Leeroy, lawful male alchemist Ordinator ---------------- ...............|###---------- |...............,,,.....%...| |..............|#,,|........| +..............| +........| |..............| |........| ------------.--- --.------- #,# #,,# ###,# ##,#### #,,,# #,,@,# ##,### ###-@- #,,# %%%%% -----.----- %%%%%%%%% |......<|.| |%%.%.%%%%.%% |.........+ |.%%%%%%%%.%%.% |.........| |%%.%.%%%%%%%%.%% ----------- |%%%%%%.%%%%%.%%..% -------------------- [Leeroy the Bladefencer] St18/02 Dx8 Co5 In7 Wi10 Ch10 OrdAlcMalLaw Dlvl:2 $23 HP-1(47) Pw41(41) AC-2 Xp6/574 Wt155/1620 T699 Frz Latest messages [-1 -> 30] [-10 -> 20] The lime killer tomato just misses! Your lab coat blocks the killer tomato's attack. Something is written here in the dust. Use "r." to read it. H - a scroll of healing {0}. You kill the lime killer tomato! The blue mewlip touches you! [-1 -> 19] [-9 -> 10] The blazing fern spore picks up a clear mewlip corpse {200}. The killer tomato bites you! [-1 -> 9] Warning: HP low! The blue mewlip touches you! [-1 -> 8] Warning: HP low! You get zapped! You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} h - a blessed +1 scalpel {2} x - an uncursed +0 fly swatter {4} z - an uncursed +0 wedged little-girl sandal {1} G - an uncursed +1 iron saber {12} Armor i - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} j - an uncursed burnt +5 lab coat (being worn) {4} Scrolls s - 4 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 4 uncursed scrolls of phase door {0} v - an uncursed scroll of standard id {0} w - an uncursed scroll of cure {0} y - an uncursed scroll of blank paper {0} F - an uncursed scroll of secure identify {0} H - a blessed scroll of healing {0} Spellbooks g - a blessed spellbook of enchant weapon (0:3) {0} q - an uncursed spellbook of chemistry (0:5) {0} Potions k - a blessed potion of radium {0} l - an uncursed potion of cyanide {0} m - an uncursed potion of paralysis {0} n - an uncursed stainless potion of acid {0} o - an uncursed potion of sickness {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands A - an uncursed wand of slow monster (0:8) {0} B - an uncursed wand of slow monster (0:5) {0} Tools p - 3 * uncursed bottles {3} r - a * uncursed chemistry set (0:40) {20} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 51% chance Amulet drop chance was reduced to 61% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 94% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: scimitar (turn 18) The following skill became untrainable if you tried to train it too early: healing spells (turn 196) The following skill became untrainable after a while: high heels (turn 35116) The following skill couldn't be trained before a certain turn number is reached: bow (turn 25770) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41665 Monster spawn increase reached its maximum at turn 136863 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1036098 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: little ice block type (freq bonus 10) The monster species that spawned more often: dilled fount (freq bonus 54) The monster species that spawned more often: depowered mushroom (freq bonus 24) The monster species that spawned more often: teal spore (freq bonus 18) The monster species that spawned more often: vipertex (freq bonus 6) The monster species that spawned more often: howler monkey (freq bonus 24) The monster species that spawned more often: pale fungus (freq bonus 48) The monster species that spawned more often: simulating arabesque (freq bonus 27) The monster species that spawned more often: slexual disease transmitter (freq bonus 10) The monster species that spawned more often: plasma monster (freq bonus 10) The monster species that spawned more often: outcast farcical prof sterilization (freq bonus 6) The monster species that spawned more often: saberfish (freq bonus 7) The monster species that spawned more often: rotting carcass (freq bonus 9) The monster species that spawned more often: Baalphegor (freq bonus 5) The monster species that spawned more often: K2 beholder (freq bonus 10) The monster species that spawned more often: holy roller coaster (freq bonus 9) The monster species that spawned more often: fat minotaur (freq bonus 9) The monster species that spawned more often: gnome zombie (freq bonus 70) The monster species that spawned more often: farting boy (freq bonus 54) The monster species that spawned more often: metal mole (freq bonus 8) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster species that never randomly spawned: athena chessman The monster species that never randomly spawned: bouncing mine The monster species that never randomly spawned: hashishin The monster species that never randomly spawned: oxidizer The monster species that never randomly spawned: gustiest derby The monster species that never randomly spawned: salvation yodelling impenetrable nut The monster species that never randomly spawned: mana colony The monster species that never randomly spawned: lava demon The monster species that never randomly spawned: tatter democratical The monster species that never randomly spawned: stygian doll The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 21) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 2) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 9) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 17) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 18) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 8) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 4) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 11) Next attribute increase check would have come at turn 4358 Strength training was -2 Dexterity training was 15 Wisdom training was 4 Constitution training was 42 You were sleep resistant You were poison resistant You were acid resistant You were frozen solid (1) You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having freezopathy (0) You fumbled You saw invisible You had infravision You had 974 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 594% b - chemistry 1 divine 8% 94% Techniques known in the end Name Level Status weapon practice 6X Reloading(405) turn undead 6X Prepared(0) research 6 R Prepared(0) tinker 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) concentrating 2X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (crested helmet) * skullcap (gray helmet) * flack helmet (spinning