Leeroy, lawful male ancient Ordinator ---+----------- |.............| |.............| |.......@@....| +.......F.....| --------------- [Leeroy the Battler] St18 Dx10 Co6 In4 Wi5 Ch4 OrdAncMalLaw Dlvl:1 $0 HP13(13) Pw12(12) AC9 Exp1 T1 Latest messages The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! pichoq kesmoq named Blood Rain - This is a weapon. Color: cyan. Material: metal. Appearance: uzoq yaponiya qilich. You can wield it to attack enemies. Some weapons are also suitable for throwing. A long samurai sword that can only be wielded with both hands. It does lots of damage. This is not a real artifact, and therefore it doesn't actually do anything special. In what direction? [hykulnjb><] Never mind. scrolls of davolash - This is a scroll. Color: red. Material: paper. Appearance: DDOS ATTACK. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A standard healing scroll that behaves similar to healing potions in other role-playing games by restoring some lost hit points. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. ring of aniqligini oshirish - This is a ring. Color: red. Material: plastic. Appearance: rubber. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Wearing this ring increases your to-hit rate by its enchantment value. Pick an object. @ a human or elf or you (ancient ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (ancient ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (ancient ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (ancient ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - the blessed +3 pichoq kesmoq named Blood Rain (weapon in hands) {24} b - an uncursed +3 runi qilich (alternate weapon; not wielded) {30} c - an uncursed +4 to'qmoq {20} d - a * uncursed +3 shisha yayli miltiq {30} e - 50 * blessed +8 shisha murvats (in quiver) {1} Scrolls h - 5 uncursed scrolls of davolash {0} i - 4 uncursed scrolls of sirli kuch {0} j - 3 uncursed scrolls of bosqich eshik {0} k - 2 uncursed scrolls of yagona identifikatsiya {0} l - an uncursed scroll of qattiqlashishi {0} Spellbooks g - a blessed spellbook of qurol sehrlamoq (0:2) {0} Rings f - an uncursed +5 ring of aniqligini oshirish {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 41% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 87% Tool drop chance was reduced to 52% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: petkeeping (turn 108) The following skill became untrainable if you tried to train it too early: petkeeping (turn 696) The following skill became untrainable after a while: paddle (turn 34669) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 54309) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 40985 Monster spawn increase reached its maximum at turn 117807 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4511356 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: baby amphitere (freq bonus 24) The monster species that spawned more often: lecturer (freq bonus 4) The monster species that spawned more often: Vampire Kop (freq bonus 20) The monster species that spawned more often: devious kraken (freq bonus 20) The monster species that spawned more often: coppered maser degum (freq bonus 28) The monster species that spawned more often: furring epitome (freq bonus 12) The monster species that spawned more often: animated marble statue (freq bonus 5) The monster species that spawned more often: Iris flax (freq bonus 16) The monster species that spawned more often: goblin sapper (freq bonus 24) The monster species that spawned more often: beedrill (freq bonus 30) The monster species that spawned more often: dwarf king (freq bonus 12) The monster species that spawned more often: plasma colony (freq bonus 8) The monster species that spawned more often: blue ogre (freq bonus 3) The monster species that spawned more often: vapor grue (freq bonus 4) The monster species that spawned more often: criminal of the service (freq bonus 16) The monster species that spawned more often: slow mushroom (freq bonus 15) The monster species that spawned more often: neo-otyugh (freq bonus 6) The monster species that spawned more often: diapason ungainly buckbean parochially quibble (freq bonus 24) The monster species that spawned more often: speedlich (freq bonus 5) The monster species that spawned more