Leeroy, lawful male unmagic Chevalier ---+--- |....`| |..@... |...D.| ------- [Leeroy the Basher] St16 Dx17 Co12 In9 Wi12 Ch5 CheUnmMalLaw Dlvl:1 $0 HP21(21) Pw19(19) AC3 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male unmagic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # What do you want to take off? [bc or ?*] Never mind. What do you want to take off? [bc or ?*] You were wearing a blessed +2 small shield {12}. What do you want to wield? [- a or ?*] You don't have that object. What do you want to wield? [- a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: magic resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 83% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 76% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 73% Tool drop chance was reduced to 97% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: general combat (turn 13) The following skill became untrainable if you tried to train it too early: spear (turn 210) The following skill became untrainable after a while: spear (turn 20114) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 58031) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61261 Monster spawn increase reached its maximum at turn 186976 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 361984 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: ivory mold (freq bonus 2) The monster species that spawned more often: misnumber shivering (freq bonus 54) The monster species that spawned more often: moon rabbit (freq bonus 12) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 9) The monster species that spawned more often: purple draconian (freq bonus 6) The monster species that spawned more often: raving ogre (freq bonus 4) The monster species that spawned more often: specific bug (freq bonus 24) The monster species that spawned more often: storm caller (freq bonus 16) The monster species that spawned more often: stoning patriarchy enthuse (freq bonus 6) The monster species that spawned more often: strict old woman (freq bonus 8) The monster species that spawned more often: flux slime (freq bonus 8) The monster species that spawned more often: petty brain golem (freq bonus 14) The monster species that spawned more often: slaughtering troll (freq bonus 24) The monster species that spawned more often: Barachiel (freq bonus 48) The monster species that spawned more often: charcoal force patch (freq bonus 3) The monster species that spawned more often: master of change (freq bonus 48) The monster species that spawned more often: gigantic generator (freq bonus 72) The monster species that spawned more often: lava spider (freq bonus 12) The monster species that spawned more often: toxic cat (freq bonus 24) The monster species that spawned more often: icicle piercer (freq bonus 30) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters that count as prince (freq bonus 5) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster species that never randomly spawned: convulsively encroach The monster species that never randomly spawned: old runner The monster species that never randomly spawned: petty chimpanzee The monster species that never randomly spawned: purple snake The monster species that never randomly spawned: alien from mars The monster species that never randomly spawned: guzzling vortex The monster species that never randomly spawned: protected white unicorn The monster species that never randomly spawned: gloomy sphere The monster species that never randomly spawned: electric eel The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 8) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 86) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 24) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 8) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 16) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 86) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 1) Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having automatic searching (0) You had 1499 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of identify (FUCK THE NOTELEPORT RULES) scroll of healing (SCHLAE FEL BUE SCHEL FLUE GEL) scroll of mana (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of phase door (YOU ARE DOOMED) scroll of standard id (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of cure (SIPHRI BRISKYLMA AROUAZAR) * scroll of extra healing (ELF VERY ACCURASY) * scroll of greater mana restoration (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) Spellbooks spellbook of healing (white-listed) spellbook of magic missile (many-paged) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (33 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.