Leeroy, chaotic male hemophage Zookeeper ----#--- .......| |F...... |......| |.z@.... -------- [Leeroy the Dog Feeder] St8 Dx6 Co5 In12 Wi6 Ch4 ZooHepMalCha Dlvl:1 $0 HP19(19) Pw12(12) AC11 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male hemophage Zookeeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: free action You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 230 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 32 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 87% Potion drop chance was reduced to 87% Tool drop chance was reduced to 87% Food drop chance was reduced to 91% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: flail (turn 1) The following skill became untrainable if you tried to train it too early: body armor (turn 1008) The following skill became untrainable after a while: healing spells (turn 38963) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 40110) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 47449 Monster spawn increase reached its maximum at turn 170795 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11850894 The monster class that cannot be genocided was major demon The monster class that was spawned more often: piercer (freq bonus 1) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: horse-deer (freq bonus 12) The monster species that spawned more often: great spider (freq bonus 6) The monster species that spawned more often: short-faced bear (freq bonus 28) The monster species that spawned more often: bad mold (freq bonus 4) The monster species that spawned more often: fake force patch (freq bonus 24) The monster species that spawned more often: babble (freq bonus 30) The monster species that spawned more often: slow warp patch (freq bonus 30) The monster species that spawned more often: Vilestus (freq bonus 12) The monster species that spawned more often: pastel distribute brinkmanship restitution replayed (freq bonus 6) The monster species that spawned more often: froth closefisted (freq bonus 10) The monster species that spawned more often: killer kobold (freq bonus 12) The monster species that spawned more often: pink beetle (freq bonus 96) The monster species that spawned more often: tracker jacker (freq bonus 6) The monster species that spawned more often: boobed permamimic (freq bonus 9) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 6) The monster species that spawned more often: otyugh (freq bonus 18) The monster species that spawned more often: javelin chucker (freq bonus 6) The monster species that spawned more often: sleepyhead unhygienic marsupialize (freq bonus 12) The monster species that spawned more often: axseed unrespectfully (freq bonus 9) The monster species that spawned more often: juggernaut (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 16) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 6) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 6) The monster species that never randomly spawned: faded wraith The monster species that never randomly spawned: titanium golem The monster species that never randomly spawned: wind patch The monster species that never randomly spawned: master robot The monster species that never randomly spawned: keno The monster species that never randomly spawned: spiller Olog-hai The monster species that never randomly spawned: vitality trove The monster species that never randomly spawned: opal mushroom The monster species that never randomly spawned: policeman The monster species that never randomly spawned: orc of the ages of stars The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 19) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 23) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 12) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 42) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 6) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 34) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 12) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 2) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 10) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 15) Next attribute increase check would have come at turn 171 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having free action (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Hagen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (566) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (HCUO) scroll of healing (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of mana (SALIQUAS) scroll of phase door (UTOR COMPERIO) scroll of standard id (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of cure (MAKED FLOT STONE TO HURTED ENEMYTRAP) * scroll of extra healing (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) * scroll of greater mana restoration (LAD OS GA TIL CITADELLET) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zookeeper... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.