often: rebel ogre (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster species that never randomly spawned: punk giant The monster species that never randomly spawned: sticky stalk The monster species that never randomly spawned: magic-colored warp fungus The monster species that never randomly spawned: weird mushroom The monster species that never randomly spawned: karate scrub The monster species that never randomly spawned: gibberling The monster species that never randomly spawned: inka lady The monster species that never randomly spawned: coach virginity The monster species that never randomly spawned: baby amethyst dragon The monster species that never randomly spawned: interfacing lapper The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: tooled horn (shox) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: menu nose gloves (kuya-chaqqan qo'lqop) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 14) The RNG hath decreed that this item was generated more often: shamol (blowing, freq bonus 20) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: filler cloak (ko'ylagi mantiya, freq bonus 19) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 6) The RNG hath decreed that this item was generated more often: fog horn (shox, freq bonus 19) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 10) The RNG hath decreed that this item was generated more often: green spell helmet (o'simliklar dubulg'a, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 2) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sweet mocassins (ayollar poyafzal, freq bonus 9) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: staz (moaning, freq bonus 7) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 61) The RNG hath decreed that this item was always generated cursed: synthetic sandals (janubiy koreyaning kavushlari) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: qo'shimcha davolash (plaid) The RNG hath decreed that this item was always generated cursed: bepul aksiyalar (serif) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (tumshuqli xodimlari) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 6) Next attribute increase check would have come at turn 1890 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (269) You survived Spells known in the end Name Level Category Fail Memory a - qurol sehrlamoq 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against lightning 1 O Prepared(0) Discoveries Weapons * pichoq kesmoq (uzoq yaponiya qilich) * runi qilich (runi keng dudama qilich) * shisha yayli miltiq (o'rgimchak-oyoqli yayli miltiq) * shisha murvat (teaneck murvat) * yomon xanjar (xom xanjar) * shisha xanjar (teaneck xanjar) * erda alf xanjar (yozilgan xanjar) * qorong'u erda alf xanjar (qora yozilgan xanjar) * juda o'tkir tish (yirtqich tish) * oy bolta (katta kumush bolta) * mitti urush bolta (tumshuqli bolta) * urush ax (ikki boshli ax) * mitti qo'shbosh (keng nuqtada) * yomon qisqa qilich (xom qisqa qilich) * mitti qisqa qilich (keng qisqa qilich) * erda alf qisqa qilich (yozilgan qisqa qilich) * shisha qisqa qilich (teaneck qisqa qilich) * qorong'u erda alf qisqa qilich (qora yozilgan qisqa qilich) * tebranish pichoq (kul qisqa qilich) * erda alf keng dudama qilich (yozilgan keng dudama qilich) * qora yaponiya keng dudama qilich (yozilgan keng dudama qilich) * oq gul qilich (gul-o'yma keng dudama qilich) * feodal jangchi qilich (yaponiya qilich) * shisha avtomobil (katta teaneck qilich) * pic qilich (katta qilich) * egri olmos (egri qilich) * egilgan samur (egilgan qilich) * yuqori erda alf urush qilich (yodimga tushyapti gvardiyasi qilich) * tasma klubi (yaxshiroq klubi) * metall klubi (og'ir klubi) * chorak xodimlari (xodimlar) * to'rt xodimlari tomonidan bo'lingan kumush bir (kumush rohiblik xodimlari) * yodimga tushyapti tayog'i (tayog'i) * yulduz tayog'i (tayog'i) * yong'in tuzoq (tumshuqli xodimlari) * platina yong'in tuzoq (tumshuqli xodimlari) * tarafdor (qo'pol kutuplu qurol) * tashlab nayza (yagona xanjarday kutuplu qurol) * uzoq nayza (shoxlagan kutuplu qurol) * egri kutuplu (kutuplu qurol dasta) * taxta kutuplu (uzoq kutuplu bolta) * er ot nayza (kutuplu yoruvchi) * oybolta (ochiladigan kutuplu bolta) * qora oybolta (qora kutuplu qo'l) * hodisalar kutuplu (kutuplu o'roq) * taxta