Leeroy, lawful male asgardish Samurai --------- # ## |.....d.+ ......@.| |.......| --------- [Leeroy the Hatamoto] St13 Dx18 Co11 In9 Wi5 Ch6 SamAsgMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 56 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 29 Spellbook identification only worked 2 times out of 37 Tool identification only worked 5 times out of 43 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 82% Potion drop chance was reduced to 60% Armor drop chance was reduced to 70% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1620) The following skill became untrainable after a while: body spells (turn 34294) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 31813) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55990 Monster spawn increase reached its maximum at turn 163122 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1015550 The monster class that cannot be genocided was vortex The monster class that was spawned more often: vortex (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: train (freq bonus 24) The monster species that spawned more often: dangerous vampire bat (freq bonus 6) The monster species that spawned more often: plethoric derogating (freq bonus 21) The monster species that spawned more often: radbeetle (freq bonus 16) The monster species that spawned more often: bright green jelly (freq bonus 20) The monster species that spawned more often: gloam (freq bonus 18) The monster species that spawned more often: suppertime hotzone (freq bonus 4) The monster species that spawned more often: occult warlock (freq bonus 8) The monster species that spawned more often: giant red jellyfish (freq bonus 20) The monster species that spawned more often: greedy prostitute (freq bonus 9) The monster species that spawned more often: roast goose (freq bonus 12) The monster species that spawned more often: yesod sephirah (freq bonus 18) The monster species that spawned more often: large centipede (freq bonus 8) The monster species that spawned more often: giant purple jellyfish (freq bonus 3) The monster species that spawned more often: large item trove (freq bonus 4) The monster species that spawned more often: charcoal warp fungus (freq bonus 6) The monster species that spawned more often: armor trove (freq bonus 44) The monster species that spawned more often: David (freq bonus 8) The monster species that spawned more often: floating cunt (freq bonus 4) The monster species that spawned more often: estrella girl (freq bonus 9) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: unknown (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 12) The monster species that never randomly spawned: weresexyleatherpump The monster species that never randomly spawned: Haxxor The monster species that never randomly spawned: Karin's flat sandal The monster species that never randomly spawned: freeze The monster species that never randomly spawned: secluded fungus The monster species that never randomly spawned: Naga Raja The monster species that never randomly spawned: eagerly weevil rededicating The monster species that never randomly spawned: poison ivy The monster species that never randomly spawned: augurer The monster species that never randomly spawned: Unveiled Grigori The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 39) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 10) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 12) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 15) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 15) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 8) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 9) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 95) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 4) Next attribute increase check would have come at turn 596 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (289) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (organic helmet) * sugegasa (covered helmet) * skullcap (dark helmet) * flack helmet (grimace helmet) * crystal helm (horned helmet) * mining helm (dim colored helmet) * field helm (wide metal helm) * helm of safeguard (ruined helmet) * jingasa (complete helmet) * plasteel gloves (white gloves) * yugake (occultism gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (paper gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (living boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of mana (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of phase door (NNA GI NA ARA MKPURU AMU) scroll of standard id (DOORNING DAY) scroll of cure (NETHACK FOURK FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) * scroll of extra healing (READ ME) * scroll of greater mana restoration (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.