The following skill became untrainable if you tried to train it too early: elemental spells (turn 5379) The following skill became untrainable after a while: polymorphing (turn 44183) The following skill couldn't be trained before a certain turn number is reached: whip (turn 47173) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77609 Monster spawn increase reached its maximum at turn 137590 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2436320 The monster class that cannot be genocided was centaur The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: gamekeeper toxicity arbalest surpassing (freq bonus 10) The monster species that spawned more often: electro trove (freq bonus 8) The monster species that spawned more often: obstructing subjecting salter (freq bonus 8) The monster species that spawned more often: rubberneck germanic indiana managerial ballad (freq bonus 32) The monster species that spawned more often: prehensile paragraphed (freq bonus 6) The monster species that spawned more often: heisenbug (freq bonus 12) The monster species that spawned more often: platinum golem (freq bonus 27) The monster species that spawned more often: manoeuvering glyceraldehyde (freq bonus 42) The monster species that spawned more often: sucker colony (freq bonus 24) The monster species that spawned more often: winged horror (freq bonus 4) The monster species that spawned more often: silky anteater (freq bonus 16) The monster species that spawned more often: internet dragon (freq bonus 8) The monster species that spawned more often: invisible force fungus (freq bonus 16) The monster species that spawned more often: snow queen (freq bonus 20) The monster species that spawned more often: mattering voiceprint (freq bonus 6) The monster species that spawned more often: fidelity trousseaux (freq bonus 6) The monster species that spawned more often: Unveiled Grigori (freq bonus 8) The monster species that spawned more often: declarer denouement (freq bonus 8) The monster species that spawned more often: exchanging speciously (freq bonus 24) The monster species that spawned more often: grouped oversystematic mellifluent (freq bonus 6) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster species that never randomly spawned: antistatic ghost The monster species that never randomly spawned: disgusting stalk The monster species that never randomly spawned: eastern poltergeist The monster species that never randomly spawned: breezier buffeted The monster species that never randomly spawned: clay mold The monster species that never randomly spawned: hell orc The monster species that never randomly spawned: displacement sphere The monster species that never randomly spawned: eldritch mushroom The monster species that never randomly spawned: tower master The monster species that never randomly spawned: Laura's soft mocassin The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 6) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 46) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 39) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 16) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 6) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 10) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 12) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 3) Next attribute increase check would have come at turn 565 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You resisted hallucinations You had the following problem: You could not cure status effects. (0) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having see invisible (0) You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Pettler, Fierna and Nellina Your deity was Nellina The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1065) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Scrolls scroll of healing (OXHE SRIAN) scroll of mana (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of phase door (TITTER WEATHERING) scroll of standard id (BEE VERSUS SPIDER THE CONTEST) scroll of cure (A WILD STEELIX APPEARED) * scroll of extra healing (ALIUS PRA) * scroll of greater mana restoration (MAER GEM HON YN GWESTEIWR ALMAENEG) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Transsylvanian... You and Sarah escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.