Leeroy, lawful male alchemist Ordinator --------- |........ |.......| +.......| |@@.....| --------- [Leeroy the Battler] St18 Dx11 Co7 In7 Wi5 Ch7 OrdAlcMalLaw Dlvl:1 $0 HP11(11) Pw11(11) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male alchemist Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: fire resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 451 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 31 Gem identification only worked 100 times out of 424 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 64% Tool drop chance was reduced to 49% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: spirituality (turn 11) The following skill became untrainable if you tried to train it too early: matter spells (turn 1958) The following skill became untrainable after a while: attack spells (turn 45261) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 80433) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41183 Monster spawn increase reached its maximum at turn 154174 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1329630 The monster class that cannot be genocided was elemental The monster class that was spawned more often: gnome (freq bonus 6) The monster color that was spawned more often: orange (freq bonus 6) The monster species that spawned more often: dutch girl (freq bonus 20) The monster species that spawned more often: savvy polydactyly northwest prairie (freq bonus 72) The monster species that spawned more often: imperial cobra (freq bonus 16) The monster species that spawned more often: sloppy mold (freq bonus 14) The monster species that spawned more often: goal regularize (freq bonus 16) The monster species that spawned more often: real inertia hound (freq bonus 22) The monster species that spawned more often: mythical dawn agent (freq bonus 28) The monster species that spawned more often: adult rainbow dragon (freq bonus 18) The monster species that spawned more often: vivaria rousseau (freq bonus 48) The monster species that spawned more often: nether gremlin (freq bonus 32) The monster species that spawned more often: starvation light (freq bonus 14) The monster species that spawned more often: chanting spirit (freq bonus 14) The monster species that spawned more often: feline cloud (freq bonus 20) The monster species that spawned more often: humanlike dragon (freq bonus 40) The monster species that spawned more often: swung reconditioning (freq bonus 36) The monster species that spawned more often: slime bag (freq bonus 24) The monster species that spawned more often: zebetite metroid (freq bonus 20) The monster species that spawned more often: fat asshole (freq bonus 60) The monster species that spawned more often: net sprow (freq bonus 18) The monster species that spawned more often: doffed dose heliocentrically wealthiest yelper (freq bonus 7) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster species that never randomly spawned: sonicbat The monster species that never randomly spawned: redemonstrating instigatingly The monster species that never randomly spawned: eightieth calcic The monster species that never randomly spawned: dragger palely The monster species that never randomly spawned: Dislexiapater The monster species that never randomly spawned: polonium imp The monster species that never randomly spawned: timelessly woolman The monster species that never randomly spawned: aerially excreta The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: rock edge giant The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 19) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 28) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 8) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 7) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 11) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 21) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 68) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 3) Next attribute increase check would have come at turn 599 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having keen memory (0) You fumbled You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% b - chemistry 1 divine 37% 100% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) research 1 R Prepared(0) tinker 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (crazy helmet) * skullcap (twisted visor helmet) * flack helmet (winged helmet) * crystal helm (middle-earth helmet) * mining helm (water-pipe helmet) * field helm (poor helmet) * helm of safeguard (viking helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (spacey gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (ski heels) * boots of safeguard (persian boots) gauntlets of fumbling (digger gloves) lab coat (white coat) Scrolls scroll of healing (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of mana (SLARSHING HARD HAMME DEFENCE LOWED) scroll of phase door (PIETEIKUMU KLUDA) scroll of standard id (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of cure (LOREM IPSUM) * scroll of extra healing (PAS DIO LEO) * scroll of greater mana restoration (XIXAXA XOXAXA XUXAXA) Spellbooks spellbook of enchant weapon (garbage) spellbook of chemistry (multiple) Potions * potion of booze (slimy) * potion of fruit juice (orange) * potion of see invisible (baby's breath) * potion of sickness (brilliant blue) * potion of sleeping (tesco value) * potion of clairvoyance (blue flag) * potion of confusion (bayberry) * potion of hallucination (cornflower) * potion of healing (ochre) * potion of extra healing (roast mate) * potion of restore ability (hibiscus) * potion of blindness (fragrant olive) * potion of ESP (simmering) * potion of gain energy (gray) * potion of gain health (polka-dot) * potion of banishing fear (freezing) * potion of fire resistance (gooey) * potion of ice (ice-cold) * potion of fire (wormwood) * potion of fear (cluster amaryllis) * potion of stunning (mint) * potion of numbness (peppermint) * potion of dimness (bright) * potion of slime (greenish-blue) * potion of urine (deep blue) * potion of cancellation (yellow) * potion of porter (bright green tea) * potion of wonder (thyme) * potion of terces dlu (castor bean) * potion of hiding (jasmine) * potion of decoy making (incandescent) * potion of down level (forget-me-not) * potion of keen memory (peculiar) * potion of cure wounds (dark) * potion of cure serious wounds (distilled) * potion of night vision (ghostly) * potion of cure critical wounds (emerald) * potion of resistance (chocolate) * potion of poison (green) * potion of coffee (unnatural) * potion of red tea (stevia) * potion of oolong tea (cacao) * potion of green tea (iridescent) * potion of cocoa (mum) * potion of green mate (aquamarine) * potion of terere (golden) * potion of aojiru (anise seed) * potion of wine (topaz) * potion of Ultimate Tsuyoshi Special (baloon flower) * potion of Mehoho Burusasan G (tan) * potion of beneficial effect (orange tea) * potion of random intrinsic (alchemical) * potion of training (dark green) * potion of invisibility (elder flower) * potion of monster detection (illuminated) * potion of object detection (iris) * potion of enlightenment (prickly ash) * potion of full healing (liquid) * potion of levitation (flowing) * potion of polymorph (blue) * potion of mutation (camo) * potion of speed (magenta) * potion of acid (nanika) * potion of oil (foaming) * potion of salt water (pungent) * potion of gain ability (brown oolong tea) * potion of gain level (swirly) * potion of invulnerability (smoky) * potion of paralysis (pseudo-violet) * potion of extreme power (muddy) * potion of recovery (yerba mate) * potion of heroism (violet-red) * potion of cyanide (crimson) * potion of radium (cherry-blossom) * potion of Jolt Cola (blueberry) * potion of Pan Galactic Gargle Blaster (cinnamon) * potion of (null) (manky) * potion of (null) (silvervine) * potion of (null) (cooling) * potion of (null) (creamy) * potion of (null) (red) * potion of (null) (silver) * potion of (null) (cyan) * potion of (null) (plaid) * potion of (null) (amber) * potion of (null) (vermillion) * potion of (null) (luminescent) * potion of (null) (fuming) * potion of (null) (nettle) * potion of (null) (fizzy) * potion of (null) (ecru) * potion of (null) (venomous) * potion of (null) (raspberry) * potion of (null) (icy) * potion of (null) (sparkly) * potion of (null) (homebrew) * potion of (null) (sizzling) * potion of (null) (creepy) * potion of (null) (turquoise) * potion of (null) (colorless) * potion of (null) (laurel) * potion of (null) (ruby) * potion of (null) (bird's eye) * potion of (null) (shining) * potion of (null) (St.John's Wort) * potion of (null) (soapy) * potion of (null) (radiating) * potion of (null) (squishy) * potion of (null) (illegal) * potion of (null) (sky blue) * potion of (null) (vapor) * potion of (null) (aromatic) * potion of (null) (coffee) * potion of (null) (hidden tea) * potion of (null) (reddish) * potion of (null) (pink) * potion of (null) (steamy) * potion of (null) (sweet basil) * potion of (null) (buzzing) * potion of (null) (violet) * potion of (null) (bewitched) * potion of (null) (viscous) * potion of (null) (mulberry) * potion of (null) (marigold) * potion of (null) (finicky) * potion of (null) (warping) * potion of (null) (milky) * potion of (null) (tangerine) * potion of (null) (hallowed) * potion of (null) (cloudy) * potion of (null) (greasy) * potion of (null) (palmarosa) * potion of (null) (carcinogenic) * potion of (null) (bubbly) * potion of (null) (concocted) * potion of (null) (lavender) * potion of (null) (dangerous) * potion of (null) (paisley) * potion of (null) (rosemary) * potion of (null) (sticky) * potion of (null) (tasteless) * potion of (null) (murky) * potion of (null) (spiritual) * potion of (null) (effervescent) * potion of (null) (white) * potion of (null) (cranberry) * potion of (null) (puce) * potion of (null) (iffy) * potion of (null) (brown) * potion of (null) (fluorescent) * potion of (null) (bitter) * potion of (null) (dandelion) * potion of (null) (purple) * potion of (null) (black) * potion of (null) (voluminous) * potion of (null) (purple-red) * potion of (null) (thaumaturgic) * potion of (null) (blinding) * potion of (null) (black lily) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Rings ring of increase accuracy (thumb screwing) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.