Leeroy, lawful male alchemist Ordinator --------- |....@..| .....@..| |.......+ --------- [Leeroy the Battler] St17 Dx8 Co4 In8 Wi7 Ch6 OrdAlcMalLaw Dlvl:1 $0 HP11(11) Pw11(11) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male alchemist Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} h - a blessed +1 scalpel {2} Armor i - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} j - an uncursed +5 lab coat (being worn) {4} Scrolls s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} q - an uncursed spellbook of chemistry (0:5) {0} Potions k - a blessed potion of radium {0} l - an uncursed potion of cyanide {0} m - an uncursed potion of paralysis {0} n - an uncursed potion of acid {0} o - an uncursed potion of sickness {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools p - 3 * uncursed bottles {3} r - a * uncursed chemistry set (0:40) {20} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: infravision You could not have this property intrinsically: shock resistance Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 32% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 75% Ring drop chance was reduced to 77% Wand drop chance was reduced to 99% Potion drop chance was reduced to 96% Armor drop chance was reduced to 83% Tool drop chance was reduced to 81% Monster death drops spawned with only 92% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: high heels (turn 264) The following skill became untrainable after a while: protection spells (turn 16892) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 35224) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27206 Monster spawn increase reached its maximum at turn 91303 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1065873 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: harrowbark walker (freq bonus 21) The monster species that spawned more often: Lina Inverse (freq bonus 8) The monster species that spawned more often: Amelje (freq bonus 8) The monster species that spawned more often: great wyrm of shadow (freq bonus 9) The monster species that spawned more often: fujin (freq bonus 30) The monster species that spawned more often: bigger hulk (freq bonus 6) The monster species that spawned more often: elven shade (freq bonus 4) The monster species that spawned more often: baby platinum dragon (freq bonus 16) The monster species that spawned more often: peacemaker (freq bonus 6) The monster species that spawned more often: demolishing teensiest consternate byword stiller innovate (freq bonus 24) The monster species that spawned more often: ultra nothing (freq bonus 60) The monster species that spawned more often: floating eye (freq bonus 3) The monster species that spawned more often: JNR (freq bonus 15) The monster species that spawned more often: sulfur force patch (freq bonus 48) The monster species that spawned more often: map mimic (freq bonus 2) The monster species that spawned more often: cordon auguster tranquillizing corrugate surviving (freq bonus 16) The monster species that spawned more often: Walter (freq bonus 4) The monster species that spawned more often: slime force patch (freq bonus 12) The monster species that spawned more often: phaser force patch (freq bonus 9) The monster species that spawned more often: javelin chucker (freq bonus 16) The monster trait that was more common: monsters whose attacks blind you (freq bonus 6) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 6) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 6) The monster species that never randomly spawned: Mareike The monster species that never randomly spawned: gnosis sephirah The monster species that never randomly spawned: small boo The monster species that never randomly spawned: disarming turret The monster species that never randomly spawned: dilational black hole The monster species that never randomly spawned: jingling zabaione monopolization The monster species that never randomly spawned: shade monster The monster species that never randomly spawned: solstitial feyer The monster species that never randomly spawned: contamination force patch The monster species that never randomly spawned: small jabberwock The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 9) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 38) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 17) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 30) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 18) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 15) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 93) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 15) Next attribute increase check would have come at turn 497 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You fumbled You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% b - chemistry 1 divine 6% 100% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) research 1 R Prepared(0) tinker 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (anti-government helmet) * skullcap (celtic helmet) * flack helmet (viking helmet) * crystal helm (scuba helmet) * mining helm (radio helmet) * field helm (complete helmet) * helm of safeguard (translucent helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (sensor gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (riding boots) * boots of safeguard (heap of shit boots) gauntlets of fumbling (moth-bitten gloves) lab coat (white coat) Scrolls scroll of healing (COVERED VILE DISAPPER) scroll of mana (MAMPIFANDRAY SELA) scroll of phase door (TELL EN MOVE WHAT HAVE) scroll