qurol (azizillo tuzoq) * taqdim etgan kutuplu (hodisalar kutuplu qurol) * beda bolg'a (tishli kutuplu qurol) * chalg'i (tumshuqli kutuplu qurol) * yomon nayza (xom nayza) * shisha nayza (uzoq teaneck nayza) * erda alf nayza (yozilgan nayza) * mitti nayza (mustahkam nayza) * otiladigan nayza (otib nayza) * kuch payk bilan (uzoq kulrang nayza) * shisha lens (teaneck lens) * yomon yoy (xom yoy) * erda alf yoy (yozilgan yoy) * qorong'u erda alf yoy (qora yozilgan yoy) * yaponiya kamon oralig'idek (uzoq yoy) * shisha yoy (o'rgimchak-oyoqli yoy) * yomon o'q (xom o'q) * jinlaridan o'q (yozilgan o'q) * qorong'u erda alf o'q (qora yozilgan o'q) * yaponiya o'q (bambuk o'q) * shisha o'q (teaneck o'q) * dinamit tayoq (qizil tayoq) * uchirish yulduz (sharq yulduzi) * kumush uchirish majmui (kumush dairesel bir pichoq) Armor * tana qo'lqop (qattiq qora libos) * vilkasi kostyum (mahkam uydirma kostyum) * shisha plastinka pochta (tepeli qora plastinka) * mitti odam kostyum (oz ko'k libos) * himoya kostyum (apelsin kostyum) * hamshira forma (oq libos) * qo'mondoni kostyum (qora erkaklar kostyum) * kamufle kiyim (kamuflyaj naqshli kiyim) * elka uzuk (g'alati uzuk) * shisha zanjir pochta (tepeli qora pochta) * yomon zanjir pochta (xom zanjir pochta) * yomon rishtasi pochta (xom ring pochta) * ezgu kiyim (zirhli qora libos) * er kostyum (baland havoyi kostyum) * kuch zirh stone (nodir tosh-bezatilgan kiyim) * davolovchi bir xil (toza oq kiyim) * ueniforma (kumush kiyim) * bey afandi kostyum (qimmat kiyim) * xonim liboslar (qimmat liboslar) * tor kamzul (uzoq qisma ko'ylagi) * tuzatish yagona (toza oq kiyim) * gavayi shortilar (gullarni shortilar va ley) * rido (oq to'n) * yomon plash (qo'pol mantilya) * mitti plash (qaytarma qalpoqli plash) * yupqa kleyonka plash (sirg'anchiq plash) * rezina perroni (etak) * oshxona perroni (etak) * qirrali kesilgan perroni (etak) * qo'g'irchoqboz qanotlari (qanotlari) * erda alf charm rul (charm shapka) * mitti odam rul (oz qizil shapka) * yomon rul (temir boshsuyagi idish) * mitti temir rul (qiyin shapka) * shisha rul (o'rgimchak shaklida rul) * erda alf elkan (yodimga tushyapti elkan) * yuqori erda alf elkan (yodimga tushyapti elkan) * dubulg'a stone (yoqut asosiy dubulg'a) * qamish xet (eter kaskasi) * do'ppi (konusning-pokiza zarbdan) * zenit artilleriyasi zarbdan (qattiq zarbdan) * billur rul (sariq zarbdan) * kon rul (baliq piyola) * dala rul (oshxona xet) * himoya qilish rul (qizil zarbdan) * urush xet (kam dubulg'a) * plastik qo'lqop (oq qo'lqop) * charm qo'lqop (to'xtaganda qo'lqop) * himoya qilish sportchisi (polsha qo'lqop) * vilkasi kostyumi qo'lqop (teskari qo'lqop) * qo'mondoni qo'lqop (qirrali qo'lqop) * maydon sportchisi (so'nib sportchisi) * erda alf qalqon (ko'k va yashil qalqon) * xayol qalqon (to'g'ri qalqon) * yomon qalqon (qizil ko'zli qalqon) * kristalli qalqoni (shisha qalqon) * mitti dumaloq qalqoni (katta dumaloq qalqoni) * yomon qorovul qalqon (g'azablangan qiyshaygan-oy qalqon) * plastik chizilmasin (oq chizilmasin) * past chizilmasin (poyabzal yurish) * temir poyafzali (qattiq poyafzali) * mitti odam chizilmasin (oz qora chizilmasin) * yuqori chizilmasin (kundalik erkak iskarpin) * shippak (poyabzal o'girilib) * billur chizilmasin (shisha chizilmasin) * xanjar sandal (yuqori choriq) * raqslari poyafzali (yumshoq poyafzal) * shirin hindiston poyafzal (ayollar poyafzal) * yumshoq shippak (engil poyafzal) * nazokatli haydaydi (ayol poyafzal) * charm dikiz-oyoq barmoqlari (osiyolik poyafzal) * uchratdim to'piqlarni (tiz ustida qizil) * jangovar sandal chizilmasin (to'pi chizilmasin) * vilkasi kostyumi chizilmasin (qahramoni mokasen) * dala chizilmasin (issiq chizilmasin) * himoya qilish chizilmasin (jangovar chizilmasin) Scrolls scroll of davolash (DDOS ATTACK) scroll of sirli kuch (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of bosqich eshik (EN SNORING HEALTHITS LOWERED) scroll of yagona identifikatsiya (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of qattiqlashishi (REUTHRA ENROUCH ZERPHRECH) * scroll of qo'shimcha shifo (MIMIMIMIMIMIMIMIMIMIMI) * scroll of katta sehrli energiya tiklash (TOME IS A CREATION BY DARKGOD) Spellbooks spellbook of qurol sehrlamoq (endangered) Rings ring of aniqligini oshirish (rubber) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.