Leeroy, lawful male loli Ordinator ###------ ---<--....| |.....?9..| - -- |......@... ......| |.........| | |.........| ----.------ [Leeroy the Battler] St18/01 Dx7 Co6 In4 Wi7 Ch7 OrdLolMalLaw Dlvl:1 $0 HP9(12) Pw10(10) AC10 Exp1 T20 Cnf Nmb Hal Latest messages You feel rather trippy. # Do you want to fart? [yn] (n) You produce tender farting noises with your ugly butt. Your mana has been drained! # Do you want to fart? [yn] (n) You produce tender farting noises with your ugly butt. You feel even weirder! # mu: unknown extended command. # Do you want to fart? [yn] (n) You produce soft farting noises with your ugly butt. You're pushed back! # Do you want to fart? [yn] (n) You produce tender farting noises with your ugly butt. You feel even weirder! Really quit [yes/no]? Your inventory Weapons a - the blessed +3 tsurugi named The Boss of the Errors (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 4 uncursed scrolls of healing {0} i - an uncursed thoroughly rotted scroll of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 165 Monsters only dropped their musable items with 25% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 91% Armor drop chance was reduced to 85% Tool drop chance was reduced to 76% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 66) The following skill became untrainable after a while: unicorn horn (turn 54161) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 28483) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41235 Monster spawn increase reached its maximum at turn 73901 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7443342 The monster class that cannot be genocided was lich The monster class that was spawned more often: Keystone Kop (freq bonus 8) The monster species that spawned more often: petro force patch (freq bonus 42) The monster species that spawned more often: green force fungus (freq bonus 60) The monster species that spawned more often: umbra force fungus (freq bonus 20) The monster species that spawned more often: beige stalk (freq bonus 27) The monster species that spawned more often: master nalfeshnee (freq bonus 72) The monster species that spawned more often: fish swarm (freq bonus 24) The monster species that spawned more often: phoned furthering inroad salad (freq bonus 48) The monster species that spawned more often: cave lizard (freq bonus 13) The monster species that spawned more often: astral elemental (freq bonus 28) The monster species that spawned more often: undead devilfish (freq bonus 20) The monster species that spawned more often: vanship (freq bonus 132) The monster species that spawned more often: celled overt (freq bonus 30) The monster species that spawned more often: nether mushroom (freq bonus 40) The monster species that spawned more often: aquator (freq bonus 20) The monster species that spawned more often: mangle protrusion (freq bonus 10) The monster species that spawned more often: flesheater (freq bonus 10) The monster species that spawned more often: head of the unknown god (freq bonus 10) The monster species that spawned more often: undead force patch (freq bonus 12) The monster species that spawned more often: Maladjusted Leon (freq bonus 26) The monster species that spawned more often: rankest buxom (freq bonus 48) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster species that never randomly spawned: five of hearts The monster species that never randomly spawned: fleeing annoyer The monster species that never randomly spawned: flying parrot The monster species that never randomly spawned: horned demon The monster species that never randomly spawned: diver The monster species that never randomly spawned: Liljana The monster species that never randomly spawned: eastern night sparrow The monster species that never randomly spawned: Solvejg's mocassin The monster species that never randomly spawned: acid mage The monster species that never randomly spawned: dagorrog The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 15) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 19) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 5) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 3) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 69) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 4) Next attribute increase check would have come at turn 2348 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were sleep resistant You were hallucinating (20) You were confused (34) You were numbed (325) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having polymorph control (89) You were prevented from being a stoned chiller (0) You fumbled You saw invisible You had infravision You had 1301 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Morton Koopa Jr., Heaven's Feel and Bella Swan Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (meso helmet) * skullcap (knowledgeable helmet) * flack helmet (inkcoat helmet) * crystal helm (guzzle helmet) * mining helm (wide conical hat) * field helm (poor helmet) * helm of safeguard stone (gemmed helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (light gloves) * commander gloves (mirrored gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (block-heeled boots) * boots of safeguard (platform boots) Scrolls scroll of healing (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of mana (GIMMIE ALL THE SPELLS) scroll of phase door (SEXY BUTT CHEEKS) scroll of standard id (4OFAE OF9 SCC9) scroll of cure (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) * scroll of extra healing (SCENTFUL PERFUME) * scroll of greater mana restoration (UTOR COMPERIO) Spellbooks spellbook of enchant weapon (hugging) Rings ring of increase accuracy (one) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Since you quit, the score list will not be checked.