helmet) * crystal helm (radio helmet) * mining helm (secret helmet) * field helm (dream helmet) * helm of safeguard (red helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (uncanny gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (fetish heels) * boots of safeguard (stroking boots) gauntlets of fumbling (dusty gloves) lab coat (white coat) Scrolls scroll of healing (MENTAL TRICK THE FORC AND DEFEN) scroll of mana (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of phase door (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of standard id (SLASHEM EXTENDED WANTS YOU DEAD) scroll of cure (SPEE WORK WHEN TOUCH) * scroll of extra healing (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) * scroll of greater mana restoration (ABRA KA DABRA) scroll of blank paper (unlabeled) scroll of secure identify (MORAL RISE WHEN BURN) Spellbooks spellbook of enchant weapon (preserved) spellbook of chemistry (light cyan) Potions * potion of booze (purple) * potion of fruit juice (bayberry) * potion of see invisible (greenish-blue) * potion of sickness (aromatic) * potion of sleeping (bright green tea) * potion of clairvoyance (brown) * potion of confusion (pink) * potion of hallucination (lavender) * potion of healing (anise seed) * potion of extra healing (smoky) * potion of restore ability (silver) * potion of blindness (ecru) * potion of ESP (purple-red) * potion of gain energy (sweet basil) * potion of gain health (marigold) * potion of banishing fear (creepy) * potion of fire resistance (liquid) * potion of ice (orange tea) * potion of fire (coffee) * potion of fear (illegal) * potion of stunning (freezing) * potion of numbness (fluorescent) * potion of dimness (iris) * potion of slime (muddy) * potion of urine (illuminated) * potion of cancellation (cluster amaryllis) * potion of porter (laurel) * potion of wonder (red) * potion of terces dlu (green) * potion of hiding (blinding) * potion of decoy making (peppermint) * potion of down level (foaming) * potion of keen memory (murky) * potion of cure wounds (ice-cold) * potion of cure serious wounds (gooey) * potion of night vision (venomous) * potion of cure critical wounds (chocolate) * potion of resistance (white) * potion of poison (sizzling) * potion of coffee (blueberry) * potion of red tea (aquamarine) * potion of oolong tea (simmering) * potion of green tea (stevia) * potion of cocoa (violet-red) * potion of green mate (cloudy) * potion of terere (ochre) * potion of aojiru (ghostly) * potion of wine (blue) * potion of Ultimate Tsuyoshi Special (milky) * potion of Mehoho Burusasan G (emerald) * potion of beneficial effect (luminescent) * potion of random intrinsic (spiritual) * potion of training (turquoise) * potion of invisibility (plaid) * potion of monster detection (brilliant blue) * potion of object detection (icy) * potion of enlightenment (squishy) * potion of full healing (brown oolong tea) * potion of levitation (nanika) * potion of polymorph (cinnamon) * potion of mutation (hallowed) * potion of speed (manky) * potion of acid (silvervine) * potion of oil (incandescent) * potion of salt water (sky blue) * potion of gain ability (carcinogenic) * potion of gain level (pungent) * potion of invulnerability (colorless) * potion of paralysis (creamy) * potion of extreme power (baby's breath) * potion of recovery (magenta) * potion of heroism (thyme) * potion of cyanide (ruby) * potion of radium (bitter) * potion of Jolt Cola (roast mate) * potion of Pan Galactic Gargle Blaster (yellow) * potion of (null) (flowing) * potion of (null) (voluminous) * potion of (null) (black) * potion of (null) (thaumaturgic) * potion of (null) (vermillion) * potion of (null) (viscous) * potion of (null) (cyan) * potion of (null) (camo) * potion of (null) (distilled) * potion of (null) (reddish) * potion of (null) (dangerous) * potion of (null) (violet) * potion of (null) (alchemical) * potion of (null) (fuming) * potion of (null) (prickly ash) * potion of (null) (golden) * potion of (null) (effervescent) * potion of (null) (hibiscus) * potion of (null) (blue flag) * potion of (null) (homebrew) * potion of (null) (yerba mate) * potion of (null) (gray) * potion of (null) (dark green) * potion of (null) (tan) * potion of (null) (tangerine) * potion of (null) (vapor) * potion of (null) (mint) * potion of (null) (puce) * potion of (null) (sticky) * potion of (null) (topaz) * potion of (null) (cherry-blossom) * potion of (null) (cooling) * potion of (null) (cornflower) * potion of (null) (unnatural) * potion of (null) (orange) * potion of (null) (castor bean) * potion of (null) (warping) * potion of (null) (cacao) * potion of (null) (polka-dot) * potion of (null) (black lily) * potion of (null) (raspberry) * potion of (null) (palmarosa) * potion of (null) (greasy) * potion of (null) (bird's eye) * potion of (null) (fizzy) * potion of (null) (crimson) * potion of (null) (wormwood) * potion of (null) (soapy) * potion of (null) (jasmine) * potion of (null) (dandelion) * potion of (null) (nettle) * potion of (null) (baloon flower) * potion of (null) (concocted) * potion of (null) (St.John's Wort) * potion of (null) (mum) * potion of (null) (elder flower) * potion of (null) (bright) * potion of (null) (hidden tea) * potion of (null) (paisley) * potion of (null) (dark) * potion of (null) (sparkly) * potion of (null) (radiating) * potion of (null) (peculiar) * potion of (null) (iridescent) * potion of (null) (finicky) * potion of (null) (mulberry) * potion of (null) (steamy) * potion of (null) (cranberry) * potion of (null) (swirly) * potion of (null) (tasteless) * potion of (null) (buzzing) * potion of (null) (forget-me-not) * potion of (null) (shining) * potion of (null) (bewitched) * potion of (null) (pseudo-violet) * potion of (null) (bubbly) * potion of (null) (deep blue) * potion of (null) (amber) * potion of (null) (tesco value) * potion of (null) (iffy) * potion of (null) (fragrant olive) * potion of (null) (slimy) * potion of (null) (rosemary) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Rings ring of increase accuracy (nickel) Wands wand of slow monster (archmage) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 38 times You killed 40 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (23 of 160) two-handed weapons [Basic] (max Grand Master) (32 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (121 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...