Leeroy, neutral male x-race Bard ------ |..... |..@.| |..f.| |..... |....| ||...| ---+-- [Leeroy the Rhymer] St10 Dx21 Co8 In7 Wi9 Ch17 BrdXraMalNeu Dlvl:1 $0 HP15(15) Pw14(14) AC0 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male x-race Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: psi resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 56 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 49% Ring drop chance was reduced to 98% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 79% Tool drop chance was reduced to 95% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: riding (turn 11) The following skill became untrainable if you tried to train it too early: short sword (turn 590) The following skill became untrainable after a while: polymorphing (turn 31323) The following skill couldn't be trained before a certain turn number is reached: club (turn 34070) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23089 Monster spawn increase reached its maximum at turn 167014 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1198596 The monster class that cannot be genocided was vampire The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: ruthless orc (freq bonus 12) The monster species that spawned more often: porphyric hobgoblin (freq bonus 6) The monster species that spawned more often: red worm (freq bonus 5) The monster species that spawned more often: depression permamimic (freq bonus 84) The monster species that spawned more often: polystyrene kneecap (freq bonus 20) The monster species that spawned more often: little boy (freq bonus 12) The monster species that spawned more often: mars-resound (freq bonus 252) The monster species that spawned more often: Demonic Angel (freq bonus 48) The monster species that spawned more often: sweet sister (freq bonus 2) The monster species that spawned more often: poison eye (freq bonus 8) The monster species that spawned more often: torchblaze (freq bonus 24) The monster species that spawned more often: composure vespertine (freq bonus 9) The monster species that spawned more often: Eliane's vulnerable sneaker (freq bonus 6) The monster species that spawned more often: epidote mold (freq bonus 15) The monster species that spawned more often: killer beetle (freq bonus 9) The monster species that spawned more often: creeping garnet gems (freq bonus 4) The monster species that spawned more often: wolfensteiner (freq bonus 12) The monster species that spawned more often: decalcified phony biome (freq bonus 9) The monster species that spawned more often: Riverman (freq bonus 24) The monster species that spawned more often: underestimate raffler (freq bonus 6) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 8) The monster trait that was more common: monsters that count as hobbit (freq bonus 20) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 12) The monster species that never randomly spawned: leng spider The monster species that never randomly spawned: psych flayer The monster species that never randomly spawned: cavitation scarcer The monster species that never randomly spawned: mastiff trotted The monster species that never randomly spawned: atrociously symptomatically judicialized anodizing sultanic barrio The monster species that never randomly spawned: sue force fungus The monster species that never randomly spawned: bad bug The monster species that never randomly spawned: clicking stalk The monster species that never randomly spawned: swamp fern The monster species that never randomly spawned: heckled sultriest The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 15) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 9) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 88) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 1) Next attribute increase check would have come at turn 1069 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having free action (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Flandal Steelskin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (112) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets * amulet of quadruple attack (wired) Implants * implant of envy (ember) Armor * cloak of shifting (viva cloak) * helm of decontamination (wide metal helm) * difficult gloves (tightly fitting gloves) * stomping boots (heroine mocassins) * cloak of seeing (straitjacket cloak) Scrolls scroll of healing (CAO NI MA) scroll of mana (CUR NOS OPPUGNARE VIS) scroll of phase door (AUTOEXEC BAT) scroll of standard id (EDEVESH HANAGASH) scroll of cure (THEY DIED FAR ONES WITH PRESSURE ON ESC) * scroll of extra healing (EDGE PROTECTION) * scroll of greater mana restoration (POWER DAMAGE BY HEALTH POINT) Spellbooks * spellbook of sleep (copied) * spellbook of confuse monster (rocky) * spellbook of slow monster (destructive) * spellbook of cause fear (red-hot) * spellbook of charm monster (many-paged) * spellbook of nether beam (fallen) * spellbook of inferno (violet) spellbook of lightning (rainbow) Potions potion of booze (slimy) Wands * wand of egoism (beeswax) * wand of fear (lithic) * wand of summon sexy girl (spandex) * wand of amnesia (chromatic) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * screw stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bard... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.