Leeroy, lawful male alchemist Ordinator . ... ....... ...... ........... ........ ........... ........ ... ........... ....... .. ..%....... .@...... . .......... ....... .....@.................. . ..... ........ ... h .. . ......... ... .... .. .......... ....@. .. . ..... .... .. ... .. .... . . . .. . . .. . . .. . ...... I . [Leeroy the Bladefencer] St18/01 Dx8 Co9 In5 Wi7 Ch7 OrdAlcMalLaw Min:5 $218 HP39(52) Pw42(42) AC-5 Exp7 T2283 Ftg Latest messages Perhaps that's why you cannot move it. You trip over your own feet. There is a wall in the way! (4x) You kill the player dolgsman! There is a wall in the way! You stumble. You faint from lack of food. You regain consciousness. You trip over your own feet. There is a wall in the way! (3x) You stumble. What do you want to drink? [lmnoF or ?*] You feel deathly sick. 1 points of your strength got sapped! CN(-) + HCl <==> HCN + Cl(-) [-21 -> 31] You are left with the empty bottle. Oops! It drops to the floor! You still feel deathly sick. (3x) You die from your illness. Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} h - a blessed +1 scalpel {2} C - 33 uncursed +0 flimsy darts {1} E - 13 cursed -1 darts named Felloak {0} O - an uncursed +1 bullwhip {8} R - an uncursed +0 axe {24} S - an uncursed +0 axe {24} Armor i - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} j - an uncursed +5 lab coat (being worn) {4} Q - the cursed +0 borderless helmet named No RMB Vacation (being worn) {20} Comestibles z - 3 blessed cream pies {0} P - 3 uncursed bananas {0} Scrolls s - 6 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 3 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} A - an uncursed scroll of enrage {0} B - an uncursed scroll of stinking cloud {0} N - a cursed scroll of identify {0} T - a blessed scroll of mana {0} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {0} q - an uncursed spellbook of chemistry (5:5) {0} Potions m - a blessed potion of paralysis {0} n - an uncursed potion of acid {0} o - 2 uncursed potions of sickness {0} F - a blessed potion of healing {0} Rings f - an uncursed +5 ring of increase accuracy {0} x - an uncursed ring of conflict {0} Wands U - an uncursed wand of digging (0:4) {0} Tools p - 3 * uncursed bottles {3} r - a * uncursed chemistry set (0:40) {20} y - a * uncursed mirror {0} D - an uncursed chest of holding {750} The chest of holding is empty. Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: improved vision You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 178 Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 77% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 87% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 43% Food drop chance was reduced to 90% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: whip (turn 11) The following skill became untrainable if you tried to train it too early: healing spells (turn 205) The following skill became untrainable after a while: petkeeping (turn 18465) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 30189) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 62190 Monster spawn increase reached its maximum at turn 125502 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 26722467 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: (null) (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 6) The monster species that spawned more often: spirit naga hatchling (freq bonus 5) The monster species that spawned more often: tree hugger (freq bonus 10) The monster species that spawned more often: Radio Sergeant (freq bonus 10) The monster species that spawned more often: bramble mushroom (freq bonus 5) The monster species that spawned more often: thorn patch (freq bonus 24) The monster species that spawned more often: a-type (freq bonus 6) The monster species that spawned more often: mahou shoujo (freq bonus 24) The monster species that spawned more often: tinker gnome (freq bonus 16) The monster species that spawned more often: bori (freq bonus 8) The monster species that spawned more often: storm support (freq bonus 12) The monster species that spawned more often: inferred reticule (freq bonus 24) The monster species that spawned more often: gravity hound (freq bonus 12) The monster species that spawned more often: gum jelly (freq bonus 12) The monster species that spawned more often: restaurateur orig (freq bonus 16) The monster species that spawned more often: ace of spades (freq bonus 6) The monster species that spawned more often: master yeek (freq bonus 12) The monster species that spawned more often: usage angolan inclusion (freq bonus 10) The monster species that spawned more often: young magic dragon (freq bonus 15) The monster species that spawned more often: forgotten soul (freq bonus 30) The monster species that spawned more often: wooden mold (freq bonus 56) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 5) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster species that never randomly spawned: nether warp fungus The monster species that never randomly spawned: textured aspired The monster species that never randomly spawned: phasing jabberwock The monster species that never randomly spawned: psybur The monster species that never randomly spawned: slexual disease transmitter The monster species that never randomly spawned: eldritch patch The monster species that never randomly spawned: trolleyed disemboweled The monster species that never randomly spawned: domestic wallaby The monster species that never