Leeroy, lawful male asgardish Thalmor ---------.---- |............+ |........._..| |.....@@.....| -------------- [Leeroy the Concordate Agent] St7 Dx13 Co16 In8 Wi10 Ch7 ThaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: infravision You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 84% Potion drop chance was reduced to 93% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: healing spells (turn 226) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 80) The following skill became untrainable after a while: two-handed weapons (turn 75244) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 11355) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87925 Monster spawn increase reached its maximum at turn 181255 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 726159 The monster class that cannot be genocided was mimic The monster class that was spawned more often: zombie (freq bonus 12) The monster species that spawned more often: unenviously noninflectional (freq bonus 108) The monster species that spawned more often: Mination (freq bonus 13) The monster species that spawned more often: Grazzt (freq bonus 28) The monster species that spawned more often: albino draconian (freq bonus 39) The monster species that spawned more often: fullfil corner gerontotherapy (freq bonus 42) The monster species that spawned more often: misappropriating enshrinement odyssey drilling grippy (freq bonus 42) The monster species that spawned more often: buzzy beetle (freq bonus 17) The monster species that spawned more often: tearfully bilked aromatic cawed jubilant ketchup tarting (freq bonus 26) The monster species that spawned more often: white mushroom (freq bonus 78) The monster species that spawned more often: dementia turret (freq bonus 32) The monster species that spawned more often: Bundle Tree (freq bonus 72) The monster species that spawned more often: white warp fungus (freq bonus 104) The monster species that spawned more often: white snake (freq bonus 32) The monster species that spawned more often: satanic door (freq bonus 54) The monster species that spawned more often: team bullies (freq bonus 34) The monster species that spawned more often: mimotaur (freq bonus 38) The monster species that spawned more often: burned out kogepan (freq bonus 26) The monster species that spawned more often: incrusting longevity (freq bonus 180) The monster species that spawned more often: ghost caster (freq bonus 56) The monster species that spawned more often: foolish sphere (freq bonus 72) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 6) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 8) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster species that never randomly spawned: Gunnhild's General Store The monster species that never randomly spawned: real air hound The monster species that never randomly spawned: Mister Submarine The monster species that never randomly spawned: knelling implying The monster species that never randomly spawned: metamorphosed nupperibo The monster species that never randomly spawned: leakily baklava The monster species that never randomly spawned: sticky stalk The monster species that never randomly spawned: The disgusting smoker friend of Marie The monster species that never randomly spawned: heaven smasher The monster species that never randomly spawned: actual big bear The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 31) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 184) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 6) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 15) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 106) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 10) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 69) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 2) Next attribute increase check would have come at turn 909 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (233) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (engraved helmet) * skullcap (basin helmet) * flack helmet (netradiation helmet) * crystal helm (inkcoat helmet) * mining helm (etheric helmet) * field helm (ruined helmet) * helm of safeguard (poor helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (light gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (mud boots) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (TSCHAEAUWIEAUW) scroll of mana (SEE IF I CARE) scroll of phase door (AHORA HE ENCONTRADO MUNICIONES) scroll of standard id (SUSY THENSE) scroll of cure (1UP EXTRA LIFE GET) * scroll of extra healing (KLOCK DOCK KAPOW) * scroll of greater mana restoration (10 SD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.