Leeroy, neutral female destabilizer Druid ---------- |....@B..+ .........| |........| |........| ---------- [Leeroy the Fire Tower Caster] St9 Dx14 Co10 In11 Wi6 Ch10 DrdDesFemNeu Dlvl:1 $0 HP10(10) Pw16(16) AC7 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female destabilizer Druid. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed -1 arrows named Legal Situation (in quiver) {1} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed fireproof scroll of cure {0} Spellbooks d - an uncursed spellbook of create familiar (3:4) {0} e - an uncursed spellbook of charm monster (0:2) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: displacement You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 95% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: javelin (turn 81) The following skill became untrainable if you tried to train it too early: devices (turn 594) The following skill became untrainable after a while: spirituality (turn 31134) The following skill couldn't be trained before a certain turn number is reached: club (turn 23348) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10636 Monster spawn increase reached its maximum at turn 91451 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 500308 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: rub monster (freq bonus 5) The monster species that spawned more often: petty brain golem (freq bonus 42) The monster species that spawned more often: The Nemean Lion (freq bonus 27) The monster species that spawned more often: firework cart (freq bonus 16) The monster species that spawned more often: Akane (freq bonus 36) The monster species that spawned more often: facilitation tieclasp foxtrot (freq bonus 48) The monster species that spawned more often: crisis (freq bonus 12) The monster species that spawned more often: caning calligraphic (freq bonus 6) The monster species that spawned more often: undead scorpion (freq bonus 28) The monster species that spawned more often: dunghill disagree feller typeset souther (freq bonus 16) The monster species that spawned more often: predomination swarming (freq bonus 48) The monster species that spawned more often: deranged shaman (freq bonus 32) The monster species that spawned more often: migest troll (freq bonus 22) The monster species that spawned more often: legalized chemically friar (freq bonus 36) The monster species that spawned more often: hyposensitized secluded (freq bonus 7) The monster species that spawned more often: special mushroom (freq bonus 108) The monster species that spawned more often: Kop Kriminologist (freq bonus 20) The monster species that spawned more often: quickling lord (freq bonus 12) The monster species that spawned more often: thorn warp patch (freq bonus 42) The monster species that spawned more often: gray speeze (freq bonus 12) The monster species that spawned more often: gaunt reaver (freq bonus 28) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 3) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster species that never randomly spawned: Kop Reinforcer The monster species that never randomly spawned: Infestion The monster species that never randomly spawned: Kop Kchief The monster species that never randomly spawned: Ludgera's hiking boot The monster species that never randomly spawned: static gigged The monster species that never randomly spawned: giant red jellyfish The monster species that never randomly spawned: agronomic sunlight somnambulator The monster species that never randomly spawned: dark dwarven lord The monster species that never randomly spawned: gigantic mind flayer The monster species that never randomly spawned: ultra wight The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 22) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 13) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 42) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 9) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 4) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 10) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 2) Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having displacement (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (129) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ABABILA) scroll of mana (DAMN IT) scroll of phase door (ORKAEL) scroll of standard id (POKE MONGO) scroll of cure (MORKE GRUVER) * scroll of extra healing (MAER GEM HON YN GWESTEIWR ALMAENEG) * scroll of greater mana restoration (DU KUMMS HIER NICH REIN) Spellbooks spellbook of create familiar (many-paged) spellbook of charm monster (powered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Druid... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.