Leeroy, lawful male alchemist Ordinator ---------------- |..............| |.........#....|## |........#.....%,# ..... |....#.........|,# ...@. |#.......#.....|,# --.-- #......#......|,# #,,, # ---------------,# ##,## # #,### #,,# #,,,------.---- ##,..........| ##|.......{.| |.........| ---.......| |{......| --------- [Leeroy the Battler] St18/01 Dx6 Co12 In7 Wi6 Ch6 OrdAlcMalLaw Dlvl:2 $61 HP17(17) Pw15(15) AC4 Xp2/39 Wt159/1770 T514 Latest messages You hear a door open. There is a wall in the way! (2x) You displaced Thaedil. There is a wall in the way! There is a doorway here. You see here a kobold corpse {400}. There is a wall in the way! You hear a gurgling noise. This is a nether mist tile, which can drain your experience. Really step on it? [yn] (n) There is a wall in the way! You kill the kestrel! There is a staircase up here. You see here a kestrel corpse {1450}. What do you want to eat? [* or ,] You don't have that object. What do you want to eat? [* or ,] This kestrel corpse tastes terrible! You cannibal! You will regret this! You finish eating the kestrel corpse. Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} h - a blessed +1 scalpel {2} z - an uncursed +0 war hammer {20} Armor i - an uncursed +5 pair of gauntlets of fumbling {4} j - an uncursed +5 lab coat (being worn) {4} Scrolls s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} q - an uncursed spellbook of chemistry (0:5) {0} x - an uncursed spellbook of healing (0:2) {0} Potions k - an uncursed potion of radium {0} l - a blessed potion of cyanide {0} m - an uncursed potion of paralysis {0} n - an uncursed potion of acid {0} o - an uncursed potion of sickness {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools p - 3 * uncursed bottles {3} r - a * uncursed chemistry set (0:40) {20} Gems y - a cursed -1 agate stone {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 34% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 95% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1656) The following skill became untrainable after a while: two-weapon combat (turn 56395) The following skill couldn't be trained before a certain turn number is reached: searching (turn 42749) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 87338 Monster spawn increase reached its maximum at turn 206728 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9232003 The monster class that cannot be genocided was jelly The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: escalator monster (freq bonus 6) The monster species that spawned more often: magnetic mushroom (freq bonus 9) The monster species that spawned more often: abettor beaned (freq bonus 8) The monster species that spawned more often: lavender warp patch (freq bonus 4) The monster species that spawned more often: thatch rescript (freq bonus 8) The monster species that spawned more often: crowned queen bee (freq bonus 5) The monster species that spawned more often: wooden fungus (freq bonus 6) The monster species that spawned more often: taser turret (freq bonus 16) The monster species that spawned more often: secluded mold (freq bonus 12) The monster species that spawned more often: taser turret (freq bonus 12) The monster species that spawned more often: pulchritude glady capitate (freq bonus 12) The monster species that spawned more often: swasi guy (freq bonus 12) The monster species that spawned more often: microminiaturization ludwig twangler (freq bonus 4) The monster species that spawned more often: gaboonese (freq bonus 54) The monster species that spawned more often: dungeon crawler (freq bonus 8) The monster species that spawned more often: pellet archer (freq bonus 3) The monster species that spawned more often: microscopic space fleet (freq bonus 6) The monster species that spawned more often: pink icky thing (freq bonus 30) The monster species that spawned more often: queen ant (freq bonus 18) The monster species that spawned more often: watchwork automaton (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 3) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster species that never randomly spawned: nictitate boomtown The monster species that never randomly spawned: Blaklevel Kop The monster species that never randomly spawned: nhtng horror The monster species that never randomly spawned: generator lich The monster species that never randomly spawned: metal slug The monster species that never randomly spawned: baby guivre The monster species that never randomly spawned: Antje's sneaker The monster species that never randomly spawned: really dangerous warp fungus The monster species that never randomly spawned: mumbling cloud The monster species that never randomly spawned: furry rothe The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 18) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 185) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 29) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 15) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 8) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 21) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 20) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 60) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 6) Next attribute increase check would have come at turn 594 Strength training was 2 Dexterity training was 8 Wisdom training was 1 Constitution training was 17 You were sleep resistant You were poison resistant You had reduced magic cancellation. (141) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having stealth (0) You saw invisible You had infravision You had 1972 points of nutrition remaining You aggravated monsters You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 595% b - chemistry 1 divine 16% 95% c - healing 1 healing 26% 97% Techniques known in the end Name Level Status weapon practice 2X Prepared(0) turn undead 2X Prepared(0) research 2 R Prepared(0) tinker 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (deformed helmet) * skullcap (guzzle helmet) * flack helmet (kitchen hat) * crystal helm (etched helmet) * mining helm (crested helmet) * field helm (steel helmet) * helm of safeguard (knowledgeable helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (tar gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (plateau boots) * boots of safeguard (sputa boots) gauntlets of fumbling (vampiric gloves) lab coat (white coat) Scrolls scroll of healing (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of mana (VALLATTA SPEATT) scroll of phase door (GOTTA IMBUE THE AMULET OF YENDOR) scroll of standard id (DRAW WAT STUNT) scroll of cure (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) * scroll of extra healing (BWARHARHARHARHAR) * scroll of greater mana restoration (HAHAHAHAHAHAHA) Spellbooks spellbook of enchant weapon (stained) spellbook of chemistry (lovely) spellbook of healing (faded) Potions * potion of booze (sky blue) * potion of fruit juice (mulberry) * potion of see invisible (violet-red) * potion of sickness (aquamarine) * potion of sleeping (bird's eye) * potion of clairvoyance (peppermint) * potion of confusion (finicky) * potion of hallucination (blue) * potion of healing (nettle) * potion of extra healing (cluster amaryllis) * potion of restore ability (rosemary) * potion of blindness (cranberry) * potion of ESP (venomous) * potion of gain energy (raspberry) * potion of gain health (unnatural) * potion of banishing fear (sizzling) * potion of fire resistance (voluminous) * potion of ice (ruby) * potion of fire (polka-dot) * potion of fear (freezing) * potion of stunning (hallowed) * potion of numbness (tan) * potion of dimness (peculiar) * potion of slime (aromatic) * potion of urine (steamy) * potion of cancellation (blinding) * potion of porter (deep blue) * potion of wonder (marigold) * potion of terces dlu (cornflower) * potion of hiding (hibiscus) * potion of decoy making (bright green tea) * potion of down level (ochre) * potion of keen memory (black) * potion of cure wounds (icy) * potion of cure serious wounds (greasy) * potion of night vision (iffy) * potion of cure critical wounds (ghostly) * potion of resistance (shining) * potion of poison (purple) * potion of coffee (anise seed) * potion of red tea (concocted) * potion of oolong tea (tangerine) * potion of green tea (paisley) * potion of cocoa (viscous) * potion of green mate (ecru) * potion of terere (creamy) * potion of aojiru (jasmine) * potion of wine (crimson) * potion of Ultimate Tsuyoshi Special (St.John's Wort) * potion of Mehoho Burusasan G (warping) * potion of beneficial effect (hidden tea) * potion of random intrinsic (coffee) * potion of training (milky) * potion of invisibility (creepy) * potion of monster detection (emerald) * potion of object detection (castor bean) * potion of enlightenment (sweet basil) * potion of full healing (laurel) * potion of levitation (cherry-blossom) * potion of polymorph (tesco value) * potion of mutation (yellow) * potion of speed (distilled) * potion of acid (red) * potion of oil (vermillion) * potion of salt water (fluorescent) * potion of gain ability (baby's breath) * potion of gain level (orange) * potion of invulnerability (gray) * potion of paralysis (thaumaturgic) * potion of extreme power (amber) * potion of recovery (silvervine) * potion of heroism (turquoise) * potion of cyanide (fuming) * potion of radium (radiating) * potion of Jolt Cola (mum) * potion of Pan Galactic Gargle Blaster (pink) * potion of (null) (gooey) * potion of (null) (dark) * potion of (null) (alchemical) * potion of (null) (carcinogenic) * potion of (null) (brown oolong tea) * potion of (null) (purple-red) * potion of (null) (foaming) * potion of (null) (muddy) * potion of (null) (plaid) * potion of (null) (illegal) * potion of (null) (bright) * potion of (null) (flowing) * potion of (null) (greenish-blue) * potion of (null) (murky) * potion of (null) (orange tea) * potion of (null) (thyme) * potion of (null) (dangerous) * potion of (null) (manky) * potion of (null) (iris) * potion of (null) (blueberry) * potion of (null) (pungent) * potion of (null) (buzzing) * potion of (null) (white) * potion of (null) (sparkly) * potion of (null) (nanika) * potion of (null) (bayberry) * potion of (null) (effervescent) * potion of (null) (topaz) * potion of (null) (chocolate) * potion of (null) (pseudo-violet) * potion of (null) (slimy) * potion of (null) (spiritual) * potion of (null) (stevia) * potion of (null) (roast mate) * potion of (null) (colorless) * potion of (null) (dark green) * potion of (null) (incandescent) * potion of (null) (elder flower) * potion of (null) (forget-me-not) * potion of (null) (bubbly) * potion of (null) (soapy) * potion of (null) (liquid) * potion of (null) (mint) * potion of (null) (green) * potion of (null) (cloudy) * potion of (null) (sticky) * potion of (null) (magenta) * potion of (null) (blue flag) * potion of (null) (cyan) * potion of (null) (bitter) * potion of (null) (wormwood) * potion of (null) (brilliant blue) * potion of (null) (squishy) * potion of (null) (swirly) * potion of (null) (dandelion) * potion of (null) (camo) * potion of (null) (ice-cold) * potion of (null) (black lily) * potion of (null) (puce) * potion of (null) (fragrant olive) * potion of (null) (prickly ash) * potion of (null) (simmering) * potion of (null) (fizzy) * potion of (null) (smoky) * potion of (null) (reddish) * potion of (null) (violet) * potion of (null) (vapor) * potion of (null) (iridescent) * potion of (null) (tasteless) * potion of (null) (cacao) * potion of (null) (homebrew) * potion of (null) (luminescent) * potion of (null) (cooling) * potion of (null) (illuminated) * potion of (null) (bewitched) * potion of (null) (silver) * potion of (null) (baloon flower) * potion of (null) (brown) * potion of (null) (golden) * potion of (null) (cinnamon) * potion of (null) (yerba mate) * potion of (null) (palmarosa) * potion of (null) (lavender) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Rings ring of increase accuracy (emerald) Tools chemistry set (box of obscure-looking glass devices) Gems agate stone (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 12 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (21 of 160) two-handed weapons [Basic] (max Grand Master) (24 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (32 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...