Leeroy, lawful male argonian Doom Marine --------- |.....$.| |@@...{.| |.......| |Z......| -.-.----- [Leeroy the Mars Marine] St15 Dx13 Co17 In6 Wi3 Ch3 MarArgMalLaw Dlvl:1 $0 HP17(17) Pw3(3) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Doom Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) helm of underwater action - This is a piece of armor. Color: bright blue. Material: liquid. Appearance: bluy helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). This helmet attracts blue monsters. A helmet that grants magical breathing. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - the uncursed +0 pistol named Shadow's Touch (weapon in hand) {8} b - 50 uncursed +0 bullets (in quiver) {1} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: searching You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 51 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 11% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 62% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 76% Tool drop chance was reduced to 72% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: form VII (Juyo) The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: body spells (turn 9) The following skill became untrainable if you tried to train it too early: divination spells (turn 1855) The following skill became untrainable after a while: healing spells (turn 7905) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 78321) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 77975 Monster spawn increase reached its maximum at turn 131026 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1365840 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: Chirin (freq bonus 60) The monster species that spawned more often: Madeleine's ankle boot (freq bonus 13) The monster species that spawned more often: cutting horror (freq bonus 12) The monster species that spawned more often: Kelk (freq bonus 3) The monster species that spawned more often: jackal (freq bonus 18) The monster species that spawned more often: bramble growth (freq bonus 3) The monster species that spawned more often: lead golem (freq bonus 24) The monster species that spawned more often: hooyooyoo (freq bonus 6) The monster species that spawned more often: nickelpede (freq bonus 8) The monster species that spawned more often: green mewlip (freq bonus 4) The monster species that spawned more often: death sword (freq bonus 15) The monster species that spawned more often: water lady (freq bonus 24) The monster species that spawned more often: amorphous fish (freq bonus 12) The monster species that spawned more often: flying bug (freq bonus 12) The monster species that spawned more often: nether lich (freq bonus 12) The monster species that spawned more often: large queue (freq bonus 6) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 2) The monster species that spawned more often: hunting hawk (freq bonus 3) The monster species that spawned more often: vitalizing satirize (freq bonus 12) The monster species that spawned more often: nether vampire (freq bonus 112) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 5) The monster trait that was more common: monsters that are classified as petty (freq bonus 6) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster species that never randomly spawned: cocoon imp The monster species that never randomly spawned: vampire ogre The monster species that never randomly spawned: tiny pseudodragon The monster species that never randomly spawned: aggravator turret The monster species that never randomly spawned: aquatic quylthulg The monster species that never randomly spawned: adventurer mushroom The monster species that never randomly spawned: myu The monster species that never randomly spawned: clockwork factory The monster species that never randomly spawned: kildkop The monster species that never randomly spawned: maestoso reinvolve The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 52) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 10) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 2) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 2) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 8) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 6) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 2) Next attribute increase check would have come at turn 940 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having automatic searching (0) You had 1500 points of nutrition remaining You could swim You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (485) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (viva gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (bluy helmet) Scrolls scroll of healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of mana (MAKE ATTACK WHEN BATTLE) scroll of phase door (XOR OTA) scroll of standard id (AURE ENTULUVA) scroll of cure (RATSANOPU) * scroll of extra healing (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) * scroll of greater mana restoration (AMY GOT A SADO MASSOGE BY HER ROOMMATE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.