Leeroy, lawful male asgardish Chevalier ----- |...+ ...| |...| |@D.| ----- [Leeroy the Basher] St11 Dx11 Co13 In6 Wi15 Ch7 CheAsgMalLaw Dlvl:1 $0 HP24(24) Pw22(22) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # You can't jump very far. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of enchant weapon {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:3) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: freezopathy You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 42% Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 84% Armor drop chance was reduced to 97% Tool drop chance was reduced to 63% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: missile weapons (turn 9) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 282) The following skill became untrainable after a while: body armor (turn 15695) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 49717) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77592 Monster spawn increase reached its maximum at turn 296832 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1134648 The monster class that cannot be genocided was mimic The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: forsaken lady (freq bonus 9) The monster species that spawned more often: badger (freq bonus 6) The monster species that spawned more often: oversubtlety chatter housemaster indelicacy unbailable anaesthetize (freq bonus 4) The monster species that spawned more often: astral hound (freq bonus 15) The monster species that spawned more often: chevalier (freq bonus 5) The monster species that spawned more often: xaren (freq bonus 4) The monster species that spawned more often: liquorice upsetting dyeweed (freq bonus 48) The monster species that spawned more often: venom patch (freq bonus 12) The monster species that spawned more often: black ones (freq bonus 15) The monster species that spawned more often: dire shark (freq bonus 10) The monster species that spawned more often: zombified ape (freq bonus 6) The monster species that spawned more often: Minator Lieutenant (freq bonus 4) The monster species that spawned more often: greater stun monster (freq bonus 8) The monster species that spawned more often: gripsack inexperienced (freq bonus 8) The monster species that spawned more often: master permamimic (freq bonus 4) The monster species that spawned more often: Fafnir (freq bonus 2) The monster species that spawned more often: rando ant (freq bonus 24) The monster species that spawned more often: axonal deja (freq bonus 60) The monster species that spawned more often: unreceptively compatriot rooted minelayer gladiatorial (freq bonus 8) The monster species that spawned more often: furious fungus (freq bonus 102) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster species that never randomly spawned: violet prostitute The monster species that never randomly spawned: flying smasher The monster species that never randomly spawned: busied sesame The monster species that never randomly spawned: spellslinger horse The monster species that never randomly spawned: drone force patch The monster species that never randomly spawned: blister stalk The monster species that never randomly spawned: polka-dot dress prostitute The monster species that never randomly spawned: killer duck The monster species that never randomly spawned: disintegrator lord The monster species that never randomly spawned: orgic saccharification The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 9) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 4) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 10) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 9) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 15) Next attribute increase check would have come at turn 513 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having freezopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (304) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant weapon (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of healing (PROR PERPERCA) scroll of mana (LENS ALITUS) scroll of phase door (FWQWGADZ) scroll of standard id (ZHNAERZTLICHE BEHANDLUNG) scroll of cure (JUBILEX IS MY BEST FRIEND) * scroll of extra healing (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) * scroll of greater mana restoration (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) Spellbooks spellbook of healing (translated) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.