Leeroy, lawful male unmagic Thalmor ----.--------------- |..$...............| |........@.........| |............@.....| -------------------- [Leeroy the Concordate Agent] St9 Dx14 Co7 In13 Wi12 Ch9 ThaUnmMalLaw Dlvl:1 $0 HP16(16) Pw11(11) AC6 Exp1 T12 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male unmagic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to take off? [b or ?*] You finish taking off your suit. # You displaced your thalmor called Rulindil the concordate agent. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 107 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 23 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 56% chance Wand drop chance was reduced to 81% Potion drop chance was reduced to 86% Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 11) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 54) The following skill became untrainable after a while: paddle (turn 29906) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 56213) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31095 Monster spawn increase reached its maximum at turn 102592 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 938863 The monster class that cannot be genocided was zombie The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: pastel distribute brinkmanship restitution replayed (freq bonus 18) The monster species that spawned more often: crunchy mushroom (freq bonus 7) The monster species that spawned more often: mutated undead potato (freq bonus 12) The monster species that spawned more often: spiked coins (freq bonus 20) The monster species that spawned more often: glare spore (freq bonus 18) The monster species that spawned more often: petty scarecrow (freq bonus 40) The monster species that spawned more often: red river hog (freq bonus 42) The monster species that spawned more often: gruesome troll (freq bonus 21) The monster species that spawned more often: spellslinger horse (freq bonus 7) The monster species that spawned more often: radiant fungus (freq bonus 14) The monster species that spawned more often: sue fungus (freq bonus 18) The monster species that spawned more often: red puyo (freq bonus 81) The monster species that spawned more often: criminal (freq bonus 18) The monster species that spawned more often: thieving woman (freq bonus 44) The monster species that spawned more often: concussed steamering (freq bonus 22) The monster species that spawned more often: hardcore lich (freq bonus 48) The monster species that spawned more often: gold draconian (freq bonus 42) The monster species that spawned more often: master nalfeshnee (freq bonus 18) The monster species that spawned more often: romulanian soldier (freq bonus 24) The monster species that spawned more often: black snake (freq bonus 72) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster species that never randomly spawned: seven of diamonds The monster species that never randomly spawned: inconsequentially impassable The monster species that never randomly spawned: eagle The monster species that never randomly spawned: black demon awgwa The monster species that never randomly spawned: adventurer growth The monster species that never randomly spawned: uber oread The monster species that never randomly spawned: smoky quartz unicorn The monster species that never randomly spawned: bright laser The monster species that never randomly spawned: storeclerk The monster species that never randomly spawned: lizard-eel The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 23) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 12) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 20) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 3) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 10) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 23) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 14) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 10) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 10) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 5) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 85) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 85) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 1) Next attribute increase check would have come at turn 1158 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1488 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (wok-shaped helmet) * skullcap (guzzle helmet) * flack helmet (dim colored helmet) * crystal helm (radiant helmet) * mining helm (grimace helmet) * field helm (wide metal helm) * helm of safeguard (horned helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (fencing gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (irregular boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of mana (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of phase door (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of standard id (POWER PERFORATO AS BARET) scroll of cure (I HERE SOMETHING) * scroll of extra healing (NNEGI WU AKWUNA NNAGI WU ONYE OHI) * scroll of greater mana restoration (FLUKY STOREFRONTS) Spellbooks spellbook of magic missile (tender) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points,