Leeroy, lawful male asgardish Chevalier -------- |....@.+ |.....D| |....... -|------ [Leeroy the Basher] St10 Dx14 Co16 In8 Wi9 Ch8 CheAsgMalLaw Dlvl:1 $0 HP24(24) Pw24(24) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of proof weapon {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:0) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} j - an uncursed magic marker (0:76) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: hallu party You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 351 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 81% Wand drop chance was reduced to 86% Potion drop chance was reduced to 99% Armor drop chance was reduced to 94% Tool drop chance was reduced to 71% Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: attack spells (turn 93) The following skill became untrainable if you tried to train it too early: petkeeping (turn 15) The following skill became untrainable after a while: body spells (turn 50251) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 10496) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18952 Monster spawn increase reached its maximum at turn 160085 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2418936 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: Zouthern animal (freq bonus 3) The monster species that spawned more often: giant garbage rat (freq bonus 18) The monster species that spawned more often: The Mason (freq bonus 30) The monster species that spawned more often: ponyta (freq bonus 15) The monster species that spawned more often: Barbara (freq bonus 32) The monster species that spawned more often: Father Dagon (freq bonus 24) The monster species that spawned more often: frost charger (freq bonus 27) The monster species that spawned more often: prizewinner brilliant kuwait clipper (freq bonus 5) The monster species that spawned more often: critically injured thief (freq bonus 4) The monster species that spawned more often: giant garbage rat (freq bonus 8) The monster species that spawned more often: pack lynx (freq bonus 10) The monster species that spawned more often: Lou's dancing shoe (freq bonus 15) The monster species that spawned more often: untypically twangled (freq bonus 6) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 15) The monster species that spawned more often: blue force fungus (freq bonus 48) The monster species that spawned more often: arch-vile (freq bonus 4) The monster species that spawned more often: ultraviolet monster (freq bonus 5) The monster species that spawned more often: Sandra's plateau boot (freq bonus 10) The monster species that spawned more often: cogitation brokerly (freq bonus 10) The monster species that spawned more often: Baphomet (freq bonus 60) The monster species that spawned more often: duergar warrior (freq bonus 32) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters that have bite attacks (freq bonus 3) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster species that never randomly spawned: dwarf king The monster species that never randomly spawned: werespider The monster species that never randomly spawned: Armed Kop Kchief The monster species that never randomly spawned: animated wedge sandal The monster species that never randomly spawned: nasty Olog-hai The monster species that never randomly spawned: mylings The monster species that never randomly spawned: condom seven The monster species that never randomly spawned: whirring furthering The monster species that never randomly spawned: florally clept dispute The monster species that never randomly spawned: archeologist The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 27) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 40) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 12) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 22) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 10) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 3) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 11) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 97) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: solvejg trap (freq bonus 4) Next attribute increase check would have come at turn 691 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from hallu partying (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of proof weapon (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of healing (ATTACK WITH NUGGEL DEFENCE FALL) scroll of mana (SHIN KICK OF LOVE) scroll of phase door (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of standard id (HCUO) scroll of cure (NOA AND HIS WEIRD CAT FETISH) * scroll of extra healing (GENTLE PEEPTOE HIGH HEELS) * scroll of greater mana restoration (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) Spellbooks spellbook of healing (historic) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... You and Odahviing escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.