Leeroy, lawful male human Ordinator ----- |...| |...| |...| |...| @@... ----- [Leeroy the Battler] St16 Dx7 Co5 In9 Wi9 Ch5 OrdHumMalLaw Dlvl:1 $0 HP12(12) Pw11(11) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male human Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: full nutrients You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 17 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 98% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 84% Food drop chance was reduced to 95% Monster death drops spawned with only 80% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 16) The following skill became untrainable if you tried to train it too early: missile weapons (turn 13) The following skill became untrainable after a while: club (turn 18176) The following skill couldn't be trained before a certain turn number is reached: spear (turn 19945) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 119415 Monster spawn increase reached its maximum at turn 238103 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5489457 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: centaur (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: interspersed biddable (freq bonus 20) The monster species that spawned more often: undead healer (freq bonus 18) The monster species that spawned more often: swamp dweller (freq bonus 8) The monster species that spawned more often: whirlwind weasel (freq bonus 8) The monster species that spawned more often: xyloman (freq bonus 6) The monster species that spawned more often: bortz galvanizer plaything (freq bonus 24) The monster species that spawned more often: turtle (freq bonus 6) The monster species that spawned more often: saddleback tortoise (freq bonus 16) The monster species that spawned more often: smart smasher (freq bonus 7) The monster species that spawned more often: anthrazite stalk (freq bonus 6) The monster species that spawned more often: freaky girl (freq bonus 14) The monster species that spawned more often: yellow nightmare (freq bonus 16) The monster species that spawned more often: rafflesia (freq bonus 12) The monster species that spawned more often: threshold fungus (freq bonus 12) The monster species that spawned more often: Dagon (freq bonus 14) The monster species that spawned more often: random flying fish (freq bonus 15) The monster species that spawned more often: domestic spider (freq bonus 12) The monster species that spawned more often: walkman fish (freq bonus 14) The monster species that spawned more often: Alexia (freq bonus 18) The monster species that spawned more often: neverwas (freq bonus 24) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 16) The monster species that never randomly spawned: undead mushroom The monster species that never randomly spawned: Exminator Kop The monster species that never randomly spawned: gemini rickets The monster species that never randomly spawned: very old plain dragon The monster species that never randomly spawned: clay growth The monster species that never randomly spawned: Elena's platform sandal The monster species that never randomly spawned: gray unicorn foal The monster species that never randomly spawned: random fish The monster species that never randomly spawned: teenie swarm The monster species that never randomly spawned: real smoke hound The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 25) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 12) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 2) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 32) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 7) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 11) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 97) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 17) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 92) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 69) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 5) Next attribute increase check would have come at turn 407 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (dream helmet) * skullcap (masked helmet) * flack helmet (formula one helmet) * crystal helm (grimace helmet) * mining helm (meteoric helmet) * field helm (twisted visor helmet) * helm of safeguard (middle-earth helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (parked gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (profiled boots) * boots of safeguard (persian boots) Scrolls scroll of healing (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of mana (POWER IS GREATER THE BASE IS LESS) scroll of phase door (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of standard id (RIEN NE VA PLUS) scroll of cure (I DONT UNDERSTAND RUSSIAN) * scroll of extra healing (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) * scroll of greater mana restoration (ULULULULOHH) Spellbooks spellbook of enchant weapon (spiral-bound) Rings ring of increase accuracy (clocked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.