Leeroy, lawful male asgardish Bloodseeker ---------- |........| |........| |...@....| +.|V.....| ---------- 1 1 [Leeroy the Battlefield Newbie] St18/01 Dx12 Co15 In6 Wi6 Ch13 BloAsgMalLaw Dlvl:1 $1 HP24(24) Pw9(9) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Pick an object. V a vampire (tame vampire called Cheater) (base level 10) (male) Accessing Pokedex entry for vampire... Base statistics of this monster type: Base level = 10, difficulty = 16, AC = 1, magic resistance = 25, alignment -8. Normal speed (12). Normal generation, with frequency 15. Resists sleep, poison, needs +2 weapon to hit. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, poisonous, regenerating undead flyer. Silver weapons do extra damage to it. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, bite - drains life levels Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 31 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 96% chance Wand drop chance was reduced to 98% Implant drop chance was reduced to 98% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 92% Tool drop chance was reduced to 71% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: form I (Shii-Cho) The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: club (turn 85) The following skill became untrainable if you tried to train it too early: healing spells (turn 5379) The following skill became untrainable after a while: elemental spells (turn 25241) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 37261) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 62735 Monster spawn increase reached its maximum at turn 130918 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1144792 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: troll (freq bonus 6) The monster species that spawned more often: nasty chasme (freq bonus 24) The monster species that spawned more often: mail worm (freq bonus 40) The monster species that spawned more often: pink spore (freq bonus 27) The monster species that spawned more often: grosbeak dark (freq bonus 7) The monster species that spawned more often: electrolisk (freq bonus 16) The monster species that spawned more often: glare warp fungus (freq bonus 14) The monster species that spawned more often: Bael (freq bonus 36) The monster species that spawned more often: ferrous mushroom (freq bonus 10) The monster species that spawned more often: lethe warp patch (freq bonus 8) The monster species that spawned more often: bannik (freq bonus 27) The monster species that spawned more often: young adult plain dragon (freq bonus 14) The monster species that spawned more often: Joker Flack (freq bonus 21) The monster species that spawned more often: yellow starlit sky (freq bonus 18) The monster species that spawned more often: nether realm bat (freq bonus 42) The monster species that spawned more often: cheator rusalka (freq bonus 14) The monster species that spawned more often: Light Archon (freq bonus 33) The monster species that spawned more often: eleven-headed hydra (freq bonus 30) The monster species that spawned more often: glass smasher (freq bonus 24) The monster species that spawned more often: whatnot scalesmen (freq bonus 8) The monster species that spawned more often: defoliator recreation (freq bonus 16) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 8) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 6) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 12) The monster species that never randomly spawned: Charlotte The monster species that never randomly spawned: crummie maunder The monster species that never randomly spawned: Bismas Thokup The monster species that never randomly spawned: lightbringer The monster species that never randomly spawned: werexan The monster species that never randomly spawned: silver growth The monster species that never randomly spawned: normal hobbit The monster species that never randomly spawned: chimera lizard The monster species that never randomly spawned: bone golem The monster species that never randomly spawned: bronze colossus The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 13) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 7) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 20) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 8) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 1) Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having peacevision (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (216) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of healing (ALL I WANT IS ME IN YOU) scroll of mana (OGTH LOAM MDSK) scroll of phase door (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of standard id (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of cure (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) * scroll of extra healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) * scroll of greater mana restoration (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) Wands wand of fire (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... You and Cheater escaped from the dungeon with 55 points, Since you escaped early, the score list will not be checked.