Leeroy, lawful male asgardish Mahou Shoujo -+--- ---... |.....- ......| |....@| |..$.@- ---}a... ------- [Leeroy the Schoolkid] St8 Dx7 Co5 In8 Wi16 Ch17 MahAsgMalLaw Dlvl:1 $0 HP22(22) Pw8(8) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +0 heavy mail (being worn) {250} b - an uncursed +0 leather armor {60} Comestibles g - an uncursed tin of goblin meat {0} h - an uncursed tin of kobold meat {0} i - an uncursed tin of jackal meat {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of free action (0:5) {0} e - an uncursed spellbook of cure numbness (0:1) {0} f - an uncursed spellbook of detect monsters (0:4) {0} Wands c - an uncursed wand of striking (0:3) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: glib combat You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 52 Amulet identification only worked 15 times out of 25 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 50% chance Book drop chance was reduced to 93% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 92% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 37% Food drop chance was reduced to 95% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: techniques (turn 23) The following skill became untrainable if you tried to train it too early: petkeeping (turn 135) The following skill became untrainable after a while: searching (turn 21086) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 43939) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13721 Monster spawn increase reached its maximum at turn 156786 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1443189 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: Astaroth (freq bonus 7) The monster species that spawned more often: dark jedi (freq bonus 30) The monster species that spawned more often: variously trickiest (freq bonus 18) The monster species that spawned more often: petty greener springy (freq bonus 6) The monster species that spawned more often: Dora's hugging boot (freq bonus 6) The monster species that spawned more often: thorned hulk (freq bonus 12) The monster species that spawned more often: magnetic mold (freq bonus 21) The monster species that spawned more often: frost beast (freq bonus 24) The monster species that spawned more often: alider (freq bonus 24) The monster species that spawned more often: pewterer revolution (freq bonus 6) The monster species that spawned more often: berserk ape (freq bonus 3) The monster species that spawned more often: frenched noncoagulating eulogizing tacet (freq bonus 48) The monster species that spawned more often: rapidfire gloam (freq bonus 18) The monster species that spawned more often: old blue dragon (freq bonus 24) The monster species that spawned more often: shard force patch (freq bonus 10) The monster species that spawned more often: weird force fungus (freq bonus 9) The monster species that spawned more often: unseen servant (freq bonus 48) The monster species that spawned more often: citric acid cloud (freq bonus 24) The monster species that spawned more often: jurassic triceratops (freq bonus 9) The monster species that spawned more often: shadow gazer (freq bonus 8) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 10) The monster species that never randomly spawned: rainbow stalk The monster species that never randomly spawned: eltra vanishing point The monster species that never randomly spawned: drydrip stalk The monster species that never randomly spawned: soft woman The monster species that never randomly spawned: arctic fern The monster species that never randomly spawned: blank stalk The monster species that never randomly spawned: biker gang member The monster species that never randomly spawned: gnomish mana wizard The monster species that never randomly spawned: picked midwife The monster species that never randomly spawned: nexus chicken The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 17) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 24) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 54) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 3) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 14) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 53) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 3) Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (488) You survived Spells known in the end Name Level Category Fail Memory a - free action 7 occult 99% 700% b - cure numbness 2 healing 68% 200% c - detect monsters 4 divine 90% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (STUPID NETHACK FOURK TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of mana (YOU AINT GETTING OUT OF HERE ALIVE) scroll of phase door (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) scroll of standard id (BLUE SCREEN OF DEATH) scroll of cure (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) * scroll of extra healing (KERNOD WEL) * scroll of greater mana restoration (GNAY GNIY) Spellbooks spellbook of free action (silly) spellbook of cure numbness (encased) spellbook of detect monsters (horrible) Wands wand of striking (molybdenum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.