Leeroy, lawful male argonian Paladin --- -- ------- #.........@... |..........d.| |............| |............. |............| -------------- [Leeroy the Fighter of Law] St6 Dx7 Co16 In11 Wi7 Ch6 PalArgMalLaw Dlvl:1 $0 HP22(22) Pw22(22) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: the Force You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 82 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 110 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 87% Wand drop chance was reduced to 88% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 81% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: body spells (turn 5) The following skill became untrainable if you tried to train it too early: high heels (turn 1520) The following skill became untrainable after a while: occult spells (turn 27317) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 14913) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82902 Monster spawn increase reached its maximum at turn 253842 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 323340 The monster class that cannot be genocided was nymph The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: shock turret (freq bonus 12) The monster species that spawned more often: hard to kill eel (freq bonus 48) The monster species that spawned more often: large weapon trove (freq bonus 16) The monster species that spawned more often: funereally surged (freq bonus 12) The monster species that spawned more often: vampire blender (freq bonus 28) The monster species that spawned more often: aquator (freq bonus 21) The monster species that spawned more often: mean astral elemental (freq bonus 7) The monster species that spawned more often: bronze colossus (freq bonus 32) The monster species that spawned more often: divan patrick inadvertently (freq bonus 12) The monster species that spawned more often: tuna (freq bonus 30) The monster species that spawned more often: dumb man (freq bonus 6) The monster species that spawned more often: armed migo queen (freq bonus 21) The monster species that spawned more often: lesser intrinsic eating permamimic (freq bonus 36) The monster species that spawned more often: auto mechanic (freq bonus 12) The monster species that spawned more often: Lisa's purple stiletto (freq bonus 28) The monster species that spawned more often: sarnrog (freq bonus 30) The monster species that spawned more often: undead poison mage (freq bonus 14) The monster species that spawned more often: russian IRC client (freq bonus 24) The monster species that spawned more often: ionizer sorrowed (freq bonus 18) The monster species that spawned more often: unearthly entered (freq bonus 18) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster species that never randomly spawned: evasive enclave elite soldier The monster species that never randomly spawned: stone force fungus The monster species that never randomly spawned: wild card The monster species that never randomly spawned: tsetse fly The monster species that never randomly spawned: Gigolo The monster species that never randomly spawned: octopode The monster species that never randomly spawned: yellow starlit sky The monster species that never randomly spawned: jazzerciser The monster species that never randomly spawned: undead ivy The monster species that never randomly spawned: marauder The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 17) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 31) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 10) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 13) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 10) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 2) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 97) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 4) Next attribute increase check would have come at turn 879 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You could swim You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (131) You survived Spells known in the end Name Level Category Fail Memory a - aggravate monster 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1XR Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (padded helmet) leather gloves (slaying gloves) low boots (walking shoes) Scrolls scroll of healing (RANDOM STAT CHANGE MANY) scroll of mana (COVERED VILE DISAPPER) scroll of phase door (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of standard id (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of cure (CONFIG SYS) * scroll of extra healing (ROLL IS 5 AND BECOME STRONGER) * scroll of greater mana restoration (MANUALIRK GLEKNOW MIZK) Spellbooks spellbook of aggravate monster (fuzzy) Rings ring of warning (class) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.