Leeroy, lawful male turtle Ordinator ----- |.... +@.{| |.@.| ---.- [Leeroy the Battler] St17 Dx5 Co7 In5 Wi7 Ch5 OrdTurMalLaw Dlvl:1 $0 HP13(13) Pw12(12) AC10 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male turtle Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a staircase up here. (2x) Pick an object. @ a human or elf or you (turtle ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (turtle ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (turtle ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (turtle ordinator called Leeroy) Accessing Pokedex entry for turtle... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 0, magic resistance = 0, alignment 0. Almost immobile (2). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, amphibious, herbivorous, thick-skinned swimmer. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical What do you want to wield? [- abcde or ?*] Never mind. Turtles aren't able to use two weapons at once. (2x) # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - a blessed rustproof +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * blessed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: polymorph control You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 193 Implant identification only worked 1 times out of 44 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 63% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 28% Armor drop chance was reduced to 81% Food drop chance was reduced to 90% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: attack spells (turn 6) The following skill became untrainable if you tried to train it too early: healing spells (turn 1368) The following skill became untrainable after a while: enchantment spells (turn 88865) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 64879) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59945 Monster spawn increase reached its maximum at turn 153736 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1493820 The monster class that cannot be genocided was zombie The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: `-t{or."d!_Br<\WV, (freq bonus 32) The monster species that spawned more often: null (freq bonus 4) The monster species that spawned more often: draugr deathlord (freq bonus 42) The monster species that spawned more often: Flat Man (freq bonus 64) The monster species that spawned more often: whirlwind (freq bonus 24) The monster species that spawned more often: hole stalk (freq bonus 12) The monster species that spawned more often: sucker growth (freq bonus 18) The monster species that spawned more often: recrating segregant (freq bonus 32) The monster species that spawned more often: ninetales (freq bonus 36) The monster species that spawned more often: fire trove (freq bonus 2) The monster species that spawned more often: giant glowing rat (freq bonus 24) The monster species that spawned more often: shun pintsize (freq bonus 4) The monster species that spawned more often: plague daemon (freq bonus 12) The monster species that spawned more often: lethe fungus (freq bonus 15) The monster species that spawned more often: leakily baklava (freq bonus 8) The monster species that spawned more often: oddish (freq bonus 8) The monster species that spawned more often: leprechotta (freq bonus 6) The monster species that spawned more often: hare-man (freq bonus 8) The monster species that spawned more often: inferno hound (freq bonus 12) The monster species that spawned more often: orange monster (freq bonus 12) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster species that never randomly spawned: white worm mass The monster species that never randomly spawned: crimson growth The monster species that never randomly spawned: acid worm The monster species that never randomly spawned: uninvitingly quintuplicate cultist psychopath The monster species that never randomly spawned: chemical warp fungus The monster species that never randomly spawned: dark light The monster species that never randomly spawned: bright white warp fungus The monster species that never randomly spawned: acid grue The monster species that never randomly spawned: great bile wyrm The monster species that never randomly spawned: petty angband horror The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 10) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 156) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 12) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 464) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 20) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 20) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 38) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 4) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 11) Next attribute increase check would have come at turn 885 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having speed (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could breathe water You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (366) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (covered helmet) * skullcap (greenery helmet) * flack helmet (dark helmet) * crystal helm (internet helmet) * mining helm (steel helmet) * field helm stone (rubynus helmet) * helm of safeguard (aluminium helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (light gloves) * commander gloves (spacey gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (jade boots) * boots of safeguard (chess boots) Scrolls scroll of healing (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of mana (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of phase door (OUPH CHTHETHONIMEETHECHRINIA) scroll of standard id (HOW CONVENIENT) scroll of cure (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) * scroll of extra healing (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) * scroll of greater mana restoration (SUN FALL FROM SKY) Spellbooks spellbook of enchant weapon (visaged) Rings ring of increase accuracy (chrysoberyl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.