randomly spawned: fruit bat The monster species that never randomly spawned: RNG lich The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 11) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 81) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 3) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 2) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 3) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 3) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 51) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 19) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 1) Next attribute increase check would have come at turn 4020 Strength training was -1 Dexterity training was 3 Wisdom training was 9 Constitution training was 50 You were sleep resistant You were poison resistant You were acid resistant You had the following problem: The walls became invisible. (0) You were more likely to encounter traps (237) You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having a sight bonus (0) You fumbled You saw invisible You had infravision You had -37 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 578% b - chemistry 1 divine 63% 78% Techniques known in the end Name Level Status weapon practice 7X Prepared(0) turn undead 7X Prepared(0) research 7 R Prepared(0) tinker 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) disarm 4 O Prepared(0) concentrating 3X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (aluminium helmet) * skullcap (long-hair helmet) * flack helmet (yellow helmet) * crystal helm (kitchen hat) * mining helm (orange visored helmet) * field helm (etheric helmet) * helm of safeguard (chain-aventailed helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (concrete gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (profiled boots) * boots of safeguard (sputa boots) gauntlets of fumbling (fatal gloves) lab coat (white coat) borderless helmet (bluy helmet) Scrolls scroll of healing (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of mana (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of phase door (OTTO PALLINE DI GELATO) scroll of standard id (CHANGED CELLS TO BE LIKE AS ELF) scroll of cure (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) * scroll of extra healing (BAUACHYCH BAKAXICHYCH BAZABACHYCH) * scroll of greater mana restoration (IMMORTAL DUNGEON) scroll of enrage (GO AWAY) scroll of stinking cloud (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of identify (PAS DIO LEO) Spellbooks spellbook of enchant weapon (light blue) spellbook of chemistry (mirroring) Potions * potion of booze (finicky) * potion of fruit juice (roast mate) * potion of see invisible (pink) * potion of sickness (black) * potion of sleeping (spiritual) * potion of clairvoyance (colorless) * potion of confusion (creepy) * potion of hallucination (baloon flower) * potion of healing (blue) * potion of extra healing (pseudo-violet) * potion of restore ability (yerba mate) * potion of blindness (alchemical) * potion of ESP (cloudy) * potion of gain energy (liquid) * potion of gain health (nettle) * potion of banishing fear (swirly) * potion of fire resistance (bitter) * potion of ice (red) * potion of fire (tasteless) * potion of fear (bright green tea) * potion of stunning (black lily) * potion of numbness (golden) * potion of dimness (soapy) * potion of slime (shining) * potion of urine (palmarosa) * potion of cancellation (anise seed) * potion of porter (greenish-blue) * potion of wonder (tesco value) * potion of terces dlu (steamy) * potion of hiding (gray) * potion of decoy making (bird's eye) * potion of down level (slimy) * potion of keen memory (muddy) * potion of cure wounds (puce) * potion of cure serious wounds (sweet basil) * potion of night vision (greasy) * potion of cure critical wounds (ecru) * potion of resistance (turquoise) * potion of poison (peculiar) * potion of coffee (plaid) * potion of red tea (chocolate) * potion of oolong tea (mint) * potion of green tea (polka-dot) * potion of cocoa (fuming) * potion of green mate (incandescent) * potion of terere (homebrew) * potion of aojiru (iffy) * potion of wine (smoky) * potion of Ultimate Tsuyoshi Special (blinding) * potion of Mehoho Burusasan G (ghostly) * potion of beneficial effect (cooling) * potion of random intrinsic (peppermint) * potion of training (cornflower) * potion of invisibility (viscous) * potion of monster detection (bright) * potion of object detection (stevia) * potion of enlightenment (iridescent) * potion of full healing (hallowed) * potion of levitation (topaz) * potion of polymorph (tan) * potion of mutation (pungent) * potion of speed (green) * potion of acid (iris) * potion of oil (manky) * potion of salt water (milky) * potion of gain ability (brown) * potion of gain level (violet) * potion of invulnerability (hibiscus) * potion of paralysis (buzzing) * potion of extreme power (distilled) * potion of recovery (cluster amaryllis) * potion of heroism (yellow) * potion of cyanide (aromatic) * potion of radium (laurel) * potion of Jolt Cola (brilliant blue) * potion of Pan Galactic Gargle Blaster (fizzy) * potion of (null) (sparkly) * potion of (null) (fluorescent) * potion of (null) (wormwood) * potion of (null) (mulberry) * potion of (null) (baby's breath) * potion of (null) (reddish) * potion of (null) (sky blue) * potion of (null) (raspberry) * potion of (null) (cacao) * potion of (null) (emerald) * potion of (null) (camo) * potion of (null) (luminescent) * potion of (null) (murky) * potion of (null) (unnatural) * potion of (null) (dark green) * potion of (null) (deep blue) * potion of (null) (dandelion) * potion of (null) (thaumaturgic) * potion of (null) (effervescent) * potion of (null) (vermillion) * potion of (null) (concocted) * potion of (null) (jasmine) * potion of (null) (freezing) * potion of (null) (brown oolong tea) * potion of (null) (dark) * potion of (null) (carcinogenic) * potion of (null) (thyme) * potion of (null) (elder flower) * potion of (null) (sizzling) * potion of (null) (ruby) * potion of (null) (cinnamon) * potion of (null) (dangerous) * potion of (null) (ochre) * potion of (null) (cherry-blossom) * potion of (null) (vapor) * potion of (null) (paisley) * potion of (null) (blueberry) * potion of (null) (venomous) * potion of (null) (purple) * potion of (null) (amber) * potion of (null) (crimson) * potion of (null) (ice-cold) * potion of (null) (forget-me-not) * potion of (null) (warping) * potion of (null) (orange tea) * potion of (null) (violet-red) * potion of (null) (foaming) * potion of (null) (voluminous) * potion of (null) (rosemary) * potion of (null) (cranberry) * potion of (null) (castor bean) * potion of (null) (silvervine) * potion of (null) (aquamarine) * potion of (null) (bayberry) * potion of (null) (bewitched) * potion of (null) (sticky) * potion of (null) (radiating) * potion of (null) (purple-red) * potion of (null) (white) * potion of (null) (lavender) * potion of (null) (coffee) * potion of (null) (simmering) * potion of (null) (icy) * potion of (null) (fragrant olive) * potion of (null) (bubbly) * potion of (null) (hidden tea) * potion of (null) (illuminated) * potion of (null) (prickly ash) * potion of (null) (tangerine) * potion of (null) (marigold) * potion of (null) (creamy) * potion of (null) (nanika) * potion of (null) (silver) * potion of (null) (orange) * potion of (null) (blue flag) * potion of (null) (squishy) * potion of (null) (cyan) * potion of (null) (illegal) * potion of (null) (mum) * potion of (null) (flowing) * potion of (null) (St.John's Wort) * potion of (null) (magenta) * potion of (null) (gooey) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Rings ring of increase accuracy (emerald) ring of conflict (rhodonite) Wands wand of digging (zinc) Tools chemistry set (box of obscure-looking glass devices) mirror (looking glass) chest of holding (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 5 Level 5: <- You are here Vanquished creatures a blue blob (2 created) 0 fuel barrels (1 created) 2 wolf cubs a lazy cat 0 hobbit revellers (1 created) a hobbit gentleman a hobbit merchant a dwarf a black dirtbag 0 blue yeeks (1 created) 0 bugbears (1 created) 0 hobbit lords (1 created) a hobbit bandit a player dolgsman 0 dwarf lords (1 created) a hobbit on crack 0 blue jellies (1 created) 0 hidden kobolds (1 created) 0 small kobolds (1 created) 0 small kappas (1 created) a large kobold 0 kobold shamans (1 created) 0 mynocks (1 created) 0 demimondaines (1 created) a deimonidaine 0 marine goblins (2 created) 0 submarine goblins (1 created) a goblin cop a fiendish goblin a cave goblin 0 fiendish hobgoblins (1 created) 0 porings (1 created) a giant rat a pony 0 specific bugs (1 created) 2 hidden bats a chaffinch a stalking lichen 0 moss lichens (4 created) 0 blue mushrooms (1 created) 0 green patches (1 created) 0 creeping vines (2 created) 4 sub-gnomes (6 created) 0 gnomes (2 created) a gnome stalker 2 intermediate gnomes a gnome guard 4 gnome lords (5 created) 0 gnome watchers (1 created) 0 gnome friendloaders (2 created) a gnomish brigand thief 0 angsty gnomes (2 created) 0 gnome bitches (1 created) a deep gnome thief a kestrel 0 Keystone Policemen (1 created) 0 Keystone Detectives (1 created) 0 Undead Kops (1 created) a killer kop a Kop Sergeant a Policeman Lieutenant 2 mummies 0 kobold mummies (1 created) a gnome mummy 0 blue naga hatchlings (1 created) a low ooze 0 garter snakes (2 created) a shady monkey an ossium animatum (2 created) a gnome zombie (2 created) a bound spirit a straw golem a human thief a blabbering otaku a filthy street urchin a mangy-looking leper a mean-looking mercenary a battle-scarred veteran a breton a wereacidblob 0 dancing girls (1 created) 0 shopkeepers (2 created) a twen an iguana 0 novice light walls (1 created) a small turret 112 creatures born. 60 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 51 times You killed 49 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (35 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Skilled] (max Legendary) (193 of 540) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (24 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You were poisoned in The Gnomish Mines on dungeon level 5 with 3645 points, and 218 pieces of gold, after 2283 moves. Killer: cyanide potion You were level 7 with a maximum of 52 hit points when you were poisoned. You reached the 78th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 76 3981 Volt-Blo-Vam-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [127] 77 3927 35-Kur-Coc-Fem-Law died in The Gnomish Mines on level 4. Killed by failing to defeat Blacky in time. - [74] *78 3645 Leeroy-Ord-Alc-Mal-Law was poisoned in The Gnomish Mines on level 5. Poisoned by a cyanide potion. 39 [52] 79 3544 rahn-Wan-Hrb-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Ms. Manlobbi, the shopkeeper). - [70] 80 3444 Leeroy-Ord-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (angry watch captain). - [46]