Leeroy, lawful male asgardish Thalmor ---.------ ........$| |........| |.....@..| |.....@..| ---------- [Leeroy the Concordate Agent] St11 Dx12 Co11 In10 Wi12 Ch10 ThaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC2 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # You don't know any spells right now. # Talk to whom? (in what direction) The thalmor called Rulindil the concordate agent curses orcs. The thalmor called Rulindil the concordate agent thrusts her elven spear at the coal miner. The thalmor called Rulindil the concordate agent just misses the coal miner. The thalmor called Rulindil the concordate agent thrusts her elven spear at the coal miner. The thalmor called Rulindil the concordate agent hits the coal miner. The coal miner is killed! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed -4 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed -4 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - an invisible uncursed scroll of mana {0} g - 3 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 84% chance Musable item generation frequency had a negative bias of 39% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 76% Tool drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: saber (turn 11) The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 1008) The following skill became untrainable after a while: protection spells (turn 12899) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 38467) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 88469 Monster spawn increase reached its maximum at turn 156444 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 660021 The monster class that cannot be genocided was centaur The monster class that was spawned more often: vortex (freq bonus 12) The monster species that spawned more often: grandmaster newt (freq bonus 84) The monster species that spawned more often: elf veteran (freq bonus 15) The monster species that spawned more often: duck captain (freq bonus 34) The monster species that spawned more often: convulsively encroach (freq bonus 45) The monster species that spawned more often: Uno (freq bonus 84) The monster species that spawned more often: green colony (freq bonus 14) The monster species that spawned more often: porter abnormal vortex (freq bonus 30) The monster species that spawned more often: pile of titanium coins (freq bonus 32) The monster species that spawned more often: energy trove (freq bonus 72) The monster species that spawned more often: undead poison mage (freq bonus 42) The monster species that spawned more often: scientist (freq bonus 84) The monster species that spawned more often: rinding yearn (freq bonus 96) The monster species that spawned more often: bright blue stalk (freq bonus 78) The monster species that spawned more often: runestone mimic (freq bonus 45) The monster species that spawned more often: violet stalk (freq bonus 45) The monster species that spawned more often: mini rub monster (freq bonus 30) The monster species that spawned more often: undead balrog (freq bonus 68) The monster species that spawned more often: withhold upsetter wearying tiddly (freq bonus 28) The monster species that spawned more often: sweeping fire vortex (freq bonus 28) The monster species that spawned more often: petty glib vortex (freq bonus 16) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster species that never randomly spawned: wind elemental The monster species that never randomly spawned: snow rabbit The monster species that never randomly spawned: caramelizing clodhopper The monster species that never randomly spawned: fieldstone revetment The monster species that never randomly spawned: Marleen's block-heeled combat boot The monster species that never randomly spawned: gifting dolly The monster species that never randomly spawned: darker grue The monster species that never randomly spawned: aqua muncher The monster species that never randomly spawned: Little Marie The monster species that never randomly spawned: weeping fishing rod The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 17) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 17) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 38) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 27) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 4) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 5) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 2) Next attribute increase check would have come at turn 548 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having stealth (0) You saw invisible You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (114) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (formula one helmet) * skullcap (etched helmet) * flack helmet (visored helmet) * crystal helm (gray helmet) * mining helm (anti-government helmet) * field helm (yellow helmet) * helm of safeguard stone (rubynus helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (odd pair of gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (side zip boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (YOU HAVE DIED OF DYSENTERY) scroll of mana (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of phase door (IGNORE SHELL BLOC RING) scroll of standard id (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of cure (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) * scroll of extra healing (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) * scroll of greater mana restoration (VIRUS INFECTION DETECTED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.