Leeroy, lawful male asgardish Yeoman ------------ |..........| |..........| |..u@......| |........... |..........| ------------ [Leeroy the Usher] St12 Dx12 Co9 In14 Wi9 Ch6 YeoAsgMalLaw Dlvl:1 $0 HP23(23) Pw10(10) AC2 Exp1 T12 Latest messages m: unknown extended command. # You don't have another special ability in your normal form! # Your partisan isn't one-handed. What do you want to wield? [- abi or ?*] i - an uncursed +0 fishing pole (weapon in hand) {12}. b - an uncursed +1 partisan (weapon in hands) {32}. i - an uncursed +0 fishing pole (alternate weapon; not wielded) {12}. What do you want to wield? [- abi or ?*] a - an uncursed +2 short sword (weapon in hand) {12}. The saddled pony picks up 7 gold pieces {0}. The saddled pony drops 7 gold pieces. You begin two-weapon combat. # The saddled pony picks up 7 gold pieces {0}. There is a wall in the way! (3x) # You can't jump very far. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +2 short sword (weapon in hand) {12} b - an uncursed +1 partisan {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 29 uncursed apples {0} g - 25 uncursed carrots {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions h - 3 uncursed potions of water {0} Tools i - an uncursed +0 fishing pole (wielded in other hand) {12} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: speed You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 13 Gem identification only worked 100 times out of 488 Tool identification only worked 5 times out of 21 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 84% Ring drop chance was reduced to 77% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 88% Armor drop chance was reduced to 97% Tool drop chance was reduced to 76% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: occult spells (turn 38) The following skill became untrainable if you tried to train it too early: dart (turn 242) The following skill became untrainable after a while: divination spells (turn 3546) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 72455) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22871 Monster spawn increase reached its maximum at turn 88992 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 809655 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: nounal magneto (freq bonus 10) The monster species that spawned more often: Julchen's sneaker (freq bonus 24) The monster species that spawned more often: drow sharpshooter (freq bonus 10) The monster species that spawned more often: berserk slayer (freq bonus 42) The monster species that spawned more often: dark yeek (freq bonus 8) The monster species that spawned more often: boil-covered wretch (freq bonus 10) The monster species that spawned more often: Belial (freq bonus 9) The monster species that spawned more often: void growth (freq bonus 10) The monster species that spawned more often: northern waste wolf (freq bonus 24) The monster species that spawned more often: recharging gnarl lemming coagulated (freq bonus 24) The monster species that spawned more often: citywide snooting estate (freq bonus 24) The monster species that spawned more often: merge responsible (freq bonus 20) The monster species that spawned more often: svette (freq bonus 48) The monster species that spawned more often: backbitten insoul underlayer (freq bonus 42) The monster species that spawned more often: Melanie (freq bonus 9) The monster species that spawned more often: funny lady (freq bonus 12) The monster species that spawned more often: anti-vampire (freq bonus 12) The monster species that spawned more often: reaper stalk (freq bonus 12) The monster species that spawned more often: scarlet devil (freq bonus 24) The monster species that spawned more often: phaser giant oread (freq bonus 20) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 6) The monster species that never randomly spawned: Helen wannabe The monster species that never randomly spawned: energy warp patch The monster species that never randomly spawned: Kati's plateau boot The monster species that never randomly spawned: giant mumak The monster species that never randomly spawned: greener spider The monster species that never randomly spawned: wizard of the high council The monster species that never randomly spawned: anti-defense monster The monster species that never randomly spawned: wiper rubber The monster species that never randomly spawned: angelfish boot The monster species that never randomly spawned: dust vortex The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 27) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 9) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 32) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 15) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 3) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 18) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 11) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 16) Next attribute increase check would have come at turn 1086 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having speed (0) You had 1489 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (276) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (black gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (yellow helmet) * skullcap (middle-earth helmet) * flack helmet (red helmet) * crystal helm (fish bowl) * mining helm (RNG helmet) * field helm (basin helmet) * helm of safeguard (weeping helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (orange gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (sexy heels) * boots of safeguard (thigh boots) Scrolls scroll of healing (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of mana (DIFFER SEX CANT USE STUNTS) scroll of phase door (ENSSNAKE F FIGHTAH) scroll of standard id (FORGETABOUTIT) scroll of cure (ZLORFIK) * scroll of extra healing (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) * scroll of greater mana restoration (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yeoman... You and the saddled pony escaped from the dungeon with 17 points,