Leeroy, lawful male bastard Paladin ------- |.....| |...... |.....| |s..d.. |...@.| ------- [Leeroy the Fighter of Law] St5 Dx10 Co12 In6 Wi6 Ch8 PalBasMalLaw Dlvl:1 $0 HP20(20) Pw19(19) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 162 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 59 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 91% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 78% Monster death drops spawned with only 89% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) The following skill became untrainable if you tried to train it too early: martial arts (turn 2944) The following skill became untrainable after a while: implants (turn 33842) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 18633) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85350 Monster spawn increase reached its maximum at turn 119301 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 332000 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: Elbereth's chosen one (freq bonus 14) The monster species that spawned more often: dull colony (freq bonus 6) The monster species that spawned more often: lethe stalk (freq bonus 16) The monster species that spawned more often: sterilely coercible (freq bonus 4) The monster species that spawned more often: russian IRC client (freq bonus 15) The monster species that spawned more often: opal warp fungus (freq bonus 4) The monster species that spawned more often: filthy long hair guy (freq bonus 9) The monster species that spawned more often: stalactite smasher (freq bonus 4) The monster species that spawned more often: hellish jellyfish (freq bonus 15) The monster species that spawned more often: bright massagist (freq bonus 8) The monster species that spawned more often: octarine warp patch (freq bonus 15) The monster species that spawned more often: oddish (freq bonus 6) The monster species that spawned more often: battery hen (freq bonus 10) The monster species that spawned more often: neurasthenia overplayed (freq bonus 5) The monster species that spawned more often: charming scratcher (freq bonus 8) The monster species that spawned more often: dark eye (freq bonus 18) The monster species that spawned more often: grantable scourer (freq bonus 4) The monster species that spawned more often: void monster (freq bonus 4) The monster species that spawned more often: Ina's leather pump (freq bonus 15) The monster species that spawned more often: Professor Moriarty (freq bonus 9) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster species that never randomly spawned: blaster disintegrator The monster species that never randomly spawned: mini rust monster The monster species that never randomly spawned: horror The monster species that never randomly spawned: trachoma mismark The monster species that never randomly spawned: exaggerate enfranchising The monster species that never randomly spawned: low skeleton The monster species that never randomly spawned: porter dark spore The monster species that never randomly spawned: Tax A-Driver The monster species that never randomly spawned: taliban militia The monster species that never randomly spawned: Njusha The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 34) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 376) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 23) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 7) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 10) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 50) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 8) Next attribute increase check would have come at turn 870 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having stunnopathy (0) Your chance to block was 25% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (565) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% b - finger of death 7 attack 99% 600% c - charm monster 4 enchant 90% 300% d - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (G2G NOW) * scroll of greater mana restoration (GANDALF GOT EATEN BY A BLAROG) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 159 points, Since you escaped early, the score list will not be checked.