of standard id (AUTOEXEC BAT) scroll of cure (PENIS MASTURBATION) * scroll of extra healing (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) * scroll of greater mana restoration (TYPE CHANGING BY SLATE) Spellbooks spellbook of enchant weapon (copper) spellbook of chemistry (pigtail) Potions * potion of booze (peculiar) * potion of fruit juice (black lily) * potion of see invisible (voluminous) * potion of sickness (hidden tea) * potion of sleeping (baloon flower) * potion of clairvoyance (fluorescent) * potion of confusion (swirly) * potion of hallucination (green) * potion of healing (sky blue) * potion of extra healing (plaid) * potion of restore ability (aquamarine) * potion of blindness (purple) * potion of ESP (bubbly) * potion of gain energy (creepy) * potion of gain health (bird's eye) * potion of banishing fear (dark) * potion of fire resistance (squishy) * potion of ice (spiritual) * potion of fire (sparkly) * potion of fear (gray) * potion of stunning (yerba mate) * potion of numbness (violet-red) * potion of dimness (fuming) * potion of slime (amber) * potion of urine (pink) * potion of cancellation (creamy) * potion of porter (concocted) * potion of wonder (forget-me-not) * potion of terces dlu (homebrew) * potion of hiding (fizzy) * potion of decoy making (peppermint) * potion of down level (blinding) * potion of keen memory (warping) * potion of cure wounds (puce) * potion of cure serious wounds (deep blue) * potion of night vision (bewitched) * potion of cure critical wounds (chocolate) * potion of resistance (coffee) * potion of poison (emerald) * potion of coffee (ochre) * potion of red tea (violet) * potion of oolong tea (cranberry) * potion of green tea (orange tea) * potion of cocoa (tangerine) * potion of green mate (unnatural) * potion of terere (thyme) * potion of aojiru (soapy) * potion of wine (prickly ash) * potion of Ultimate Tsuyoshi Special (orange) * potion of Mehoho Burusasan G (blue) * potion of beneficial effect (purple-red) * potion of random intrinsic (foaming) * potion of training (buzzing) * potion of invisibility (stevia) * potion of monster detection (reddish) * potion of object detection (freezing) * potion of enlightenment (greasy) * potion of full healing (cloudy) * potion of levitation (muddy) * potion of polymorph (yellow) * potion of mutation (rosemary) * potion of speed (cacao) * potion of acid (nettle) * potion of oil (pungent) * potion of salt water (crimson) * potion of gain ability (flowing) * potion of gain level (bright green tea) * potion of invulnerability (sticky) * potion of paralysis (aromatic) * potion of extreme power (sweet basil) * potion of recovery (fragrant olive) * potion of heroism (finicky) * potion of cyanide (slimy) * potion of radium (St.John's Wort) * potion of Jolt Cola (icy) * potion of Pan Galactic Gargle Blaster (mulberry) * potion of (null) (black) * potion of (null) (gooey) * potion of (null) (dandelion) * potion of (null) (mum) * potion of (null) (viscous) * potion of (null) (cluster amaryllis) * potion of (null) (jasmine) * potion of (null) (thaumaturgic) * potion of (null) (ice-cold) * potion of (null) (sizzling) * potion of (null) (cherry-blossom) * potion of (null) (bright) * potion of (null) (colorless) * potion of (null) (smoky) * potion of (null) (castor bean) * potion of (null) (brilliant blue) * potion of (null) (hibiscus) * potion of (null) (magenta) * potion of (null) (illuminated) * potion of (null) (iris) * potion of (null) (raspberry) * potion of (null) (radiating) * potion of (null) (nanika) * potion of (null) (tan) * potion of (null) (incandescent) * potion of (null) (shining) * potion of (null) (cinnamon) * potion of (null) (elder flower) * potion of (null) (vapor) * potion of (null) (polka-dot) * potion of (null) (blue flag) * potion of (null) (vermillion) * potion of (null) (hallowed) * potion of (null) (brown) * potion of (null) (simmering) * potion of (null) (silvervine) * potion of (null) (palmarosa) * potion of (null) (distilled) * potion of (null) (murky) * potion of (null) (golden) * potion of (null) (marigold) * potion of (null) (greenish-blue) * potion of (null) (silver) * potion of (null) (blueberry) * potion of (null) (tesco value) * potion of (null) (red) * potion of (null) (liquid) * potion of (null) (roast mate) * potion of (null) (illegal) * potion of (null) (cyan) * potion of (null) (topaz) * potion of (null) (dark green) * potion of (null) (lavender) * potion of (null) (bayberry) * potion of (null) (steamy) * potion of (null) (laurel) * potion of (null) (paisley) * potion of (null) (milky) * potion of (null) (manky) * potion of (null) (wormwood) * potion of (null) (alchemical) * potion of (null) (iffy) * potion of (null) (iridescent) * potion of (null) (camo) * potion of (null) (baby's breath) * potion of (null) (effervescent) * potion of (null) (mint) * potion of (null) (dangerous) * potion of (null) (brown oolong tea) * potion of (null) (venomous) * potion of (null) (ghostly) * potion of (null) (tasteless) * potion of (null) (carcinogenic) * potion of (null) (turquoise) * potion of (null) (white) * potion of (null) (pseudo-violet) * potion of (null) (cooling) * potion of (null) (anise seed) * potion of (null) (ruby) * potion of (null) (luminescent) * potion of (null) (ecru) * potion of (null) (bitter) * potion of (null) (cornflower) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Rings ring of increase accuracy (iron) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 54 points, Since you escaped early, the score list will not be checked.