Leeroy, lawful male asgardish Paladin ---------- ----- |[=*!.)()| |<..| |$[?%.!#!| |...| |!./.=%.%| |...| |%)$/....| |.... |.....#@@| |...| -------|--## --.-- #,,,,# #,,# ####,###,## #,,,,,,,# -.-----.--- |.........| |.........| |.........| |......---- |......| V -------- [Leeroy the Fighter of Law] St5 Dx8 Co16 In5 Wi12 Ch9 PalAsgMalLaw Dlvl:2 $4 HP-5(24) Pw22(22) AC-3 Exp1 T181 Latest messages Use this technique? [yn] (n) Your body is transported to another location! The kitten picks up a laurel potion {0}. There is a wall in the way! You hear some noises. There is a wall in the way! Really attack Pakka Pakka? [yn] (n) Are you really sure [yes/no]? You miss Pakka Pakka. Pakka Pakka gets angry! Pakka Pakka wields a shotgun {15}! Pakka Pakka fires a shotgun shell! You block a shotgun shell with your shield. Pakka Pakka swings her shotgun. Pakka Pakka hits you! [-14 -> 10] You miss Pakka Pakka. Pakka Pakka swings her shotgun. Pakka Pakka hits you! You die... Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - a blessed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of cure stun (0:4) {0} p - an uncursed spellbook of cone of cold (3:1) {0} Rings i - an uncursed ring of warning {0} Tools o - a * uncursed mirror {0} Final attributes You have transgressed Your alignment was -24 Your max alignment was 13 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: improved vision You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 172 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 93% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 91% Food drop chance was reduced to 55% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: spirituality (turn 17) The following skill became untrainable if you tried to train it too early: lance (turn 6090) The following skill became untrainable after a while: boomerang (turn 8211) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 54896) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 52560 Monster spawn increase reached its maximum at turn 112058 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 823650 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: toadyish sounded volatilization aftermost (freq bonus 36) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 9) The monster species that spawned more often: deinonychus (freq bonus 6) The monster species that spawned more often: vacuum fungus (freq bonus 36) The monster species that spawned more often: anoint outdodge (freq bonus 12) The monster species that spawned more often: russian fury (freq bonus 4) The monster species that spawned more often: magic dragon (freq bonus 4) The monster species that spawned more often: young adult green dragon (freq bonus 8) The monster species that spawned more often: detention physics teacher (freq bonus 2) The monster species that spawned more often: pumping light (freq bonus 4) The monster species that spawned more often: ribald weedy appellee acerbated (freq bonus 6) The monster species that spawned more often: nymph queen (freq bonus 2) The monster species that spawned more often: plait yogic (freq bonus 15) The monster species that spawned more often: flame turret (freq bonus 6) The monster species that spawned more often: petty boo (freq bonus 12) The monster species that spawned more often: grimlock (freq bonus 32) The monster species that spawned more often: recess wraith (freq bonus 8) The monster species that spawned more often: mari-ja (freq bonus 6) The monster species that spawned more often: wood wight (freq bonus 24) The monster species that spawned more often: doozer chlorpromazine (freq bonus 30) The monster trait that was more common: monsters with vampire dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 5) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 3) The monster species that never randomly spawned: Ghost of Heel The monster species that never randomly spawned: verbosely goofball The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The monster species that never randomly spawned: petty neurotoxin fly The monster species that never randomly spawned: goldshine kamerel The monster species that never randomly spawned: flying gecko The monster species that never randomly spawned: dune beast The monster species that never randomly spawned: Wedi knight The monster species that never randomly spawned: The Witch-King of Angmar The monster species that never randomly spawned: rudder pictorially The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 24) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 27) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 18) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 345) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 17) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 8) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 199) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 9) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 10) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 4) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 16) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 10) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 10) Next attribute increase check would have come at turn 861 Strength training was 5 Dexterity training was 1 Wisdom training was 3 Constitution training was 4 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having a sight bonus (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1312 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 0% 199% b - cone of cold 5 matter 95% 100% Techniques known in the end Name Level Status turn undead 1X LIMIT(0) healing hands 1X LIMIT(0) shield bash 1X LIMIT(0) spirituality check 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(642) invoke deity 1 R LIMIT(0) Discoveries Armor helmet (organic helmet) leather gloves (fingerless gloves) low boots (walking shoes) Scrolls scroll of healing (PERFORATORUP AS SKY) scroll of mana (ELF VERY ACCURASY) scroll of phase door (VIM EMACS NO TEPAD) scroll of standard id (23571113171923293137) scroll of cure (NEJZINITE EBAD NADVOR E LADNO) * scroll of extra healing (LOOK EN WITH EYES TO LOW ATTACK) * scroll of greater mana restoration (IAIA IAKOUBIAI IO ERBETH) Spellbooks spellbook of cure stun (visible) spellbook of cone of cold (court) Rings ring of warning (compost) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 jackals (2 created) 0 kittens (1 created) an attractive demimondaine 0 goblins (1 created) 0 papier-mache cows (1 created) 0 tapioca snakes (1 created) 0 vampiroids (1 created) 0 grid xorns (1 created) 0 kobold zombies (1 created) 0 shopkeepers (1 created) 0 twens (1 created) a normal frog 0 piles of copper coins (1 created) 0 small turrets (1 created) 15 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You died in The Dungeons of Doom on dungeon level 2 with 54 points, and 0 pieces of gold, after 181 moves. Killer: a monster (Ms. Pakka Pakka, the shopkeeper) You were level 1 with a maximum of 24 hit points when you died. You reached the 228th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 226 56 Leeroy-Ord-Asg-Mal-Law quit in The Dungeons of Doom on level 1. 14 [14] 227 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13] *228 54 Leeroy-Pal-Asg-Mal-Law died in The Dungeons of Doom * on level 2. Killed by a monster (Ms. Pakka Pakka, the shopkeeper). - [24] 229 52 Leeroy-Fen-Nag-Mal-Neu quit in The Dungeons of Doom on level 1. 15 [15] 230 52 Leeroy-Fen-Kha-Mal-Neu quit in The Dungeons of Doom on level 1. 14 [14]