Leeroy, lawful male asgardish Paladin -------------- |....¯..@f...| |............| .............| |............. -------------- [Leeroy the Fighter of Law] St4 Dx8 Co15 In10 Wi14 Ch14 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw23(23) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # You can't jump very far. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 42 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 91 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 69% Potion drop chance was reduced to 92% Armor drop chance was reduced to 79% Tool drop chance was reduced to 89% Food drop chance was reduced to 90% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: dagger (turn 26) The following skill became untrainable if you tried to train it too early: whip (turn 1560) The following skill became untrainable after a while: chaos spells (turn 42848) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 12868) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100786 Monster spawn increase reached its maximum at turn 273406 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2437641 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: green goblin (freq bonus 36) The monster species that spawned more often: tidewater transliterated (freq bonus 16) The monster species that spawned more often: wereearthelemental (freq bonus 8) The monster species that spawned more often: passchuck (freq bonus 12) The monster species that spawned more often: mixture dietary (freq bonus 30) The monster species that spawned more often: devious eel (freq bonus 12) The monster species that spawned more often: carnivorous bag (freq bonus 8) The monster species that spawned more often: Vampire Kchief (freq bonus 4) The monster species that spawned more often: aroma lady (freq bonus 24) The monster species that spawned more often: random cockatrice (freq bonus 8) The monster species that spawned more often: aerially excreta (freq bonus 9) The monster species that spawned more often: dividing ochre jelly (freq bonus 14) The monster species that spawned more often: harmonic coastal (freq bonus 8) The monster species that spawned more often: electro shocker (freq bonus 21) The monster species that spawned more often: bloodshot icky thing (freq bonus 16) The monster species that spawned more often: ego frost giant (freq bonus 9) The monster species that spawned more often: newsboy bowering (freq bonus 24) The monster species that spawned more often: morgulrog (freq bonus 14) The monster species that spawned more often: false stalk (freq bonus 84) The monster species that spawned more often: femme fatale (freq bonus 20) The monster trait that was more common: monsters that eat stone (freq bonus 6) The monster trait that was more common: monsters that have sting attacks (freq bonus 12) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 6) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 8) The monster species that never randomly spawned: evasive recluse spider The monster species that never randomly spawned: neighing trembling The monster species that never randomly spawned: slow mold The monster species that never randomly spawned: Bundle Nadja's hugging boot The monster species that never randomly spawned: arabesque naga The monster species that never randomly spawned: fancy stalk The monster species that never randomly spawned: minotaur matron The monster species that never randomly spawned: globefish The monster species that never randomly spawned: abyss penetrator The monster species that never randomly spawned: Miyamoto Musashi The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 35) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 10) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 12) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 6) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 5) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 6) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 77) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 4) Next attribute increase check would have come at turn 1256 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (532) You survived Spells known in the end Name Level Category Fail Memory a - teleport away 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (masked helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (CRITICAL HIT) scroll of mana (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of phase door (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of standard id (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of cure (ZELGO MER) * scroll of extra healing (CURASED COFFIN IS NOT A MISSPELLING) * scroll of greater mana restoration (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) Spellbooks spellbook of teleport away (horrible) Rings ring of warning (engagement) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.