Leeroy, lawful male asgardish Erdrick ---+------ |.....°..- |...@d...| |$.......+ ---------- [Leeroy the Young Boy] St16 Dx18 Co13 In6 Wi11 Ch9 ErdAsgMalLaw Dlvl:1 $0 HP11(11) Pw6(6) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Erdrick. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) There is a staircase up here. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: telepathy You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 359 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 74 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 279 Monsters only dropped their musable items with 88% chance Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 72% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: form VII (Juyo) The following skill was trained at one fifth the usual rate: form V (Shien) The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: trident (turn 44) The following skill became untrainable if you tried to train it too early: techniques (turn 13395) The following skill became untrainable after a while: martial arts (turn 24939) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 47235) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 120769 Monster spawn increase reached its maximum at turn 291337 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2112240 The monster class that cannot be genocided was major demon The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: great cyan dragon (freq bonus 16) The monster species that spawned more often: giant koala (freq bonus 3) The monster species that spawned more often: keeper of secrets (freq bonus 4) The monster species that spawned more often: blood pudding (freq bonus 9) The monster species that spawned more often: undead warrior (freq bonus 2) The monster species that spawned more often: betrayed maia (freq bonus 6) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 8) The monster species that spawned more often: diffused garlicky distractive yeti shegetz provokingly (freq bonus 36) The monster species that spawned more often: Walduin (freq bonus 16) The monster species that spawned more often: gromdomg (freq bonus 4) The monster species that spawned more often: rifleman (freq bonus 9) The monster species that spawned more often: ceti eel (freq bonus 12) The monster species that spawned more often: gnome on crack (freq bonus 54) The monster species that spawned more often: wolf cub (freq bonus 6) The monster species that spawned more often: mutated undead potato (freq bonus 18) The monster species that spawned more often: crackling blob (freq bonus 4) The monster species that spawned more often: hobbit brigand thief (freq bonus 9) The monster species that spawned more often: fake force patch (freq bonus 7) The monster species that spawned more often: purple ooze (freq bonus 42) The monster species that spawned more often: citric acid cloud (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 6) The monster species that never randomly spawned: giant yellow frog The monster species that never randomly spawned: falling patch The monster species that never randomly spawned: exerciser repositioned The monster species that never randomly spawned: pharaoh sentai The monster species that never randomly spawned: unknown mimic The monster species that never randomly spawned: Amelje's hugging boot The monster species that never randomly spawned: farter lich The monster species that never randomly spawned: saber cat The monster species that never randomly spawned: undead wandkeeper The monster species that never randomly spawned: red death The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 14) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 10) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 6) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 11) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 5) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 5) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 11) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 51) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 2) Next attribute increase check would have come at turn 467 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Laya, Orakio and Dark Force Your deity was Laya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (455) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (funeral cloak) sado maso gloves (faded mittens) stairwell stomping boots (jungle boots) helmet (frequent helmet) Scrolls scroll of healing (IGNORE SHELL BLOC RING) scroll of mana (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) scroll of phase door (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of standard id (KAPOW) scroll of cure (INTRUDER ALERT) * scroll of extra healing (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) * scroll of greater mana restoration (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Erdrick... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.