Leeroy, lawful male asgardish Mystic ------- --- |.@`......| |.F.......| |.......... |.........| ----------- [Leeroy the Insert rank title here] St15 Dx15 Co17 In9 Wi13 Ch10 MysAsgMalLaw Dlvl:1 $0 HP15(15) Pw9(9) AC3 Exp1 T16 Latest messages You collapse under your load. You can't go down here. You collapse under your load. (4x) The undefined creature just misses! (2x) You collapse under your load. Your leather armor blocks the undefined creature's attack. You collapse under your load. BADEB picks up 10 gold pieces {0}. You collapse under your load. The undefined creature misses. You collapse under your load. What do you want to drop? [a-u or ?*] You drop an uncursed boulder {9000}. Your movements are now unencumbered. You kill the undefined creature! You see here an undefined creature corpse {20}. You try to move the boulder, but in vain. (3x) There is a wall in the way! With great effort you move the boulder. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets a - an uncursed amulet of magical breathing {0} Implants b - an uncursed implant of replenishing {0} Weapons c - the uncursed +1 crossbow bolt named Skulltred (in quiver) {0} Armor d - an uncursed +1 leather armor (being worn) {60} Comestibles g - an uncursed fortune cookie {0} Scrolls i - an uncursed scroll of mass murder {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of full healing (0:4) {0} Potions h - an uncursed potion of hallucination {0} Rings e - an uncursed ring of levitation {0} Wands k - an uncursed wand of polymorph (0:7) {0} Tools f - an uncursed magic marker (1:80) {0} Gems l - 6 uncursed +0 rocks {0} Iron balls n - an uncursed +0 heavy iron ball {1200} Chains o - an uncursed +0 iron chain {120} Venoms p - an uncursed acid venom {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: polymorph control You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 180 Monsters only dropped their musable items with 17% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 79% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 97% Weapon drop chance was reduced to 10% Tool drop chance was reduced to 80% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: whip (turn 4) The following skill became untrainable if you tried to train it too early: attack spells (turn 184) The following skill became untrainable after a while: broadsword (turn 52195) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 20819) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15967 Monster spawn increase reached its maximum at turn 127114 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2009658 The monster class that cannot be genocided was blob The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: ungenomold (freq bonus 7) The monster species that spawned more often: magenta colony lichen (freq bonus 36) The monster species that spawned more often: megabat (freq bonus 56) The monster species that spawned more often: snowy nontechnical camcorder (freq bonus 10) The monster species that spawned more often: Iwan (freq bonus 22) The monster species that spawned more often: death ooze (freq bonus 28) The monster species that spawned more often: giant ebony bat (freq bonus 14) The monster species that spawned more often: stygian doll blowdart (freq bonus 24) The monster species that spawned more often: regarding bothering (freq bonus 7) The monster species that spawned more often: bearded gargoyle (freq bonus 12) The monster species that spawned more often: unctuously varicose (freq bonus 10) The monster species that spawned more often: elder fire elemental (freq bonus 14) The monster species that spawned more often: shadow gazer (freq bonus 6) The monster species that spawned more often: carnivorous gel (freq bonus 40) The monster species that spawned more often: mana monster (freq bonus 18) The monster species that spawned more often: millipede (freq bonus 7) The monster species that spawned more often: triton (freq bonus 28) The monster species that spawned more often: weird spore (freq bonus 16) The monster species that spawned more often: forest ogre (freq bonus 42) The monster species that spawned more often: toilet guy (freq bonus 14) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 6) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 5) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster species that never randomly spawned: summoning spirit The monster species that never randomly spawned: fog cloud The monster species that never randomly spawned: nuke tester The monster species that never randomly spawned: tai chi girl The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: Deedlit, the Elf The monster species that never randomly spawned: americanize freshwater The monster species that never randomly spawned: rhubarb cardiopulmonary The monster species that never randomly spawned: animato wheal adaptively The monster species that never randomly spawned: foxfire The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 15) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 18) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 17) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 11) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 7) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 11) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 4) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 2) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 75) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 1) Next attribute increase check would have come at turn 566 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having numbopathy (0) You had 1479 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aslan, the Emperor-beyond-the-Sea and Tash Your deity was Aslan The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (38) You survived Spells known in the end Name Level Category Fail Memory a - full healing 6 healing 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (chipped) Implants implant of replenishing (singing) Scrolls scroll of mass murder (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of healing (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of mana (KUS VOLA ZABIJEM TA) scroll of phase door (PHORPHORBA BAIBO PHORBORBA) scroll of standard id (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of cure (HOW CONVENIENT) * scroll of extra healing (HP LOWED BY HOT AND HEAL BY WATE) * scroll of greater mana restoration (23571113171923293137) Spellbooks spellbook of full healing (hugging) Potions potion of hallucination (swirly) Rings ring of levitation (ebony) Wands wand of polymorph (smelly) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mystic... Youescaped from the dungeon with 174 points,