Leeroy, neutral female x-race Yeoman --.-- |.@.| |..u. |...| |...| ...| |{..+ ----- [Leeroy the Usher] St16 Dx11 Co9 In8 Wi15 Ch10 YeoXraFemNeu Dlvl:1 $0 HP23(23) Pw13(13) AC2 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female x-race Yeoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: burnopathy You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 91% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 54% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 94% Food drop chance was reduced to 93% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: form III (Soresu) The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: devices (turn 14) The following skill became untrainable if you tried to train it too early: broadsword (turn 145) The following skill became untrainable after a while: elemental spells (turn 67490) The following skill couldn't be trained before a certain turn number is reached: flail (turn 35851) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49728 Monster spawn increase reached its maximum at turn 191640 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 580041 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: Jana the Soft Wench (freq bonus 40) The monster species that spawned more often: colorful warp patch (freq bonus 12) The monster species that spawned more often: cola eel (freq bonus 24) The monster species that spawned more often: blot sephirah (freq bonus 96) The monster species that spawned more often: ice bear cub (freq bonus 40) The monster species that spawned more often: crusher snakeman (freq bonus 54) The monster species that spawned more often: The King of the Awgwas (freq bonus 12) The monster species that spawned more often: topography sugaring (freq bonus 8) The monster species that spawned more often: gadder exemplified (freq bonus 8) The monster species that spawned more often: draugr zombie (freq bonus 8) The monster species that spawned more often: bannik (freq bonus 12) The monster species that spawned more often: silly nymph (freq bonus 30) The monster species that spawned more often: Jeanetta (freq bonus 3) The monster species that spawned more often: golden dragon (freq bonus 5) The monster species that spawned more often: Arle Nadja (freq bonus 24) The monster species that spawned more often: theme boar (freq bonus 12) The monster species that spawned more often: snuffling ibex (freq bonus 12) The monster species that spawned more often: pit archer (freq bonus 14) The monster species that spawned more often: wimp (freq bonus 48) The monster species that spawned more often: frozen ice block (freq bonus 18) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster species that never randomly spawned: mein vasopressor The monster species that never randomly spawned: alien princess The monster species that never randomly spawned: earth demon The monster species that never randomly spawned: flauntiest undistilled The monster species that never randomly spawned: pleasure weekly The monster species that never randomly spawned: dildo golem The monster species that never randomly spawned: swamp thing The monster species that never randomly spawned: mimic hivemind The monster species that never randomly spawned: hole mushroom The monster species that never randomly spawned: nasty mold The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 35) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 9) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 24) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 33) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 9) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 8) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 12) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 6) Next attribute increase check would have come at turn 1762 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having discount action (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Holiness The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (221) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (silk fingerlings) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (masked helmet) * skullcap (horned helmet) * flack helmet (covered helmet) * crystal helm (RNG helmet) * mining helm (red helmet) * field helm (water-pipe helmet) * helm of safeguard (resounding helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (uncanny gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (lolita boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (CORONATION CULMINATION) scroll of mana (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of phase door (RECOVER BY SMEEL) scroll of standard id (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of cure (GO TEAM NASTYTRAP) * scroll of extra healing (SHOW THE FUCKING STATUS ALREADY) * scroll of greater mana restoration (AQUE BRAGH) Spellbooks spellbook of lightning (freed) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yeoman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.