Leeroy, lawful male asgardish Tracer -------------------- |................... |..................| |.....q............+ |......@...........| - -- --------------- [Leeroy the Cursed Beginner] St13 Dx11 Co7 In5 Wi4 Ch12 TrcAsgMalLaw Dlvl:1 $0 HP12(12) Pw39(39) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Tracer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: poison resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 233 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 92% Amulet drop chance was reduced to 66% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 77% Food drop chance was reduced to 91% Monster death drops spawned with only 95% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: attack spells (turn 20) The following skill became untrainable if you tried to train it too early: lightsaber (turn 1806) The following skill became untrainable after a while: mace (turn 55329) The following skill couldn't be trained before a certain turn number is reached: implants (turn 46028) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58070 Monster spawn increase reached its maximum at turn 288703 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 841300 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: epidote spore (freq bonus 12) The monster species that spawned more often: baby tatzelworm (freq bonus 4) The monster species that spawned more often: burninator (freq bonus 30) The monster species that spawned more often: metal smasher (freq bonus 12) The monster species that spawned more often: immaculately tie (freq bonus 6) The monster species that spawned more often: petty adom horror (freq bonus 30) The monster species that spawned more often: headless brute (freq bonus 8) The monster species that spawned more often: animated rotten egg (freq bonus 12) The monster species that spawned more often: seeker automaton (freq bonus 6) The monster species that spawned more often: vampire blender (freq bonus 12) The monster species that spawned more often: knight (freq bonus 9) The monster species that spawned more often: graver comprehend (freq bonus 12) The monster species that spawned more often: violet prostitute (freq bonus 12) The monster species that spawned more often: agate stalk (freq bonus 4) The monster species that spawned more often: yellow devil (freq bonus 21) The monster species that spawned more often: blood banshee (freq bonus 12) The monster species that spawned more often: volt colony (freq bonus 24) The monster species that spawned more often: helved statued extinguishable (freq bonus 12) The monster species that spawned more often: giant spawn mimic (freq bonus 2) The monster species that spawned more often: irresistible force fungus (freq bonus 8) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 5) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster species that never randomly spawned: spore lichen The monster species that never randomly spawned: tradesmen deservingly The monster species that never randomly spawned: polychrome light The monster species that never randomly spawned: clanking chains The monster species that never randomly spawned: slimy force patch The monster species that never randomly spawned: dream warp fungus The monster species that never randomly spawned: phantom The monster species that never randomly spawned: speeding thing The monster species that never randomly spawned: Ulitharid The monster species that never randomly spawned: ultramarine warp fungus The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 12) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 4) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 7) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 8) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 13) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 7) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 3) Next attribute increase check would have come at turn 217 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Fate The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (527) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 46% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of covetous warning (spiked) Scrolls scroll of magic mapping (I WANT TO SEE URANUS TOO) scroll of enchant armor (GIMME A LITTLE SPANKING) scroll of healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of mana (INEMPTIO) scroll of phase door (APOCALYPSE) scroll of standard id (CARPE DIEM) scroll of cure (STRC PRST SKRZ KRK) * scroll of extra healing (ONE RESULT IS MORE POWER) * scroll of greater mana restoration (I DONT UNDERSTAND RUSSIAN) Spellbooks spellbook of cause fear (nonexistant) Potions potion of clairvoyance (green) potion of fruit juice (black) Rings ring of increase accuracy (mead) Wands wand of healing (vajra rope) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Skilled) (0 of 20) devices [Basic] (max Expert) (20 of 160) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Skilled) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Tracer... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.